As for major complaints... here's a list:
1. No E-tanks? No tanks at all? Why remove those? They're a staple, and would have smoothed the ride out dramatically through the tougher segments. There's supposedly a Rush Charger ability that exists, something I learned after beating it, but I'm not sure if I found it, and if I did, I didn't really look at my abilities except for one time.
2. The midbosses in the stages have way too damn much health. Duo had the same. The regular bosses for the most part seemed fair on the health, but these two... sheesh, nerf a little, please? I know some midbosses in the past seem to have a lot of health, but these ones felt like they had much more.
3. Megaman 3 introduced a wonderful concept that the next three games repeated: The Wily bosses have their own stage apart from the robot master rematches. Well, 5 had the Wily Press in the same stage as the rematches, but it was pretty laughably easy, and the machine and capsule were in the next stage. Basically, this is a very nice convention 7 decided wasn't a good idea, and 8 followed in 7's footsteps here: The Wily bosses share a stage with the rematches once again. The machine and capsule are tough in both games, too, meaning game overs are likely, and no one wants to have to fight the robot masters again just for another chance at the final bosses. Yes, this is one of my problems with 1 and 2 as well.
4. The boarding segments are just terrible. They last far too long and the controls are occasionally unresponsive, leaving you to die in a pit despite being absolutely sure you pressed the jump button. It's also so hectic that you can find yourself jumping to avoid an obstacle but have no time to recover and make the jump to the next platform. Speaking of, the "JUMP! JUMP!" and "SLIDE! SLIDE!" voice prompts are downright irritating. As much as I hated the wave bike segment in Megaman 5, these board segments are absolutely worse by far.
5. As hinted at above, and last but not least: The... the infamous voice-acting. I know it's always made fun of but it really does suck, and really leaves a bad impression on the entire game. Megaman sounds like a girl, and his shouts and yells of "POWER SHOT!" can grate pretty quickly. But not as quickly as the dialogue from the bosses... holy hell. Frost Man and Clown Man stand out as the worst examples, Frost Man with a generic dumb brute voice with a slight accent, and Clown Man... who also sounds like a girl (I believe he and Megaman share an actor) and has to shout "WHAT ARE YOU DOING?! MOMMY!" every time you use Tornado Hold on him. The cutscenes are just laughably and painfully bad, and if it were restricted to them alone, it would be fine, since you can use them as humor value or just skip them, but no, they had to slip the bad acting into the gameplay itself, and it really just makes the gameplay experience far less fun.
That pretty much exemplifies why Mega Man 8 is probably the worst game in the series for me. I know Mega Man is a kid, but as far as his voice actress goes, that went WAAAY too far.
Ian James Corlett (who voiced the Blue Bomber in the TV series) would've been a better choice IMHO... okay, maybe not.
Edited by HavoX, 20 October 2014 - 04:06 PM.

