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A Sprite A Day Keeps the Rust Away.


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#241 Ventus

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Posted 04 June 2014 - 07:12 PM

Koh, you know you are quite talented at what you do ya know? anyways I really like all the sprites/graphics you've posted so far. I look forward to seeing more. ;)



#242 Shane

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Posted 07 June 2014 - 12:03 PM

yamXqzt.png

not finished. wip.

 

1LcPA5K.gif

idk.


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#243 Eddy

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Posted 07 June 2014 - 12:08 PM

Really love that ship! It's amazing to see how the GB tileset can be used to make things like this.

 

Also, lol at the random Charizard at the bottom.


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#244 Koh

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Posted 07 June 2014 - 12:24 PM

Looks great overall~  The only part that bothers me a bit is the back; that overshooting part compared to the bottom that's in the water.  I've never seen a ship designed as such.  So it's not bad, but unusual.

 

The other advice would be to have a plank-texture going on with the reddish part as well, but in a slightly different style from the floor planks.


Edited by Koh, 07 June 2014 - 12:27 PM.

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#245 anikom15

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Posted 07 June 2014 - 06:26 PM

Looks great overall~ The only part that bothers me a bit is the back; that overshooting part compared to the bottom that's in the water. I've never seen a ship designed as such. So it's not bad, but unusual.


This is called a sterncastle and is where the captain's quarters were located in ships like man-of-wars and galleons.

Edited by anikom15, 07 June 2014 - 06:26 PM.

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#246 Demonlink

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Posted 07 June 2014 - 06:36 PM

yamXqzt.png

not finished. wip.

 

1LcPA5K.gif

idk.

All aboard the SS Din's Fire! :O ! I has to have dat ship of sailiness! In a wrap up, great job Shane! :D


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#247 Geoffrey

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Posted 07 June 2014 - 07:18 PM

I have abnormally strong emotions about your ship.  Is she free for dinner tomorrow evening?


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#248 RetraRoyale

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Posted 07 June 2014 - 07:19 PM

All aboard the SS Din's Fire! :O ! I has to have dat ship of sailiness! In a wrap up, great job Shane! :D

 

...but it has no sails...


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#249 Koh

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Posted 09 June 2014 - 03:55 PM

I've still got about 6 commissions I still need to do, but Link's been on my mind the whole time.  Especially the GB tiles...I've been getting urges to work some magic on them, using the flat color and base of the original graphics, and creating my own shades and highlights, adding detail and a light source.

 

HQGBStuffTrans_zps520a7e4a.png

 

I want to get back to animating that Link though.  Just gotta keep on plowing through the commissions.  I've always been a sucker for GB though.  I guess it's because of how close I hold all three of those games to me, especially the Oracles.  I really want to see how the tiles would turn out, using the flat colors from the various seasons from Oracle of Seasons.  Someone just put me out of my misery :P.


Edited by Koh, 09 June 2014 - 03:56 PM.

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#250 Koh

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Posted 14 June 2014 - 10:24 AM

Just an experiment to handle my spritework in a similar fashion as I do my toons (see my avatar for reference).

 

Old Way:  VectorOldTrans_zps42884c2c.png

Updated Way:  VectorNewTrans_zps59c8d145.png

 

The third shade and such will come into play for things further back, or in a position where the lightsource is blocked.


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#251 Demonlink

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Posted 15 June 2014 - 12:18 PM

Well, now that I got some free time, I tried to animate some tiles I requested yesterday, just to see how I could pull it off. Results:

 

Igotit_zps5e540d82.png

Thoughts?



#252 Koh

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Posted 15 June 2014 - 06:08 PM

It's hard to tell without seeing an actual GIF animation.  If anything, I'd say the water shouldn't meet the cliff as a perfect edge like that, but rather actually deform around some rock formations.  Also, during the animation, the water should rise and fall slightly against the cliff, not remain at a constant position.



#253 DragonDePlatino

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Posted 15 June 2014 - 07:00 PM

Well, now that I got some free time, I tried to animate some tiles I requested yesterday, just to see how I could pull it off. Results:

 

Igotit_zps5e540d82.png

Thoughts?

 

Ohh...animation? What're you using to animate? But the answer doesn't matter. If it's not ASEprite, then you're not using the right tool. :B

 

I think it'd help to give the older, free version of ASEprite a try. It's what I used to animate all of your tiles for you, make my palettes and work on Koten. Graphics Gale also works, but it's a bit on the bloated side and I've never bothered learning it.



#254 Demonlink

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Posted 15 June 2014 - 08:45 PM

It's hard to tell without seeing an actual GIF animation.  If anything, I'd say the water shouldn't meet the cliff as a perfect edge like that, but rather actually deform around some rock formations.  Also, during the animation, the water should rise and fall slightly against the cliff, not remain at a constant position.

Ok, that would make it look more natural. Got it :D (I'll post an update when I try to pull it off).

 

Ohh...animation? What're you using to animate? But the answer doesn't matter. If it's not ASEprite, then you're not using the right tool. :B

 

I think it'd help to give the older, free version of ASEprite a try. It's what I used to animate all of your tiles for you, make my palettes and work on Koten. Graphics Gale also works, but it's a bit on the bloated side and I've never bothered learning it.

uhhhh, stupid question, but how do you use it to animate? XD



#255 DragonDePlatino

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Posted 15 June 2014 - 11:18 PM

Ok, that would make it look more natural. Got it :D (I'll post an update when I try to pull it off).

 

uhhhh, stupid question, but how do you use it to animate? XD

 

To animate in ASEprite, press Alt + N for a new frame and use the arrow keys to navigate between frames. You can set the frame delay with "P" or Frame Properties in the Frame menu. And make sure to save as an .ASE file for animation. Or, if you're saving as .GIF, make sure you're using indexed color.




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