Trinity Worlds
#241
Posted 10 January 2007 - 10:10 PM
#242
Posted 10 January 2007 - 10:15 PM
#243
Posted 10 January 2007 - 10:40 PM
Edited by Blackdrake1, 10 January 2007 - 10:54 PM.
#244
Posted 10 January 2007 - 10:53 PM
OO*OOO------
OOOOOOOOO---
---O*OOO*OOO
------OOO*OO
---------OOO
The floor is the hint. If you need the solution, just highlight the area between the brackets.
[Right, Down, Right, Left]
king-n: Yep, Temple of Courage was meant to be my hardest dungeon. I spent a lot of time thinking up clever ways to make it hard. To help you out, I'll show you what I had planned, so you can prepare for them in advance:
Area 1: Monster Melee - Go through several rooms filled with powerful monsters and make your way to the key. Also, a hidden stairwell with the map is somewhere here. End Challenge: Retro Battle 1 - Ganon. (I swear, I put so many Ganon rooms in my quest, it's not even funny)
Area 2: Puzzle Nightmare - Puzzle 1: Highly Dangerous Magic Mirror block puzzle. Nayru's love would work best here. Puzzle 2: Invisible Maze. Make your way around the maze, while avoiding the two Wind Wizzrobes and Bat Wizzrobes. Puzzle 3a: Hammer Maze. Pound your way through the maze, while avoiding spikes and Bats. Puzzle 4: Danger Dash. Make your way to the switches and keep resetting the spikes while avoiding enemies. Puzzle 3b: Hammer Maze, part 2. Same as part one. Puzzle 5: Chess. I hope you remembered the hint from earlier. End Challenge: Retro Battle 2: Dark Link
Area 3: Obstacle Zone - Many dangerous traps are here. Stay calm and go through them, carefully. End Challenge: Tower Climb
Area 4: Brains over Brawn - You may need to think to get out of these seemingly impossible areas. If you fail beyond the 2nd challenge, you may need to restart from the beginning. The hardest block puzzle ever is located here. The hidden path to the Boss Key is also located here. End challenge: Concentration training. (If you've played Earthbound, this would look familiar)
Area 5: Swordplay - Go through various rooms with only your sword. There are four rooms you must conquer.
Area 6: Item Master - Go through various rooms with only your items. There are also four rooms you must conquer.
Don't worry. This dungeon is beatable. I've gone through it, myself (and it was a real pain, too). Just make sure to get prepared for each area.
#245
Posted 10 January 2007 - 11:00 PM
#246
Posted 10 January 2007 - 11:24 PM
There should've been a fork in the normal side that you've seen earlier. South of one of the warps, there were three paths: left, down, and warp. Left takes you to the boss room. Down takes you to the Boss Key.
#247
Posted 11 January 2007 - 12:05 AM
#248
Posted 11 January 2007 - 12:09 AM
#249
Posted 11 January 2007 - 08:46 AM
#250
Posted 11 January 2007 - 01:22 PM
Oh, wait, before I do, I bet I know which key you're missing. In the room with the Gleeok around the center of the dungeon, there was a passageway and two sides of the room with lanterns. One side had a key. The other side seemingly didn't have anything. But, if you used the Lens of Truth on the lantern, you will discover that there is a hidden stairwell. Strike the lantern with your sword to reveal it. You will find the key there.
1) Guarded by a 4-Headed Gleeok that fires both fireballs and flames. It's at the far left of the dungeon after the warp maze.
2) At the far right of the dungeon after the warp maze, there should be another warp that leads to a side-scrolling room with a herd of Aquamenti (I'm guessing that's the plural form of Aquamentus). Destroying them will make a key appear.
3) Fire a Silver Arrow at the Ganon Statue In the upper left corner of the dungeon to reveal a passageway to the key.
4) At the right end of the dungeon, a key is guarded by a Gohma 3, some Shadow Links, and some Gibdos.
5) At the end of the hallway to the right of the dungeon, you will duel with Dark Link for a key.
6) The left tower in the dungeon takes you to a fight with several Goriyas and Bats. Defeat them all for the key.
7) At the end of of the original (yup, from Level 2, before I got rid of some of the traps) trap puzzle, you will find a key in the next room.
#251
Posted 11 January 2007 - 02:41 PM
You're looking at one of the most difficult puzzles that I have ever made. Somewhere else in the dungeon, the solution is written on the wall. But I will post it here.
Right: 1
Up: 2
Right: 1
Up: 3
Right: 2
Down: 5
Left: 1
Down: 2
Right: 3
Up: 1
Right: 2
Up: 2
Left: 1
Up: 2
Right: 1
Up: 2
Right: 2
Down: 5
Right: 1
Basically, the number is how many tiles Link must walk without stepping on the wrong tile. One more thing to mention: buy a Red Potion from the Dark World Potion Shop in the NE area before grabbing the 8th Triforce Piece. The next boss can get a little wild, but not as much as what happens right after.
Animus01, I'm not able to cross the ladders. Tried a zillion times, and I can't get past the first Up 1. Tried light as well as full keystrokes. Looks like game over for me unless you have any ideas...
#252
Posted 11 January 2007 - 03:19 PM
-##OOO###OOO#-
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-##O#O##OO#O#-
-#OO#O##O##O#-
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#253
Posted 11 January 2007 - 05:37 PM
Edited by Blackdrake1, 11 January 2007 - 06:02 PM.
#254
Posted 11 January 2007 - 05:57 PM
Oh well, it was a great quest. I really enjoyed it! ( except for the whole wall thing)
#255
Posted 11 January 2007 - 06:11 PM
Sorry that that had to happen. I (and my beta-testers) should've tested the Farore's Wind before I put it in. Sorry.
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