i
finished
level
4
Posted 03 December 2014 - 07:34 AM
I rewrote a script I've been putting off rewriting for a while and put it on the database. Hopefully people will find it helpful...
http://www.purezc.ne...=scripts&id=149
Posted 03 December 2014 - 09:44 AM
I started a tileset...
Yay??
Posted 03 December 2014 - 10:48 AM
I rewrote a script I've been putting off rewriting for a while and put it on the database. Hopefully people will find it helpful...
I might really want to use this for any upcoming quests. Looks really well done too!
Posted 03 December 2014 - 01:23 PM
I rewrote a script I've been putting off rewriting for a while and put it on the database. Hopefully people will find it helpful...
W-Wait, does this mean you can't Paradox Hover Boots through stuff anymore? WHAT KIND OF MONSTER ARE YOU?
(It may actually be worth replacing all the LL NPCs with this new script, given that I wiped my string tables anyway. The only thing that'll suck is if I miss one and don't catch it for eons. Literally eons.
Guess I'll have to get to work and make that my relevant thing for this thread.)
Future Teamudf: I replaced some of my new quest's NPCs with Moosh's new, fantastic, maybe-not-Paradox-Hover-Boots-Breaking script.
Posted 04 December 2014 - 12:21 AM
Doing things backwards with AQII. I'm making a sample of some of the enemies in level 9. I will make a video showing them off and all my sinister trickery. Let's just say you shouldn't underestimate them, else your life is going to drop like a rock. I don't mean like they do 4 hearts of damage per hit even with what is functionally the Red Ring, but they do enough damage recklessness is STRONGLY discouraged. Of course, it's more to show off the enemies than to actually be the real level 9. Also, was listening to Lorule Castle on a loop during making the enemies and the first few rooms. Oh, and I took the liberty of making level 9 have the Great Palace's color scheme. For those that care:
Also the dungeon should show off those Double Bubbles I made a while ago. Definitely making sure the Red Double Bubbles are nearly non-existent and ESPECIALLY kept out of Like-Like rooms or in rooms with any Like-Like style enemy since you get either perma-stuck and have to F6 or you just get eaten to death. However, having a Blue Double Bubble at the dungeon's entrance is VERY handy to instantly remove any jinxes. Of course, if you do the optional content, the Red Double Bubbles will just be equal to flashing ones, but still...
Posted 04 December 2014 - 12:13 PM
Sofar, I got two more screens done (sans enemies) in level 3... man these final two weeks of school suck!
Posted 04 December 2014 - 11:11 PM
Well, finished designing the main area of Twila Forest. And I also finally got a name for the eastern section, dubbed "Edlen Highlands":

(Sneak Peek from the Official Quest Screenshot Critique thread
). Progress is going sweet!
Posted 04 December 2014 - 11:16 PM
Nice stuff up there Demonlink!
Well, I'm prepped for the video tomorrow showing off some of my sinister creations. I did make a couple nerfs to the number of Double Bubbles, as they are WAY too annoying. I did come across a bug though which I hope I can find a solution to. I posted about it, so that should help. I wonder if it has something to do with one of my enemies? Have I mentioned also how much I don't realize how poorly made my enemies are until I take a 2-3 month hiatus, start up again and get pummeled?
Oh and had a funny problem arise. I changed the Shooter (Fireball) enemy and didn't realize until I went around experimenting that it turned ALL of my shooting statues into 8-way fireball shooters. Oops.
Posted 05 December 2014 - 02:31 PM
Well, fixed the aforementioned bug by changing the text color of the Selected Item nametag from system's rightmost color of white to a yellow color from CSet 5. In addition, I made a couple more changes since I am really getting owned by the enemies I made. Changed another gimmick enemy's details slightly as well. All shall be revealed soon.
Posted 06 December 2014 - 08:58 PM
Finished taking extensive notes on the contents of a tile pages in my Classic set. I've been using an external text editor to help me re-organize the tile pages into a 'concept form' that can be transliterated into ZC. Along with this, I have been working on an intricate document for a project I'm currently working on. This document outlines all the maps in the game, all of the dungeons, and dungeon items, as well as all of the items in the quest. This tracks what you can get/ have at any given time for planning purposes. This document also includes notes on maps, and dmaps, and palettes, as well as tile page information. This is extremely helpful for me. I have also began editing the tileset based on my notes on paper. I'm hoping to create a streamlined, and organized "Super Classic Set" for myself, and potentially for a community release.
Posted 07 December 2014 - 05:56 AM
Posted 08 December 2014 - 10:16 AM
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