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A Sprite A Day Keeps the Rust Away.


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#226 Demonlink

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Posted 19 May 2014 - 03:12 PM

It definitely looks great Koh! :D 



#227 Koh

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Posted 20 May 2014 - 08:37 AM

Today's update provides a new animation for both versions, the updated sheet, and a change in schedule.

 

New Animation

LinkExWalkDBrown_zps4d4dda2d.gifLinkExWalkDBlonde_zps18352114.gif

 

Updated Sheet

LinkExperiment_zps6f28d093.png

 

Change In Schedule

Decided I'll just do an animation a day instead of trying to squeeze in a full set of animations per day.  This way it doesn't feel like I'm falling behind when other things require my attention, while still providing consistent, and complete updates.


Edited by Koh, 20 May 2014 - 08:38 AM.


#228 Koh

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Posted 20 May 2014 - 11:25 AM

Quick updates....

 

Animations

LinkExWalkD_zpsf883f304.gif

 

Sheet

LinkExperiment_zpsbf0422b2.png

 

Info

I decided that all the shield variants of said daily animation should also be done.  So this is the complete update today.  So what you should expect for tomorrow would be some direction walking with all the shields, fully animated.


Edited by Koh, 20 May 2014 - 11:25 AM.

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#229 Koh

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Posted 21 May 2014 - 09:52 PM

Today's Animations

LinkExWalkDR_zpsf2b91301.gif

Current Sheet

LinkExperiment_zpsf8083f0a.png


Edited by Koh, 21 May 2014 - 09:55 PM.


#230 Koh

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Posted 23 May 2014 - 07:54 AM

TodaysAnimations_zpsbcc5f079.png

LinkExWalkR_zps83bc9690.gif

 

CurrentSheet_zps7c62260f.png

LinkExperiment_zps15aa6d99.png

 

Info_zps0e252ebc.png

I was busy yesterday, so there wasn't an update.  Technically this is yesterday's update.  I still have some work to do today, but if you guys want, I could try to squeeze in an extra animation today to make up for yesterday's loss.  Speak now~


Edited by Koh, 23 May 2014 - 07:55 AM.

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#231 Jared

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Posted 23 May 2014 - 12:44 PM

You should totally do the other animation you missed! :)



#232 Koh

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Posted 24 May 2014 - 08:07 PM

I'll do even better; tomorrow I shall post the remaining 5 walk cycles.  The latter three of those are based on previous animations, but with a different lightsource and orientation, so those should go by relatively quick.


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#233 Shane

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Posted 28 May 2014 - 12:55 AM

So about them daily updates...?



#234 SpikeReynolds

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Posted 28 May 2014 - 02:45 AM

Drawing up some stuff. Playing with some stuff. And all that stuff.

newitems_zpsb7f49e5a.png

 

Trying  for that VGA DOS rpg sort of look.


Edited by Jaghnus, 28 May 2014 - 02:55 AM.


#235 Koh

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Posted 28 May 2014 - 11:25 AM

So about them daily updates...?

It's commission season again, so since most of my time is dedicated to doing those to earn some money, I'll probably pick these up again probably starting next week.

 

Drawing up some stuff. Playing with some stuff. And all that stuff.

newitems_zpsb7f49e5a.png

 

Trying  for that VGA DOS rpg sort of look.

The item designs look fine, but there's such a large amount of unnecessary colors on here, that don't have enough contrast.  For the glove, the most you'd need is the lighter yellow, the mid-brown, and the 2nd darkest brown to accomplish the shading, for example.  And the shields are lit in awkward way.


Edited by Koh, 28 May 2014 - 11:48 AM.


#236 SpikeReynolds

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Posted 28 May 2014 - 01:39 PM

Fair enough. Some shields are sort of dished, and I was trying to convey that. Looks like it's back to the drawing board.



#237 Jared

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Posted 28 May 2014 - 04:38 PM

So Koh, what happened to the sprites you were going to make?



#238 Geoffrey

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Posted 28 May 2014 - 11:27 PM

Not to butt in, but...

 

So Koh, what happened to the sprites you were going to make?

 

 

It's commission season again, so since most of my time is dedicated to doing those to earn some money, I'll probably pick these up again probably starting next week.



#239 Koh

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Posted 30 May 2014 - 07:34 AM

Someone requested the graphics from this engine I was working on over a year ago.

 

 

Since the graphics are based on copyright work, and I'm no longer working on this engine, I have no problem releasing what I did do for the game.  Not everything was finished converting over to the new graphics style, however.  Take note that these more than likely won't work in ZC at face-value; it'll more than likely take some editing with your palettes and such.

 

la_caveLTTPed_zps1fe050c9.png

 

la_enemiesLTTPed_zpsb8a09f6f.png

 

la_housetilesLTTPed_zpsb9cca556.png

 

la_itemsLTTPed_zps3c413a04.png

 

la_linkLTTPedGreen_zps4bb8342d.png

 

la_npcsLTTPed_zpsa6e11c29.png

 

la_overtileLTTPed_zpsbddeec42.png

 

la_sideviewLTTPed_zps958e4d4a.png


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#240 Jared

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Posted 01 June 2014 - 09:25 PM

Not to butt in, but...

That was a fail. Thanks, Geoffrey. :X




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