I hope they add a new dungeon and stuff
The Legend of Zelda: Ocarina of Time 3DS
#241
Posted 23 October 2010 - 02:41 PM
I hope they add a new dungeon and stuff
#242
Posted 23 October 2010 - 02:58 PM
I would like a new dungeon etc but I wouldn't be surprised if they left the gameplay as it is.
#243
Posted 23 October 2010 - 04:31 PM
#244
Posted 24 October 2010 - 10:26 AM
It's just like Super Mario 64 DS (which sounds weird because it has 2 system names) - name of original game plus name of new platform. The same goes for "Anything Advance" for GBA remakes.
I would like a new dungeon etc but I wouldn't be surprised if they left the gameplay as it is.
I loved both SM64's
True. But they didn't rename A Link to the Past for the GBA,nor Zelda 1 and 2's remakes either. Strange.
#245
Posted 24 October 2010 - 10:52 AM
#246
Posted 24 October 2010 - 06:09 PM
And Four Swords wasn't retarded. I loved it!
#247
Posted 24 October 2010 - 07:30 PM
No, you didn't word it badly. I got that. You said the pics would be blurry. I'm saying that they would not. They'd be neither blurry nor doubled up.
That sounds really dumb.
It should just be called Ocarina of Time.
You'd best get used to game titles ending in "3D." Most of the games that are ported to the 3DS are going to add stereoscopic 3D, so they'll state the gimmick in the game title.
Yes, people will be confused at first, but after Gamestop employees have answered the question the first umpteen thousand times, people will eventually remember what "3D" means on the 3DS.
#248
Posted 26 October 2010 - 04:01 PM
#249
Posted 26 October 2010 - 04:14 PM
... Okay, that's an exaggeration somewhat, but seriously, I'm just a man who enjoys button-based gameplay. Not that other DS control schemes were all bad, but there's nothing wrong with using buttons. Which is why I'm more excited about this remake than quite a few things that have come out recently. But I'm impressed with the subscreen and how it's handled, as well. It looks great, and I can't wait for it to come out. Damn it, I'm even more impatient now than I was before for a 3DS.
#250
Posted 26 October 2010 - 04:22 PM
Edit: Why does Link have a bottle before having 4 hearts? I know you can skip the hearts, but it is highly unlikely that you would unless you were doing a 3-heart quest or something.
Edit 2: I just noticed that the rupees also make a regular item noise (bombs, deku nuts, arrows....) instead of their usual rupee sound.
Edited by FefeRawft, 26 October 2010 - 04:26 PM.
#251
Posted 26 October 2010 - 04:28 PM
Link looks like he moves a lot faster than he used to. Anybody else think that?
Edit: Why does Link have a bottle before having 4 hearts? I know you can skip the hearts, but it is highly unlikely that you would unless you were doing a 3-heart quest or something.
Edit 2: I just noticed that the rupees also make a regular item noise (bombs, deku nuts, arrows....) instead of their usual rupee sound.
Because it's just a demo. Why did Link have 6 hearts and the Master Sword in the Skyward Sword trailer when it was clearly from the beginning of the game?
Anyway, animation looks smoother, control scheme doesn't look too bad. I still think this'll stay to be a graphics update and nothing more, though.
#253
Posted 26 October 2010 - 08:57 PM
Perfect gift for Majora's Mask 10th anniversary ^_^
It looked so great, loved how smoothly Link moved.
#254
Posted 26 October 2010 - 11:07 PM
And yes, it makes me want to get a 3DS, just to play this.
EDIT: 666, the number of the beast.
Edited by Jimmyb, 26 October 2010 - 11:07 PM.
#255
Posted 26 October 2010 - 11:18 PM
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