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What did you accomplish in ZC today?


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#2476 Shane

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Posted 08 December 2014 - 01:56 PM

I started working on some random sprites with the ZQuest editor. That counts, right?


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#2477 Dawnlight

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Posted 08 December 2014 - 11:39 PM

Made some modifications to Level 1-B in Golden Memories. Say good bye to "follow the string" puzzles! :D


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#2478 TK8305

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Posted 09 December 2014 - 03:42 AM

I've been tweaking & fixing up Temples of Turmoil.  Hence all the updates on PZC with it.  Pixcalibur and others have been a tremendous help catching these little problems.  Each one is getting fixed so the game gets that much better!

 

I've balanced out a lot of the enemies too so it's nowhere near as chaotic. After NewJourneys slammed me with his harsh review...it kinda made me look at everything all over again.  Can't please everyone I guess...all I can do is try.


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#2479 Russ

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Posted 09 December 2014 - 04:33 AM

I finished a quest, fighting random ZC oddities that were determined to stop me at all costs. That counts for something, right?

#2480 Demonlink

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Posted 09 December 2014 - 10:31 PM

Well, I finished Mons Keep and revamped its design by adding a dark layer to make it seem like... a dark cave :P Plus, today I tried to learn more about ZScript from Saffith's awesome tutorials... :)


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#2481 Shane

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Posted 09 December 2014 - 11:24 PM

Well, I finished Mons Keep and revamped its design by adding a dark layer to make it seem like... a dark cave :P Plus, today I tried to learn more about ZScript from Saffith's awesome tutorials... :)

Whenever I hear the name "Mons Keep" I constantly keep seeing Pokémon for some bizzare reason. :P

 

Sounds like good progress! I've been picking up Zelda Classic again as of late. Quest 744 and Hero's Legend 2 expo demo are currently what I'm playing.


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#2482 Orithan

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Posted 10 December 2014 - 07:54 AM

4K5dNAZ.png

 

Because I wanted to have a profile shot for Hal to put in the Active Subscreen. This looks a lot more impressive when in the subscreen, which I will reveal later.

 

Gyk3amh.png

 

Edit: on pink background for comparison


Edited by Orithan, 10 December 2014 - 07:58 AM.

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#2483 Eddy

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Posted 10 December 2014 - 01:16 PM

Well, I finished Mons Keep and revamped its design by adding a dark layer to make it seem like... a dark cave :P Plus, today I tried to learn more about ZScript from Saffith's awesome tutorials... :)

Have you been to Belgium lately? lol

 

On a serious note, sounds like some pretty cool progress and I really wish I could learn how to use ZScript lol probably one of these days...

 

@Orithan Those look pretty cool! I imagine this would look amazing on your subscreen.


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#2484 Lejes

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Posted 10 December 2014 - 05:55 PM

I played around with some of the less frequently used aspects of tile drawing functions today.

 

http://i.imgur.com/ar9UsHm.png

 

This is leading into something productive, I swear.


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#2485 KingPridenia

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Posted 10 December 2014 - 05:59 PM

I played around with some of the less frequently used aspects of tile drawing functions today.

 

http://i.imgur.com/ar9UsHm.png

 

This is leading into something productive, I swear.

 

Super stretchy Digdogger Kid? How much for 4 of them :P?

 

Also grats TK on fixing up ToT and uploading your first two quests up here. Addressing all of the bugs found in Castles of Peril and adding in those shortcuts was quite a large undertaking.



#2486 TK8305

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Posted 10 December 2014 - 11:56 PM

Hope all future players of IOD and COP will enjoy them more since I fixed things up.



#2487 Limebeer

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Posted 11 December 2014 - 12:00 AM

Finished floor 1 (excluding enemies and tile-warps) of level 3 and learnt how to do spoiler tags!
Next up... floor 2! then the boss floor.... then play testing... then fixing bugs found in play testing.... then other people play testing followed by new and improve bugs to fix! Fun fun fun! :derp:


Edited by Limebeer, 11 December 2014 - 12:00 AM.

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#2488 Lejes

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Posted 11 December 2014 - 02:38 AM

Weapons with collision detection disabled can no longer move offscreen without limit.

 

Turns out I was unintentionally using this bug, so its fix caused problems for my custom items in 2.50.1. But then I fixed it. And lost two pixels in the process. I don't expect to ever find them.


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#2489 Dawnlight

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Posted 11 December 2014 - 03:42 PM

Completely reworked one of the bosses in Golden Memories. 


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#2490 Limebeer

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Posted 11 December 2014 - 04:39 PM

Started working on floor 2 of level 3.. though I need to rework how the layout for it is as it doesn't fit how I want it to... hmm though I just thought of something to do for it whilst writing this message :bounce:


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