ghost.zh
#241
Posted 25 March 2013 - 09:54 PM
#242
Posted 25 March 2013 - 09:57 PM
Setting the type to (None) in the enemy editor just prevents it from appearing, and trying ghost->Type = NPCT_NONE doesn't work either; zscript.txt says this is syntactically correct but won't actually do anything.
Try setting the "is boss death counter" attributeto to yes.
#243
Posted 25 March 2013 - 10:01 PM
#244
Posted 26 March 2013 - 08:12 AM
Yes, they're just deleted.
CollDetection is the right way to do it. It shouldn't affect walkability checking at all; if it does, something's not working right.
#245
Posted 26 March 2013 - 03:07 PM
EDIT: Well, ghost->CollDetection seems to work fine in my script. I don't know what it was about that particular instance that caused it to fail.
#246
Posted 27 March 2013 - 10:59 PM
#247
Posted 28 March 2013 - 08:54 AM
I'll see if I can't add a "no shadow" flag for the next version.
#248
Posted 28 March 2013 - 09:32 AM
Come to think of it. You might want to add GHF_NO_SHADOW which does just that.
#249
Posted 28 March 2013 - 09:39 AM
#250
Posted 28 March 2013 - 10:00 AM
#251
Posted 28 March 2013 - 10:58 AM
I've been pretty careful to minimize potential interference from other scripts, but, yeah, I should probably detail it in the documentation. Basically, if you avoid using npc->Misc[__GHI_GHZH_DATA] or eweapon->Misc[__EWI_anything] where eweapon->[__EWI_FLAGS]!=0, you shouldn't do any harm.
Incidentally, I just updated to fix a couple of bugs.
#252
Posted 28 March 2013 - 01:41 PM
To be fair, that's an obscure ZC feature I forgot about, not a ghost.zh feature.
I've been pretty careful to minimize potential interference from other scripts, but, yeah, I should probably detail it in the documentation. Basically, if you avoid using npc->Misc[__GHI_GHZH_DATA] or eweapon->Misc[__EWI_anything] where eweapon->[__EWI_FLAGS]!=0, you shouldn't do any harm.
Incidentally, I just updated to fix a couple of bugs.
You added a few functions "Ghost_FloaterWalk" but it's not listed in the documentation yet.
#253
Posted 28 March 2013 - 01:57 PM
#255
Posted 30 March 2013 - 11:05 PM
So, I want combine 2 global scripts so far, Saffith's ghost.zh and Lord Volcanon's Ice Combos
This is the result of my latest try using ghost version 2.6.1:
The ice combos work fine, "But", when I setup Saffith's Armos Knights using this same script, well, they don't move, they just make the rumble sound then freeze. If I take out the ice combo scripts parts, the Armos work fine.
A little help please?
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