Testing LI in 2.50 RC5... Thu, testing both RC5 and that the quest works in it.
Between myself and my mate Michael, we just managed to finish the Windmill.. What a disaster that mirror-robe room was. Thus far, it runs in RC5 with no problems.
It really is hell-level in terms of difficulty though. With the second sword, big quiver, candle, ocarina, and magic shield, it's a tad easier, but still a death a minute excursion. I'm amazed that someone beat this with zero deaths...positively dumbfounded, in fact.
Thanks to Wolfie's helpful guide, finding a few things became clearer. We're easily at twelve hours and are just getting the second bow, with the boomerang next on the to-do list. I love the design, but sadly, for my comfort zone of fun vs. challenge, LI tips over into the 'too hard' range. it's really a quest for the hardcore payers.
I think that the no-drop grabbers and gibdos were over the top, and the difficulty seems a bit mixed. Events where you need to backtrack later in the game were easy-peasy, but the linear events are an assault by brimstone. We'll still beat this thing yet.
My major gripes are:
1> No use of sword o shield on stairs. I know this was a quest-maker decision, but it does make some areas mandatory damage with many cheap hits.
2> Swarms of enemies with no drops.
3> Poofing Potions: When you encounter a sign or cut-scene, your first instinct when it doesn't end is to push buttons to exit, and if a potion is your only inventory item, as it often is in the beginning of the game, then you can easily waste it. If you started with the blue candle, or some object that did nothing, like the bow (still needing to find the arrows), you could select that item and never waste anything, especially with no easy to find shoppes.
I do like the general overworld layout, except the fiery desert. I found that to stretch on endlessly, with the same enemy mix of terribly hard foes on every screen. i think it could have used more of a mixture, with less of the grabbers. Michael accidentally grabbed two shields, when he shouldn't even have picked up one. i hope that we can find the place to buy them at some point.
I did like the L1 triforce dungeon and I blazed through it in under three minutes. I'm very good with visual-logical puzzles and I think more quests should use this sort of thing. Mazes with solutions that you need to buy are overused, rather than subtle clues. I very much liked the way you executed that.
I also love L2, with the 'Minish Cap' style over and under sides. L2 became repetitive, and in some areas, obnoxious, but L2 is pure fun. I also don't mind the side-stepping to gather items outside a dungeon in order to finish it, but I felt that a better resource would have helped, such as more in-game clues.
Once we have the L2 bow and any boomerang, we'll go back to L2 and crush it...slowly.
if not for the obscene difficulty, I would rate this up there with origin, HoD and SoW as a favourite, but that one problem of continual death by peahat, gibdo and grabber makes it impossible to give it such a high rating. I'd need to call this an expert/master quest. if you beat the hard quest in origin with ease, you'll breeze through LI. otherwise, be prepared to die, die, die.
On the plus side, I love the immense size of the world. My own game (in the works) is also huge, so I'm glad that people don't frown on very big games that can take a long time to complete. Mine will now be this difficult for the most part, and if and when it feels as if it is, it'll be because you went too far without being prepared. I keep telling Michael that his death count is because he's trying to BS his way through without any arsenal. he also became obsessed with the bomb upgrades that he didn't need yet, before getting any equipment upgrades, which was his own fault. I know better than to rush in where angels fear to tread without anything, but the most basic gear.
I don't know if the second suit is available before finishing L2, but I think it'd be a good idea for us to try and get that along with every other upgrade before moving forward.
All that side, I'd love to see an official update for 2.5 if the questmakers aren't too busy with other projects.
Edited by ZoriaRPG, 10 November 2012 - 08:45 AM.