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The Mega Man Discussion Thread


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#226 HavoX

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Posted 20 October 2014 - 07:48 AM

As for major complaints... here's a list:

 

1. No E-tanks? No tanks at all? Why remove those? They're a staple, and would have smoothed the ride out dramatically through the tougher segments. There's supposedly a Rush Charger ability that exists, something I learned after beating it, but I'm not sure if I found it, and if I did, I didn't really look at my abilities except for one time.

2. The midbosses in the stages have way too damn much health. Duo had the same. The regular bosses for the most part seemed fair on the health, but these two... sheesh, nerf a little, please? I know some midbosses in the past seem to have a lot of health, but these ones felt like they had much more.

3. Megaman 3 introduced a wonderful concept that the next three games repeated: The Wily bosses have their own stage apart from the robot master rematches. Well, 5 had the Wily Press in the same stage as the rematches, but it was pretty laughably easy, and the machine and capsule were in the next stage. Basically, this is a very nice convention 7 decided wasn't a good idea, and 8 followed in 7's footsteps here: The Wily bosses share a stage with the rematches once again. The machine and capsule are tough in both games, too, meaning game overs are likely, and no one wants to have to fight the robot masters again just for another chance at the final bosses. Yes, this is one of my problems with 1 and 2 as well.

4. The boarding segments are just terrible. They last far too long and the controls are occasionally unresponsive, leaving you to die in a pit despite being absolutely sure you pressed the jump button. It's also so hectic that you can find yourself jumping to avoid an obstacle but have no time to recover and make the jump to the next platform. Speaking of, the "JUMP! JUMP!" and "SLIDE! SLIDE!" voice prompts are downright irritating. As much as I hated the wave bike segment in Megaman 5, these board segments are absolutely worse by far.

5. As hinted at above, and last but not least: The... the infamous voice-acting. I know it's always made fun of but it really does suck, and really leaves a bad impression on the entire game. Megaman sounds like a girl, and his shouts and yells of "POWER SHOT!" can grate pretty quickly. But not as quickly as the dialogue from the bosses... holy hell. Frost Man and Clown Man stand out as the worst examples, Frost Man with a generic dumb brute voice with a slight accent, and Clown Man... who also sounds like a girl (I believe he and Megaman share an actor) and has to shout "WHAT ARE YOU DOING?! MOMMY!" every time you use Tornado Hold on him. The cutscenes are just laughably and painfully bad, and if it were restricted to them alone, it would be fine, since you can use them as humor value or just skip them, but no, they had to slip the bad acting into the gameplay itself, and it really just makes the gameplay experience far less fun.

 

That pretty much exemplifies why Mega Man 8 is probably the worst game in the series for me. I know Mega Man is a kid, but as far as his voice actress goes, that went WAAAY too far.

Ian James Corlett (who voiced the Blue Bomber in the TV series) would've been a better choice IMHO... okay, maybe not.


Edited by HavoX, 20 October 2014 - 04:06 PM.


#227 DarkFlameWolf

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Posted 20 October 2014 - 08:07 AM

Another one that's not so typical (except of Megaman 5) is that the stages are a bit on the lengthy side. Actually lengthier than 5's. They just kinda drag on, and while there are some neat ideas, they aren't enough to sweeten the long play. I like Megaman games because the levels aren't too long but are still packed with fun level design and enemy battles. I don't like them when they drag on.

 

Uh oh, then you might not like some of the long stages found in my fangame: Megaman: Revenge of the Fallen. Although I do try to keep it interesting throughout the entire level. Talk to Obderhode for a better analysis of what I mean, he is a tester.



#228 Yloh

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Posted 20 October 2014 - 08:24 AM

You forgot Megaman & Bass. :slycool:

 

Megaman & Bass: Burner Man



#229 HavoX

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Posted 20 October 2014 - 08:28 AM

Yeah, everyone hates Burner Man. :sweat:

 

It took me several tries, but I think I figured him out by now.



#230 Nicholas Steel

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Posted 20 October 2014 - 09:18 AM

That pretty much exemplifies why Mega Man 8 is probably the worst game in the series for me. I know Mega Man is a kid, but as far as his voice actress goes, that went WAAAY too far.
Ian James Corlett (who voiced the Blue Bomber in the TV series) would've been a better choice IMHO... :shrug:

Have you both heard Megaman X7's voice acting? Pretty awful stuff. Megaman X8 had reasonable voice acting (Not great, but not laughably bad either). I do think everyone should try Megaman X8, it is so much better than X7 that it isn't remotely funny and I can't help but feel the negative opinions of X7 put people off of trying the next game in the series.

Edited by franpa, 20 October 2014 - 09:19 AM.


#231 Eddy

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Posted 20 October 2014 - 01:35 PM

Welp, been playing more MM3 and I got all the robot masters down.

 

I really loved some of the stage songs, however Magnet Man is probably my favourite out of the eight. I also got completely wrecked by Hard Man and Gemini Man, and I really got to ask: how the hell do you get stunned while in the air? That makes no sense to me.

 

Anyways, I apparently have some "?" stages to beat, which I haven't started yet, so I have no idea how crazy these are gonna be. I also heard the Wily Stages are gonna be fun.


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#232 Moonbread

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Posted 20 October 2014 - 01:57 PM

Just replayed Mega Man 3 the other day, and yeah, it's gotta be a very close second to 6.  Had a lot of fun replaying it (except for Snake Man's stage, I had surgery back in April and I remember my painkillers wearing off during his stage and I was in a lot of pain, so that brought back that memory).  I also underestimated how great a weapon Shadow Blade was (it'll probably go into that favorite weapons list I should refine), but man does it one-shot a lot of enemies and quickly dispatches mini bosses, like the giant snake heads, and particularly those giant mets.  *wink wink, Eddy*

 

Oh, and had a couple moments of this- who else has dealt with the scenario of using an E-Tank when they're close to dead, and then end up not getting hit for the rest of the stage/boss?  Happened to me twice.  Though, I didn't really need any for the robot master rematches and the Wily fights, so...yeah.  Wasn't a big concern.

 

Next, I should maybe do MM2 on Difficult, and find copies of 4 and 5, just to complete my NES collection.


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#233 Eddy

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Posted 20 October 2014 - 02:14 PM

Oh, and had a couple moments of this- who else has dealt with the scenario of using an E-Tank when they're close to dead, and then end up not getting hit for the rest of the stage/boss?

Happened quite a few times already XD

 

I guess it's a common thing for me, ZC or MM or any other game. I heal up and then I don't get hit for the rest of the battle. Oh well, I guess it's better to heal up before you might end up messing up and dying lol.



#234 The Satellite

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Posted 20 October 2014 - 03:53 PM

That pretty much exemplifies why Mega Man 8 is probably the worst game in the series for me. I know Mega Man is a kid, but as far as his voice actress goes, that went WAAAY too far.
Ian James Corlett (who voiced the Blue Bomber in the TV series) would've been a better choice IMHO... :shrug:


N-n-n-n-no... Not that guy... or anyone from that TV show... well Wily would be alright, but the reason why I think that is coming up. Anyway, there was a Megaman OVA series, Upon a Star, that was released in the 90s in Japan. Three episodes, kind of a goofy plot but semi-enjoyable, far more than the TV show unless you really like bad shows. Anyway, it was eventually translated to English... about ten years later. Megaman was voiced by a kid, an actual young boy, and hey, it worked! Well... his acting wasn't exactly the best but it kicks the acting in 8's ass by far. Personally I like when they actually have kids voice kid characters; some decent direction and they don't sound terrible acting-wise.

Also Wily from the TV show? Voiced Wily in this OVA series, but using a completely different voice that I think just works. Here's a snippet of the show:



... okay, so Megaman doesn't sound the best in this scene either, but throughout the series I still say he did decently.
 

Have you both heard Megaman X7's voice acting? Pretty awful stuff. Megaman X8 had reasonable voice acting (Not great, but not laughably bad either). I do think everyone should try Megaman X8, it is so much better than X7 that it isn't remotely funny and I can't help but feel the negative opinions of X7 put people off of trying the next game in the series.


On par with or worse than X4's? I haven't heard X4's either, but when I hear people mention bad acting in the entire Megaman universe, I hear X4 come up more often than I do 8. Maybe people just don't mention X7 because they generally hate it altogether, so there's no need to talk about the voice-acting... :heh:
 

I really loved some of the stage songs, however Magnet Man is probably my favourite out of the eight.


can I like this post more than once

(also have this amazing lyrical cover of the song by The Megas)
 

I also got completely wrecked by Hard Man and Gemini Man, and I really got to ask: how the hell do you get stunned while in the air? That makes no sense to me.


It's a little odd, but Hard Man's not actually that tough, surprisingly. Especially if you have his weakness.

(also have this even more amazing lyrical cover of the song also by The Megas)
 

Oh, and had a couple moments of this- who else has dealt with the scenario of using an E-Tank when they're close to dead, and then end up not getting hit for the rest of the stage/boss?


All the time. Except in Megaman & Bass. OH WAIT THAT'S RIGHT IT DIDN'T HAVE E-TANKS EITHER.

...

Yeah, started Megaman & Bass last night, got through most of it, stopped because it was 6:30AM, and just finished it. That game... seriously kicks your teeth in pretty hard. Playing it again, I'm not entirely sure how I got through it in the past (oh I know why, save states) and not have remembered the brutal difficulty. Honestly I wouldn't hesitate to call this the most difficult game in the series, and with good reason. As mentioned above, it follows in 8's footsteps and cuts out E-tanks, which, again, might have eased along the process some and not made it felt as grueling. Then there's plenty of incredibly mean platforming, nothing really unfair, just really difficult, although it certainly has some of the worst (read: most difficult) yoku block arrangement in the series as well. Some of the bosses are also tricky to predict, and the final stages? Well, the last two are boss gauntlets, the first where you fight the main antagonist's four forms, each reasonably difficult on their own but hellatiously difficult together in one stage, and unless they were nice (again, save states), you'll have to do them all again if you game over. Then the next stage are the eight robot masters and the Wily bosses, however, instead of just a room full of teleporters, it's a watered-down stage where you fight the bosses in a linear order, then take on the Wily bosses. The machine's not that bad, and the capsule is a reasonable difficulty, but again, it seems that if you game over, you're out of luck and have to start over. Not... not very enjoyable.

 

But tough as it is, the game is, for the most part, fair, apart from the usual complaints of some questionable enemy placement or design, just a little more so than usual in some areas. Then there are segments that feel like it's impossible to avoid damage... but otherwise it's a solid title. Can't call it one of my favorites unfortunately. It had a pretty decent soundtrack though, as I remember; the boss battle theme and the King's Tower especially are amazing standout themes that I loved the first time around as well. There were a track or two that sounded more like they belonged in a different game than Megaman, but for the most part it was a pretty solid soundtrack.

 

Debating now whether to tackle the 8-bit demake of 8, or just move on to 9 and 10 then come back...


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#235 HavoX

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Posted 20 October 2014 - 04:05 PM

On par with or worse than X4's? I haven't heard X4's either, but when I hear people mention bad acting in the entire Megaman universe, I hear X4 come up more often than I do 8. Maybe people just don't mention X7 because they generally hate it altogether, so there's no need to talk about the voice-acting... :heh:

 

For me, it was more than tolerable, but from what I have heard, it was pretty much laughable. (In fact, X STILL sounds like a kid in certain scenarios, which had me baffled.)


Edited by HavoX, 20 October 2014 - 04:07 PM.


#236 Aevin

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Posted 20 October 2014 - 04:06 PM

Whoa! Super Satellite Super Post!!!

 

About Mega Man and Bass ...  It's definitely one of the more challenging entries in the series. I remember trying to take it on when I was in high school, and in spite of the fact I loved the style of the game, I didn't get much of anywhere. I finally beat it years later by abusing save states, and when I tried it again recently I beat most of the robot masters and quit because of the difficulty. Still, I think it's pretty well put together, and it's a shame it gets overlooked by so many fans.



#237 The Satellite

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Posted 20 October 2014 - 04:08 PM

For me, it was more than tolerable, but from what I have heard, it was pretty much laughable. (In fact, X STILL sounds like a kid in certain scenarios, which had me baffled.)


There's a reason for that: X's voice actor? Same as Megaman's in 8.
 

Whoa! Super Satellite Super Post!!!


Psh, it still has nothing on my post about 8. :tard:



#238 Russ

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Posted 20 October 2014 - 05:41 PM

I really loved some of the stage songs, however Magnet Man is probably my favourite out of the eight.

 
http://www.youtube.com/watch?v=XG9UnAp63G8
 

Oh, and had a couple moments of this- who else has dealt with the scenario of using an E-Tank when they're close to dead, and then end up not getting hit for the rest of the stage/boss?  Happened to me twice.

I think it's an unwritten rule that any time you use an E-tank/Potion/Generic consumable recovery item during a boss fight, you won't take any damage afterwards. However, not using it will result in instant death. Such is life.
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#239 HavoX

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Posted 20 October 2014 - 05:51 PM

I think it's an unwritten rule that any time you use an E-tank/Potion/Generic consumable recovery item during a boss fight, you won't take any damage afterwards.


Hahahaha, yes, what an unfortunate waste it would be (unless you were on your last life, then it's much better to be safe than sorry).
Over the last couple playthroughs of MM5 (GB), I never even bothered to use an E-Tank because I had gotten much better at this game...

Edited by HavoX, 20 October 2014 - 05:55 PM.


#240 Eddy

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Posted 21 October 2014 - 04:47 AM

 *Magnetmang snip*

What the fuck did I just watch.

 

It's magnificent *sheds a tear*


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