The Official Quest Screenshot Critique Thread
#226
Posted 05 May 2011 - 08:26 PM
And I wasted my time ripping all the Link tiles from DoR?
D;
#227
Posted 06 May 2011 - 11:53 AM
Indeed, this is looking way sexy... I'm looking forward to your quest
Also, I see you decided to use the dungeon name(s?) I suggest. Cool.
#228
Posted 06 May 2011 - 03:22 PM

I'm aware of all the tile errors, but before I go to the trouble of creating diagonal tiles for the shallow water does it look better or worse?
@Lynker: Thanks! And yep, all you had to do was grab from the existing sheet.
@Sheik91: Thanks to you too! I think I'm going to be able to use all of the names for at least a base. They sound great.
#229
Posted 06 May 2011 - 03:28 PM
#230
Posted 06 May 2011 - 06:29 PM

I'm aware of all the tile errors, but before I go to the trouble of creating diagonal tiles for the shallow water does it look better or worse?
It looks better than the other one, and the pallet looks pleasing on my eyes; it reminds me of something from Lufia IV. A few Winged Lions and Whispies should make it better
Edit: 500th post, W00T!
Edited by Orin XD, 06 May 2011 - 06:30 PM.
#231
Posted 06 May 2011 - 07:50 PM

Thanks Orin XD!
D'oh! Thanks for pointing that out Lynker. What's weird is it was a problem with the mountains, not the water. I thought up until now the tiles for opposite sides of PTUX mountains were just horizantal flips of each other, but apparently not.
I can't decide whether to go through and switch all the LTTP shallow water to MC or not. I think the MC water might clash too much with the other, primarily LTTP tiles.
#232
Posted 06 May 2011 - 08:10 PM
Am i the only one?
Oh, and I can't wait until you announce this! it looks AMAZING!!
#233
Posted 06 May 2011 - 08:20 PM
#234
Posted 06 May 2011 - 10:11 PM

It seems like the LttP water worked better here, so I changed it back. I think this is what the final screen will be then. All in all, not too has had to be changed. I do think the red fire in the torches made a difference though, and I'm happy Lynker pointed out the problem with the mountain/water transition.
Edit: Thanks Lynker and Russ! ...Can't believe I forgot to say that.
Edited by Moo2wo, 07 May 2011 - 06:44 AM.
#235
Posted 06 May 2011 - 10:27 PM

What do you guys think?
Edit - It's supposed to be a bustling town (With a king!), but I can't find any stone ground tiles that fit right now
Edited by Lynker, 06 May 2011 - 10:30 PM.
#236
Posted 06 May 2011 - 10:42 PM
I think it looks good. I don't like the palette and the two left corners look odd with a single, 1x1 object there. Also, the block of bushes and rocks on the bottom left looks odd to me as well. Another suggestion would be to keep consistency with the type of stone pathways you use; the two together on the top and bottom look odd to me.
However, I think your use of the dirt paths is very interesting in a good way. It looks varied and interesting. It's definitely shaping up to be something very nice. Nicely done.
#237
Posted 06 May 2011 - 10:45 PM
And I like the grass differences, it keep it...fun! xD
And I will fix that block of grass and the stone. Thanks!
#238
Posted 07 May 2011 - 11:01 AM

I'm digging it. It's really good in terms of desing everything flows well. I like how it looks like the MC's Lake Hyila (spelt right?) the pines and palette are really pulling it off. In conclusion it's a splendid screen and I really looking foward to your quest!
EDIT: Lynker (so sorry I almost forgot you
Edited by Midnight_King, 07 May 2011 - 11:07 AM.
#239
Posted 07 May 2011 - 11:16 AM
Lynker - I think you should use only one type of rock path, really. And, somehow i thing the left part of the screen is a bit empty. But, overall, it is a pretty good screen ;D
#240
Posted 07 May 2011 - 04:38 PM
That makes me feel so happy ^^ And I will look into that, thanks!
Edit - I can't find it D:
Ica - Well, the town is supposed to be sort of average in the beginning, and get bigger and better as you get toward the castle
Edited by Lynker, 07 May 2011 - 04:42 PM.
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