It definitely looks great Koh!
A Sprite A Day Keeps the Rust Away.
#226
Posted 19 May 2014 - 03:12 PM
#227
Posted 20 May 2014 - 08:37 AM
Today's update provides a new animation for both versions, the updated sheet, and a change in schedule.
New Animation


Updated Sheet

Change In Schedule
Decided I'll just do an animation a day instead of trying to squeeze in a full set of animations per day. This way it doesn't feel like I'm falling behind when other things require my attention, while still providing consistent, and complete updates.
Edited by Koh, 20 May 2014 - 08:38 AM.
#228
Posted 20 May 2014 - 11:25 AM
Quick updates....
Animations

Sheet

Info
I decided that all the shield variants of said daily animation should also be done. So this is the complete update today. So what you should expect for tomorrow would be some direction walking with all the shields, fully animated.
Edited by Koh, 20 May 2014 - 11:25 AM.
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#229
Posted 21 May 2014 - 09:52 PM
Today's Animations

Current Sheet

Edited by Koh, 21 May 2014 - 09:55 PM.
#230
Posted 23 May 2014 - 07:54 AM





I was busy yesterday, so there wasn't an update. Technically this is yesterday's update. I still have some work to do today, but if you guys want, I could try to squeeze in an extra animation today to make up for yesterday's loss. Speak now~
Edited by Koh, 23 May 2014 - 07:55 AM.
- Jared likes this
#231
Posted 23 May 2014 - 12:44 PM
You should totally do the other animation you missed! ![]()
#232
Posted 24 May 2014 - 08:07 PM
I'll do even better; tomorrow I shall post the remaining 5 walk cycles. The latter three of those are based on previous animations, but with a different lightsource and orientation, so those should go by relatively quick.
- Jared likes this
#233
Posted 28 May 2014 - 12:55 AM
So about them daily updates...?
#235
Posted 28 May 2014 - 11:25 AM
So about them daily updates...?
It's commission season again, so since most of my time is dedicated to doing those to earn some money, I'll probably pick these up again probably starting next week.
The item designs look fine, but there's such a large amount of unnecessary colors on here, that don't have enough contrast. For the glove, the most you'd need is the lighter yellow, the mid-brown, and the 2nd darkest brown to accomplish the shading, for example. And the shields are lit in awkward way.
Edited by Koh, 28 May 2014 - 11:48 AM.
#236
Posted 28 May 2014 - 01:39 PM
Fair enough. Some shields are sort of dished, and I was trying to convey that. Looks like it's back to the drawing board.
#237
Posted 28 May 2014 - 04:38 PM
So Koh, what happened to the sprites you were going to make?
#238
Posted 28 May 2014 - 11:27 PM
Not to butt in, but...
So Koh, what happened to the sprites you were going to make?
It's commission season again, so since most of my time is dedicated to doing those to earn some money, I'll probably pick these up again probably starting next week.
#239
Posted 30 May 2014 - 07:34 AM
Someone requested the graphics from this engine I was working on over a year ago.
Since the graphics are based on copyright work, and I'm no longer working on this engine, I have no problem releasing what I did do for the game. Not everything was finished converting over to the new graphics style, however. Take note that these more than likely won't work in ZC at face-value; it'll more than likely take some editing with your palettes and such.








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#240
Posted 01 June 2014 - 09:25 PM
Not to butt in, but...
That was a fail. Thanks, Geoffrey. :X
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