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What did you accomplish in ZC today?


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#2461 Moon

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Posted 26 November 2014 - 08:27 AM

 

finished

 

level

 

4


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#2462 Shane

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Posted 02 December 2014 - 09:37 PM

I started a tileset...

 

Yay??


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#2463 Moosh

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Posted 03 December 2014 - 07:34 AM

I rewrote a script I've been putting off rewriting for a while and put it on the database. Hopefully people will find it helpful...

 

http://www.purezc.ne...=scripts&id=149


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#2464 Astromeow

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Posted 03 December 2014 - 09:44 AM

I started a tileset...
 
Yay??


You as well?

Here is mine. I took the colorful shooter and went subatomicbladegonewild but created a 1993 SNES shooter game feel.

Unfortunately youtube destroyed my quality of the video but you can still tell what's going on

No scripts pure original unique rifles.
http://m.youtube.com...h?v=XoF-UTZwZec
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#2465 Eddy

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Posted 03 December 2014 - 10:48 AM

I rewrote a script I've been putting off rewriting for a while and put it on the database. Hopefully people will find it helpful...

 

http://www.purezc.ne...=scripts&id=149

I might really want to use this for any upcoming quests. Looks really well done too!


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#2466 Teamudf

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Posted 03 December 2014 - 01:23 PM

I rewrote a script I've been putting off rewriting for a while and put it on the database. Hopefully people will find it helpful...

 

http://www.purezc.ne...=scripts&id=149

 

W-Wait, does this mean you can't Paradox Hover Boots through stuff anymore? WHAT KIND OF MONSTER ARE YOU?

 

(It may actually be worth replacing all the LL NPCs with this new script, given that I wiped my string tables anyway. The only thing that'll suck is if I miss one and don't catch it for eons. Literally eons. :( Guess I'll have to get to work and make that my relevant thing for this thread.)

 

Future Teamudf: I replaced some of my new quest's NPCs with Moosh's new, fantastic, maybe-not-Paradox-Hover-Boots-Breaking script.


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#2467 KingPridenia

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Posted 04 December 2014 - 12:21 AM

Doing things backwards with AQII. I'm making a sample of some of the enemies in level 9. I will make a video showing them off and all my sinister trickery. Let's just say you shouldn't underestimate them, else your life is going to drop like a rock. I don't mean like they do 4 hearts of damage per hit even with what is functionally the Red Ring, but they do enough damage recklessness is STRONGLY discouraged. Of course, it's more to show off the enemies than to actually be the real level 9. Also, was listening to Lorule Castle on a loop during making the enemies and the first few rooms. Oh, and I took the liberty of making level 9 have the Great Palace's color scheme. For those that care:

Spoiler

 

Also the dungeon should show off those Double Bubbles I made a while ago. Definitely making sure the Red Double Bubbles are nearly non-existent and ESPECIALLY kept out of Like-Like rooms or in rooms with any Like-Like style enemy since you get either perma-stuck and have to F6 or you just get eaten to death. However, having a Blue Double Bubble at the dungeon's entrance is VERY handy to instantly remove any jinxes. Of course, if you do the optional content, the Red Double Bubbles will just be equal to flashing ones, but still...


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#2468 Limebeer

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Posted 04 December 2014 - 12:13 PM

Sofar, I got two more screens done (sans enemies) in level 3... man these final two weeks of school suck!


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#2469 Demonlink

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Posted 04 December 2014 - 11:11 PM

Well, finished designing the main area of Twila Forest. And I also finally got a name for the eastern section, dubbed "Edlen Highlands":

 

zelda002_zps65de7de9.png

(Sneak Peek from the Official Quest Screenshot Critique thread :P ). Progress is going sweet! 


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#2470 KingPridenia

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Posted 04 December 2014 - 11:16 PM

Nice stuff up there Demonlink!

 

Well, I'm prepped for the video tomorrow showing off some of my sinister creations. I did make a couple nerfs to the number of Double Bubbles, as they are WAY too annoying. I did come across a bug though which I hope I can find a solution to. I posted about it, so that should help. I wonder if it has something to do with one of my enemies? Have I mentioned also how much I don't realize how poorly made my enemies are until I take a 2-3 month hiatus, start up again and get pummeled?

 

Oh and had a funny problem arise. I changed the Shooter (Fireball) enemy and didn't realize until I went around experimenting that it turned ALL of my shooting statues into 8-way fireball shooters. Oops.


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#2471 KingPridenia

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Posted 05 December 2014 - 02:31 PM

Well, fixed the aforementioned bug by changing the text color of the Selected Item nametag from system's rightmost color of white to a yellow color from CSet 5. In addition, I made a couple more changes since I am really getting owned by the enemies I made. Changed another gimmick enemy's details slightly as well. All shall be revealed soon.



#2472 Anthus

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Posted 06 December 2014 - 08:58 PM

Finished taking extensive notes on the contents of a tile pages in my Classic set. I've been using an external text editor to help me re-organize the tile pages into a 'concept form' that can be transliterated into ZC. Along with this, I have been working on an intricate document for a project I'm currently working on. This document outlines all the maps in the game, all of the dungeons, and dungeon items, as well as all of the items in the quest. This tracks what you can get/ have at any given time for planning purposes. This document also includes notes on maps, and dmaps, and palettes, as well as tile page information. This is extremely helpful for me. I have also began editing the tileset based on my notes on paper. I'm hoping to create a streamlined, and organized "Super Classic Set" for myself, and potentially for a community release.


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#2473 Dwiese1998

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Posted 07 December 2014 - 02:07 AM

I finished a dungeon for my quest.

NOTE: Floor two isnt included in this image.

zelda039.png


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#2474 Russ

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Posted 07 December 2014 - 05:56 AM

Today, I fixed numerous bugs, made some edits to the NPC follower script, went back and touched up the first dungeon of my quest, made some cutscenes, found an apparently unfixable and unexplainable bug in ZC that I had to copy paste an entire map to work around, and implemented the first phase of the final boss. Assuming no sudden surprises tomorrow, I should be done with the first alpha to send off to the beta testers by tomorrow night.

Edit: "by tomorrow tonight." Remember kids, don't try typing at 3 AM, it doesn't go well.
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#2475 Astromeow

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Posted 08 December 2014 - 10:16 AM

I accomplished corrupting my well developed tileset in modern era.
Rather than rage quit

I've decided to star ground up again using a new simpler custom palette 8 bit.


So it's back to colorful shooter
http://www.imagesup....di=414180516126
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