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Lost Isle

Rating: 4.63/5 (83 ratings)
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Lost Isle RELEASED


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#2506 Jubbz

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Posted 24 August 2012 - 03:56 PM

QUOTE(HylianGlaceon @ Aug 22 2012, 11:00 AM) View Post

There shouldn't be as far as I'm aware, did you perhaps accidentally choose Retry instead of Continue after you died by any chance? That's the only thing I can think of tbh.

Nah, i hit Save instead.

Although, i DID consider the possibility that i might've hit retry, by going back to where i found the magic shield and seeing if it' might still be there, and to my horror, it wasn't. >_<

#2507 Eppy

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Posted 24 August 2012 - 09:07 PM

Thankfully there are more magic shields in other chests throughout the world and if you DO end up using all of them up, well, there is a shop, but it's expensive as HELL.

#2508 DarkFlameWolf

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Posted 27 August 2012 - 11:08 AM

But oh so lovely... icon_wink.gif

#2509 Eppy

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Posted 27 August 2012 - 03:39 PM

and watching you lose almost all of them was oh so funny~

#2510 Cereal Guy

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Posted 27 August 2012 - 04:35 PM

Brilliant icon_thumbsup.gif

#2511 Yloh

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Posted 28 August 2012 - 09:26 PM

DarkFlameWolf and Peteo.

This is an amazing quest. I know you both already hear enough of it, but the quality of this quest almost looks like something Nintendo would dish out.

Thank you both for your hard work and creativity.

#2512 DarkFlameWolf

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Posted 29 August 2012 - 09:36 AM

Yes, even I'm not immune to all my Like Like (or Grasp) placements! But by golly I did do my ultimate accomplishment: 8 hours flat, no deaths, no shields lost, no portions used and 100% completion. That took some planning to get the most out of every Point A to Point B segment!

#2513 Timelord

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Posted 10 November 2012 - 08:41 AM

Testing LI in 2.50 RC5... Thu, testing both RC5 and that the quest works in it.

Between myself and my mate Michael, we just managed to finish the Windmill.. What a disaster that mirror-robe room was. Thus far, it runs in RC5 with no problems.

It really is hell-level in terms of difficulty though. With the second sword, big quiver, candle, ocarina, and magic shield, it's a tad easier, but still a death a minute excursion. I'm amazed that someone beat this with zero deaths...positively dumbfounded, in fact.

Thanks to Wolfie's helpful guide, finding a few things became clearer. We're easily at twelve hours and are just getting the second bow, with the boomerang next on the to-do list. I love the design, but sadly, for my comfort zone of fun vs. challenge, LI tips over into the 'too hard' range. it's really a quest for the hardcore payers.

I think that the no-drop grabbers and gibdos were over the top, and the difficulty seems a bit mixed. Events where you need to backtrack later in the game were easy-peasy, but the linear events are an assault by brimstone. We'll still beat this thing yet.

My major gripes are:
1> No use of sword o shield on stairs. I know this was a quest-maker decision, but it does make some areas mandatory damage with many cheap hits.
2> Swarms of enemies with no drops.
3> Poofing Potions: When you encounter a sign or cut-scene, your first instinct when it doesn't end is to push buttons to exit, and if a potion is your only inventory item, as it often is in the beginning of the game, then you can easily waste it. If you started with the blue candle, or some object that did nothing, like the bow (still needing to find the arrows), you could select that item and never waste anything, especially with no easy to find shoppes.

I do like the general overworld layout, except the fiery desert. I found that to stretch on endlessly, with the same enemy mix of terribly hard foes on every screen. i think it could have used more of a mixture, with less of the grabbers. Michael accidentally grabbed two shields, when he shouldn't even have picked up one. i hope that we can find the place to buy them at some point.

I did like the L1 triforce dungeon and I blazed through it in under three minutes. I'm very good with visual-logical puzzles and I think more quests should use this sort of thing. Mazes with solutions that you need to buy are overused, rather than subtle clues. I very much liked the way you executed that.

I also love L2, with the 'Minish Cap' style over and under sides. L2 became repetitive, and in some areas, obnoxious, but L2 is pure fun. I also don't mind the side-stepping to gather items outside a dungeon in order to finish it, but I felt that a better resource would have helped, such as more in-game clues.

Once we have the L2 bow and any boomerang, we'll go back to L2 and crush it...slowly.

if not for the obscene difficulty, I would rate this up there with origin, HoD and SoW as a favourite, but that one problem of continual death by peahat, gibdo and grabber makes it impossible to give it such a high rating. I'd need to call this an expert/master quest. if you beat the hard quest in origin with ease, you'll breeze through LI. otherwise, be prepared to die, die, die.

On the plus side, I love the immense size of the world. My own game (in the works) is also huge, so I'm glad that people don't frown on very big games that can take a long time to complete. Mine will now be this difficult for the most part, and if and when it feels as if it is, it'll be because you went too far without being prepared. I keep telling Michael that his death count is because he's trying to BS his way through without any arsenal. he also became obsessed with the bomb upgrades that he didn't need yet, before getting any equipment upgrades, which was his own fault. I know better than to rush in where angels fear to tread without anything, but the most basic gear.

I don't know if the second suit is available before finishing L2, but I think it'd be a good idea for us to try and get that along with every other upgrade before moving forward.

All that side, I'd love to see an official update for 2.5 if the questmakers aren't too busy with other projects.

Edited by ZoriaRPG, 10 November 2012 - 08:45 AM.


#2514 Nicholas Steel

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Posted 10 November 2012 - 09:23 AM

QUOTE(DarkFlameWolf @ Aug 14 2012, 06:26 AM) View Post
is that all it is? I think I can easily change and fix that and reupload a new version.
You could try changng the value from 1 to something else, saving the file, changing it back to 1 and saving it again and see if that makes them fire one wind projectile like they should (Essentially clearing any "corrupt" value from the quest file). Alternatively try testing them on Release Candidate 5?

Edited by franpa, 10 November 2012 - 09:29 AM.


#2515 Nicholas Steel

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Posted 11 November 2012 - 09:27 AM

Not sure if it was always like this but in ZC v2.50 release candidate 5 the ghosts that appear in town, there messages disappear immediately after the last letter of the message is finished being typed. Same with Link's inner monolog questioning what happened to the town.

It just gives no time to read the whole message unless your fast. So a lot of dialog in the game auto-skips the instant it finishes printing out the messages.

Edited by franpa, 11 November 2012 - 10:05 AM.


#2516 DarkFlameWolf

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Posted 15 November 2012 - 07:47 AM

Haven't really fixed the Windrobe bug yet. But I'm slowly working my way through Lost Isle and so far there doesn't seem to be any major bugs.

#2517 Teilyr

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Posted 15 November 2012 - 01:39 PM

QUOTE(franpa @ Nov 11 2012, 09:27 AM) View Post

Not sure if it was always like this but in ZC v2.50 release candidate 5 the ghosts that appear in town, there messages disappear immediately after the last letter of the message is finished being typed. Same with Link's inner monolog questioning what happened to the town.

It just gives no time to read the whole message unless your fast. So a lot of dialog in the game auto-skips the instant it finishes printing out the messages.
I'm playing on RC5 as well and I haven't experienced that issue. Not sure if it makes a difference but, I'm using XP.


#2518 DarkFlameWolf

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Posted 16 November 2012 - 12:12 AM

I like your reports Zoria RPG, I'd like to hear more about your progress in the near future.

#2519 Nicholas Steel

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Posted 16 November 2012 - 12:51 AM

QUOTE(Teilyr @ Nov 16 2012, 04:39 AM) View Post
I'm playing on RC5 as well and I haven't experienced that issue. Not sure if it makes a difference but, I'm using XP.
Don't press a button when you first visit the village and when the dialog finishes, it will auto skip instead of waiting for a button press while the initial inner monolog the player encounters requires button presses to progress the dialog. The same applies to dialog from ghosts in the town. I find it auto skips too fast even without the turbo button being used. If it is to stay the way that it is then I feel there needs to be a longer delay between the messages completing being displayed and the messages being erased.

This is the only quest I've played that handles dialog this way and it really goes against how I play every single other quest (Using ~ to fast forward dialog instead of Alt as I find it faster then Alt and I like to read at my own pace without being distracted by the typing noise... I'm pretty picky >.>). I like to have dialog appear instantly and use a button to skip to the nex piece of dialog, not to have it automate the process.

Edited by franpa, 16 November 2012 - 12:57 AM.


#2520 Peteo

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Posted 24 November 2012 - 03:25 PM

Thanks for the feedback, ZoriaRPG. Most of your gripes were indeed design decisions and cannot be helped, but I'm still happy you posted and I'm always very interested to hear what people think of my games whether it's good or bad. However, I don't regard myself as a hardcore player or even a good player, but I still can get through Lost Isle quite easily if I just find all the heart pieces and other upgrades. As long as you're well prepared Lost Isle shouldn't feel like an incredibly hard quest. But of course there are so many players with different skill levels that I don't doubt for a second some may feel the quest is impossible and others may feel the quest is too easy, I've heard both kind of feedback, lol. icon_wink.gif


Thank you Wolfie for taking care of the Lost Isle updates. Unfortunately I'm way too busy to help right now but it is very couraging to hear reports that the new ZC versions run Lost Isle really well. I seriously gave up hope long ago about there ever being a stable ZC release ever again but maybe I'll be finally proven wrong...?


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