Terraria!
#241
Posted 30 November 2011 - 12:17 PM
#242
Posted 30 November 2011 - 12:25 PM
#243
Posted 30 November 2011 - 12:26 PM
Though out of the names you did post, I rather like Terra Nova and Sancre Tor. Those sound so awesome.
#244
Posted 30 November 2011 - 12:39 PM
I really hope Pwnhammer becomes the official name for the new hammer.
They're actually in the middle of thinking that same exact thing on the forums. It might be the very hammer that you have to use to break the Evil Altars to get Hallowed Seeds, which you germinate the Hallows from.
I kinda like those names too. :]
#245
Posted 30 November 2011 - 02:47 PM
It will also help to know who will be interested in participating. From the replies in this thread, I can assume that at least includes:
Myself
ShadowTiger
Koh
SpaceManDan
And also from prior playing experiences:
Sephiroth
Eppy
Possible interest:
Bagel
Orin XD
Rover
Pokemonmaster64
Nimono
But I know that isn't everybody.
The reason I bring it up is so that when we create a topic for our world, the first post can include the name of the world, access info, who is playing, and what their respective in-game names will be.
#247
Posted 30 November 2011 - 04:54 PM
#248
Posted 30 November 2011 - 05:36 PM
I hope to actually take part a little more often. I just keep forgetting to log in or something. D:
#249
Posted 30 November 2011 - 05:39 PM
I still think we all need at least a week or so to really get used to the new changes. Some of us really want to go solo for a bit before our first virgin 1.1 experiences get popped, as it were, so no multiplayer for a bit.
Is that okay with everyone? We wait a week to start doing stuff together? We're still starting new characters, but at least we'll be more familiar with what we want to work toward, now that Hard Mode will start.
Because seriously, we ALL have to work together to make sure we're ready for when we kill the Wall Of Flesh boss in the Underworld. That's a server-wide event right there. We CAN'T just try it on our own. We all have to be ready for it.
It's only 8,000 HP, but the arena will have to be molded so that we're not constantly falling into lava. Also gotta make sure that everyone has a grappling hook, and at least a minigun. Because oh my god lasers.
#250
Posted 30 November 2011 - 06:08 PM
The copper helmet looks like a pinecone or something. I'm actually somewhat surprised that there isn't an option to right-click on a vanity slot and have that slot take up an "invisible" or "not-applicable" function to the armor to its right, making it invisible. It would have the same effect as wearing a vanity gear, but instead it just makes your armor transparent while keeping that armor effect. That would be really useful.
Some potential names:
- Frostmere
- Covendale
- Grove Deep
- Misty Hallows (Get it? The Hallow? ... ... yerp.)
- Terra Nova (Not like the TV Show, even though it's awesome, but a new land!)
- Sancre Tor - Because it sounds awesome.
- Gadratore, Sarelux, Panthri Lux, Koramir, .. and other random names.

- Sun's Wake
- Vale's End
- Kamilux, Adrokor...
- Heaven Field
This is what I meant by allowing people to pre-equip their PZC characters with the Familiar vanity set. The Familiar set makes it look like you're not wearing any armor, AKA invisible armor. So when we do have to wear the horrid-looking copper through gold armors, we still look like we have nothing on
Also, you have the timer set to your timezone and the wrong time >-<. Estimated release time for 1.1 is 12-3 PM EST.
#251
Posted 30 November 2011 - 07:40 PM
#252
Posted 01 December 2011 - 01:50 PM
#253
Posted 01 December 2011 - 01:50 PM
EDIT: Damn ninjas.
EDIT2: Figures that my first time playing in a long while would lead to a Blood Moon on my first night.
#254
Posted 01 December 2011 - 04:49 PM
#255
Posted 02 December 2011 - 01:01 AM
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