Sonic Generations
#226
Posted 04 November 2011 - 04:26 PM
#227
Posted 04 November 2011 - 04:37 PM
My only problems with it so far is that, at first, I was getting some atrocious lag (well, not really lag, more that the graphics couldn't keep up) and I still do in cutscenes. And that for some reason, in the skill shop, you need to wait like two minutes before you can actually do anything. (And that's also between button presses. If I press down, and it works, I need to wait another two minutes before pressing A will work.)
#228
Posted 04 November 2011 - 05:00 PM
I did have a few framerate issues with the Vector mission, but I beat it with an S-rank on my... sixth try I think. Just gotta be quick, stay somewhat close to the stage, and homing attack fast. It's a bit hectic, but not all that bad.
#229
Posted 04 November 2011 - 05:17 PM
Speaking of my controller, the control scheme works surprisingly well for me, considering the messed up button layout for my controller. It's basically just a PS3 controller, but the buttons don't correspond to what you think they would. What would be B on an Xbox controller is Y, what would be Y is X, and would-be X is B. In addition to that, RT is RB and RB is LB, which confused me a great deal when I first tried to sidestep.
#230
Posted 04 November 2011 - 06:01 PM
Which version? PC? Console? I've never had that issue...
I did have a few framerate issues with the Vector mission, but I beat it with an S-rank on my... sixth try I think. Just gotta be quick, stay somewhat close to the stage, and homing attack fast. It's a bit hectic, but not all that bad.
So You S-Ranked that mission O_O...Well if you could do it i guess its not impossible Then..
I guess It'll take me awhile to get it done though..I'll Do some more in the morning
#231
Posted 05 November 2011 - 12:49 AM
I guess It'll take me awhile to get it done though..I'll Do some more in the morning
Well, I've gotten all red rings, S-ranks, and S-ranked challenges up through Crisis City now. That just leaves Rooftop Run (which I managed to get all red rings as modern Sonic earlier) and Planet Wisp. I've also gotten all bosses and rival battles beaten at S-rank as well as on hard mode. Guess this means I'm close to 100% completion; all that's left is the best rank on the final boss after that...
#232
Posted 05 November 2011 - 05:39 AM
That is odd... Dunno if it's a problem with the game itself but I'm not a tech guy so I won't attempt to look into it; I'll just get lost. lol
I could never get used to that. Sometimes the slight adjustments between Unleashed and Generations kills me. This would just destroy me utterly.
I done a quick Google search, apparently, it is a known bug with the PC version that SEGA are trying to fix, so hopefully there'll be a patch soon. As for the controller, it kind of helps that this is actually the first time I've played a Modern Sonic game with a controller other than a Wii Remote.
#233
Posted 05 November 2011 - 11:31 AM
It really wasn't that hard if you just keep a fairly close distance and homing attack like mad, except for the ones that lob high; go back, wait for them to lower, then hit them. Then get back to that close spot again and keep going until it's done.
Well, I've gotten all red rings, S-ranks, and S-ranked challenges up through Crisis City now. That just leaves Rooftop Run (which I managed to get all red rings as modern Sonic earlier) and Planet Wisp. I've also gotten all bosses and rival battles beaten at S-rank as well as on hard mode. Guess this means I'm close to 100% completion; all that's left is the best rank on the final boss after that...
okay I finally got that challenge done ^_^ All bonus stages Complete
Now onto looking for red rings :\
And another thing....You know the Zone I hate in this game so much is "planet wisp"
Its so long and i hate the spike power up for classic sonic..Modern sonic Is not so bad except the
Rocket power up is annoying.
#234
Posted 05 November 2011 - 12:23 PM
And another thing....You know the Zone I hate in this game so much is "planet wisp"
Its so long and i hate the spike power up for classic sonic..Modern sonic Is not so bad except the
Rocket power up is annoying.
And this is why Sonic Colors sucks.
Classic Planet Wisp. On the one hand, it feels kind of like what Colors tried to do in the 2D sections. It's got better platforming, tighter controls, a spike powerup that actually responds to input. On the other hand, that spike wisp is still the worst gimmick they've ever done in the series. Give me a sword over it any day. It was decent, but the reliance on spikes still got a little annoying.
And then we have Modern Planet Wisp. When people ask me why I hate Sonic Colors, I'll point to this stage and say "It promised me this." It fixed almost every complaint I had with Colors, really. Well implemented wisps, clever stages, a focus on speed and quick platforming rather than slow exploration and broken platforming, and for added bonus, we get to explore a section of Planet Wisp outside of Eggman's construction site. So even if it doesn't stack up to the other stages in Generations as well, I love the level simply because it shows what Colors could have been, had Sega actually tried.
#235
Posted 05 November 2011 - 03:56 PM
It just reminded me a whole lot of a certain epic Sonic 1 hack.
#236
Posted 05 November 2011 - 04:13 PM
Now onto looking for red rings :\
Its so long and i hate the spike power up for classic sonic..Modern sonic Is not so bad except the
Rocket power up is annoying.
The best final boss is still the Finalhazard though.
#237
Posted 05 November 2011 - 09:48 PM
Saw that in chat. It looks pretty neat, but who's to say it wasn't an old idea to have a hub world like that? Sega just made their own version of it for the game, with its own little tweaks and stuff. Still, that's pretty neat.
Yeah, I just found it interesting that fans had the same idea about a year prior. It's still a bit of a cliché I suppose but I like to think Sega saw that hack (it did make some waves in the Sonic hacking community IIRC) and used it as inspiration for Generations' hub world. Just an idea though. Also:
That random shortcut.
Also DAMNIT YOU GOT ME OBSESSED WITH THIS GAME NOW I MIGHT ACTUALLY HAVE TO BUY IT!
Edited by Pokemonmaster64, 05 November 2011 - 09:49 PM.
#238
Posted 06 November 2011 - 11:41 AM
#239
Posted 06 November 2011 - 01:37 PM
Side note update: I'm up through Planet Wisp, S-ranked both stages, all red rings, and S-ranked all modern challenges. Just four classic challenges left to complete and S-rank. Then all that's left is to S-rank the final boss on normal and hard mode. So close I can almost taste it...
#240
Posted 06 November 2011 - 01:45 PM
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