Lost Isle RELEASED
#2461
Posted 25 June 2012 - 01:49 PM
#2462
Posted 25 June 2012 - 01:56 PM
#2463
Posted 25 June 2012 - 02:53 PM
Anyhow, I was messing around in the Xaagan wasteland (or whatever you called it), and I got that medallion/pendant thing in the cave system. I didn't get this on my first playthrough. What does it do? I don't remember there being any invisible enemies, and there isn't a subscreen spot for it...
#2464
Posted 25 June 2012 - 02:56 PM
I got that medallion/pendant thing in the cave system. I didn't get this on my first playthrough. What does it do? I don't remember there being any invisible enemies, and there isn't a subscreen spot for it...
In the Master Dome, there're invisible bad guys...
Edited by arieltap, 25 June 2012 - 02:57 PM.
#2465
Posted 25 June 2012 - 02:57 PM
#2466
Posted 25 June 2012 - 06:33 PM
#2467
Posted 25 June 2012 - 09:49 PM
If I could change my rating, I'd probably give it a 4 or something.
You can always ask the staff to delete your comment, so you could re-rate it.
As for the windrobes: That's probably a 2.5 bug, which means somebody oughta report it so it can be fixed.
#2468
Posted 26 June 2012 - 06:51 AM
#2469
Posted 28 June 2012 - 10:57 PM
- The intro text seemed to "jump" down a bit when it first displayed. If it was supposed to be smooth, it did not look like it.
- Similarly, the up and down doors in the first dungeon just "disappeared" when unlocked at first, but then were smooth thereafter. The left-right doors did not have such an issue.
- During my (short) time in Vashington Flows, I'm sure I saw a grasp/like like go THROUGH one of those purple tree's trunks. It came from the top down.
- Perhaps ironically, I think the animation for the sound stones disappearing was smoother in this version than before.
- I have only died 2-3 times so far, with 11 HCP collected before I'm about to buy the special scroll and enter level 2. I'm roughly where DFW was in her developer walkthrough, Part 11.
Well...here's to hoping that the Pols Voice equivalents are actually at their normal speed and not double time. (Doubt it.)
#2470
Posted 04 July 2012 - 11:11 PM
#2472
Posted 05 July 2012 - 06:53 AM
#2473
Posted 08 July 2012 - 11:33 AM
Well, since Windrobes really aren't a REAL player in the game other than in the Master Dome, I can probably safely leave them in as is. Its not a game-breaking bug. That and when I look at them in the editor, they already say 1-shot! O_o
Regardless, as for the Master Dome, it wasn't meant to be found easily. In fact, it was supposed to be a nice easter egg for those who like to experiment. For one, I placed it specifically where it is now, so that people 'might' become a bit suspicious why this side trail leads to a dead end with a blank, obviously bombable wall. So they go to bomb it, yet nothing happens! So the intent here was to see if the player would be intuitive enough to try testing other items they have, ultimately landing on the Power Rod to open the way into the Master Dome. Considering how the Awesome Arrows are in no way needed to beat the quest, I felt its hiding spot aptly placed.
Not anymore!!! You revealed the secret and the treasure is all miiiiine!!!!!!!! Hahahahaha!!!!!
#2474
Posted 08 July 2012 - 12:34 PM
#2475
Posted 08 July 2012 - 06:01 PM
I said the latter and well...you see what happened.
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