Hm. I'll take a look for other designs. It's hard to cram 512 pixels of awesome into 16 pixels of .. pixels.
I thought they looked close enough to the bow sprite you're already using that all you'd have to do is give the old bow sprite a new paint job.
.. and no, I don't look that closely at the locations of the boxes.
How many pixels are they off by? I'm looking closely and I'm not seeing it. But I'm not looking that hard at it. If it was easy to spot, then perhaps I have quite literally gone insane.
Well, actually, when you can look at them side by side...


...you can see that on the alternate subscreen, the box for the B Button item is shifted up about eight pixels.
Later on, Coma & Insomnia inform their shadowy master that, and I quote, "Storm tower has fallen!!" So they had a hand in it, possibly.
They're the ones behind the nightmares, right? So couldn't they still have summoned the monsters?
Let's call this a bonus report...because they're showing up at such a fast clip that I had to get the last one out early just to keep pace. >_>

First, before I forget again, this screen also has a perspective error on the top right, and what may or may not be another one where the diagonal wall meets the sideways wall.


I dunno which is crazier, the fact that Kokiri Village of all places has a transition error, or that it took me this long to notice.

More under combo shenanigans, and it's the usual culprit.
I did manage another trip to the Excavation Site. Scored the Red Lamp, but not without a few hangups.

Seems like the damage combos on this screen never had a tile picked for them.
...And it seems weird that this room has circular floor switches as triggers, when everywhere else so far has used those star switches with the eyes.
...And making damage combos appear in front of the doors seems like a dick move. >_>

It's always cool seeing fixes get implemented. However...I didn't notice the first time, but the sound effect the enemies here are using when they fire magic is actually the sound effect for fire. Are they modded Fire Wizzrobes?
And if they're not using the same sprite as the other Wizzrobes, maybe touch up their hats so the lighter shade of brown isn't inexplicably green.

This Manhandla can go onto the walls for some reason, and I don't know the purpose of having that one floor tile be a different color than the others.
For everyone else who's been following since the beginning, the fifth dream area is where I got stuck in the original version. I'm going into all new territory from here on out.
And, uh...this place just fell one bug short of Level 4. >_>

Starting off, the Lens says these spikes are supposed to disappear somehow, but nothing I've tried has made them.

...It may or may not have something to do with the Whistle whirlwind showing up. >_>

Strange choice of combo here. This screen is the main exit for the caves, and you exit them by going up a staircase. So why is this a warp tile--which by this point is associated with leaving the Dream World--and not also a staircase?

Cool to see the Relic Stones finally have messages, but the message box is off center.

The Lens isn't letting me see under the canopy here.

Some poorly placed rocks means that this shortcut only works in one direction. Since you probably want to make sure players use the regular entrance to get into the Devouring Forest the first time, I'd replace the rocks entirely with pits that you need the Ladder to cross.

*Nightmare
...Wait...don't I have the Nightmare Buster already? Why is an NPC giving me a hint for a sword you can find as early as three dungeons prior? Is the name wrong, and does that mean I should start looking for the Level 4 sword in a little while?

*Let's, and "hide" got misaligned somehow.

Link doesn't hold up the Heart Piece here.

Back on the surface, the Lens doesn't give away the pit leading to it. I mean, it's conspicuous as hell, but compared to the others it's still inconsistent. >_>


Transition error, because every area seems like it has one or two.

This flashing tile is actually not an invisible pit. I want to say it has to do with the Blade Trap, but whether it is or not, it's deceptive.

Finally, Link doesn't hold up the 200 Rupees here.
Not done just yet. I made a little bit of progress in one of the most disturbing dungeons in Zelda Classic history. >_>

Falling down the weak floor in the room above dropped me onto a wall. Not even the dungeons are safe from transition errors any more...

Turns out, you actually didn't set potions to stop removing jinxes. That rule needs to be checked, because it breaks the mechanics of the dungeon.

In order to kill every Like Like on this screen, you need at least 18 arrows...more if you miss one and have to start over. Since you get the dungeon's first key from killing them, and since the Blue Bubbles are all in areas behind locked doors, there is no way of reliably replenishing arrows at the point where you need this key. If you run out, you're basically trapped.
Unfortunately, I don't know how to solve this one without an in-dungeon shop or something else that wouldn't make sense.

Ending on a lighter note, more ceiling-walking...flying...you get the idea. >_>
More notes:
-The staircase in the Excavation Site's entrance and its counterpart on B1 still haven't been changed to warp tiles.
-Level 4's entrance room didn't feel like, you know, an entrance. What happened to the fancy designs that were used for Level 1 and 2's entrance rooms?
-AAAAAAAAAAARGH those invisible pits in the Devouring Forest. There's so little rhyme or reason to them that anyone who doesn't have the Lens of Truth is just setting themselves up for Angrish, ragequits, and metaphorical thrown controllers. Can you throw us a bone and give them some kind of tell like the marked blocks have, subtle enough to not see right away but noticeable if you know to look?
-The two long trees with the bombable faces were also on the obscure side. If I didn't have the Lens, how would I have known I could blow a hole in the bases of those two when I can't for all of the others that look the same? And why are they bombable and not burnable? Would a tell for them also work?
Edited by Zenith, 08 July 2013 - 06:04 PM.

















































































































