2.50 RC2
#241
Posted 28 October 2011 - 12:46 PM
#242
Posted 28 October 2011 - 07:33 PM
#243
Posted 28 October 2011 - 07:35 PM
#244
Posted 28 October 2011 - 10:11 PM
#245
Posted 28 October 2011 - 10:17 PM
I made a script that was supposed to fix that, although I'm no longer sure if it actually works. If you're interested, you can try it out and tell me if it works for you.
What? The shortbow has unlimited range and the hookshots have customizable range (but the short one is supposed to be short
#246
Posted 28 October 2011 - 11:29 PM
My topic for(the menu) this is here.
http://www.purezc.co...showtopic=52226
The alarm thing is how it is done in gamemaker to shoot certain distances i was making a refrence to this.
How do i set the short hookshot to shoot half the screen? I set chain length to half (50 i think) and chain links (to 25 i think)
i figued this out it was length 5 chain links 10? and block flags i dont know what that is.
I can try the bomb thing in my tileset/quest.
When the page with all the tiles is up its annoying to scroll through it all the time if there was an input box that you could type numbers into next to the page number this would be good.hitting enter would activate the page switch.
Edited by tox_von, 29 October 2011 - 03:25 AM.
#247
Posted 29 October 2011 - 09:35 AM
Press 'P'.
#248
Posted 29 October 2011 - 03:33 PM
What is the amulet 2 meant to do? It could work like the lens seeing ghosts.
How do i set up the attack scrolls ive got some set to buttons on menu but they dont work.
#249
Posted 29 October 2011 - 03:56 PM
Anyways...
1. You need to learn to use the subscreen editor to make that happen.
2. The amulet 2 is completely useless.
3. They are passive items, not button items.
Edited by MoscowModder, 29 October 2011 - 03:56 PM.
#250
Posted 29 October 2011 - 06:44 PM
#251
Posted 30 October 2011 - 09:04 AM
Drawing with scripting on layers 1 and 2 draws under push blocks. This happens because of the old trick of using layers 1 and 2 for under combos of push blocks. Unfortunately, this sort of gets in the way since I can't use layers 1 and 2 to draw continuous stuff you'd use throughout the game since it would appear above layers 1 and 2 for most cases, but then would be below push blocks. If I draw to layer 3, then it appears above all layer 3 stuff (tree tops, for example). I can see maybe wanting this feature possible, so I think it may be good to allow layer 1 for script drawing be under push blocks and layer 2 for script drawing be over.
Also, lately I've been having to click off of ZC and back on to be able to hit Esc to get to the menu. It would be very nice if this could be fixed.
#252
Posted 30 October 2011 - 11:51 AM
It wouldnt let me post stuff in the 2.5 database section. There should be a section set up to post feature requests and for help specifically for 2.5 then there will be more interest in it.
Feature requests ended eons ago, as each time a feature is added it comes with a whole bunch of bugs. Currently the devs are working towards a stable release build. Also, you can ask for 2.5 help in ZQuest Editor Help just like you can with any other version.
Edited by Ornlu, 30 October 2011 - 11:52 AM.
#253
Posted 30 October 2011 - 02:01 PM
#255
Posted 30 October 2011 - 03:37 PM
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