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The Official Quest Screenshot Critique Thread


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#226 Jared

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Posted 05 May 2011 - 08:26 PM

Looks AWESOME!

And I wasted my time ripping all the Link tiles from DoR?
D;

#227 Sheik

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Posted 06 May 2011 - 11:53 AM

Very nice Moo2Woo! How 'bout using tMC shallow water instead? I mean, what you've got there works, but the less clash the better, right? Also, did you try red fire, too? Might look better, but I'm not sure.
Indeed, this is looking way sexy... I'm looking forward to your quest icon_smile.gif
Also, I see you decided to use the dungeon name(s?) I suggest. Cool. icon_smile.gif

#228 Moo2wo

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Posted 06 May 2011 - 03:22 PM

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I'm aware of all the tile errors, but before I go to the trouble of creating diagonal tiles for the shallow water does it look better or worse?

@Lynker: Thanks! And yep, all you had to do was grab from the existing sheet. icon_lol.gif

@Sheik91: Thanks to you too! I think I'm going to be able to use all of the names for at least a base. They sound great. icon_smile.gif


#229 Jared

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Posted 06 May 2011 - 03:28 PM

Moo2wo, I see liiiitle red dots on the diagonal parts of the mountain :O

#230 Orithan

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Posted 06 May 2011 - 06:29 PM

QUOTE(Moo2wo @ May 7 2011, 06:22 AM) View Post
IPB Image

I'm aware of all the tile errors, but before I go to the trouble of creating diagonal tiles for the shallow water does it look better or worse?


It looks better than the other one, and the pallet looks pleasing on my eyes; it reminds me of something from Lufia IV. A few Winged Lions and Whispies should make it better icon_deformed.gif .

Edit: 500th post, W00T!


Edited by Orin XD, 06 May 2011 - 06:30 PM.


#231 Moo2wo

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Posted 06 May 2011 - 07:50 PM

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Thanks Orin XD! icon_smile.gif

D'oh! Thanks for pointing that out Lynker. What's weird is it was a problem with the mountains, not the water. I thought up until now the tiles for opposite sides of PTUX mountains were just horizantal flips of each other, but apparently not. icon_blink.gif

I can't decide whether to go through and switch all the LTTP shallow water to MC or not. I think the MC water might clash too much with the other, primarily LTTP tiles.


#232 Jared

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Posted 06 May 2011 - 08:10 PM

Personally, I think the ALttP water fits in with that MC Lake Hylia palette. The darker color fits in more than that MC shallow water, in my opinion.
Am i the only one?

Oh, and I can't wait until you announce this! it looks AMAZING!!

#233 Russ

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Posted 06 May 2011 - 08:20 PM

I'd go with the LttP one. The MC Shallow Water looks very bizarre and unwaterish. Well, I'd keep it underneath the torches, as it gives a kind of man-made feel that works well there, but I'd use LttP everywhere else. Everything else on the screen looks awesome though.

#234 Moo2wo

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Posted 06 May 2011 - 10:11 PM

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It seems like the LttP water worked better here, so I changed it back. I think this is what the final screen will be then. All in all, not too has had to be changed. I do think the red fire in the torches made a difference though, and I'm happy Lynker pointed out the problem with the mountain/water transition.

Edit: Thanks Lynker and Russ! ...Can't believe I forgot to say that.

Edited by Moo2wo, 07 May 2011 - 06:44 AM.


#235 Jared

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Posted 06 May 2011 - 10:27 PM

You're quite welcome, Moo2wo!

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What do you guys think? icon_biggrin.gif

Edit - It's supposed to be a bustling town (With a king!), but I can't find any stone ground tiles that fit right now icon_frown.gif

Edited by Lynker, 06 May 2011 - 10:30 PM.


#236 SpacemanDan

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Posted 06 May 2011 - 10:42 PM

May I suggest these?

I think it looks good. I don't like the palette and the two left corners look odd with a single, 1x1 object there. Also, the block of bushes and rocks on the bottom left looks odd to me as well. Another suggestion would be to keep consistency with the type of stone pathways you use; the two together on the top and bottom look odd to me.

However, I think your use of the dirt paths is very interesting in a good way. It looks varied and interesting. It's definitely shaping up to be something very nice. Nicely done. icon_smile.gif

#237 Jared

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Posted 06 May 2011 - 10:45 PM

Those look more like they're for an inside. I was looking more for of the ground in this picture.

And I like the grass differences, it keep it...fun! xD

And I will fix that block of grass and the stone. Thanks!

#238 Shane

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Posted 07 May 2011 - 11:01 AM

QUOTE(Moo2wo @ May 6 2011, 09:11 PM) View Post

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I'm digging it. It's really good in terms of desing everything flows well. I like how it looks like the MC's Lake Hyila (spelt right?) the pines and palette are really pulling it off. In conclusion it's a splendid screen and I really looking foward to your quest!

EDIT: Lynker (so sorry I almost forgot you icon_frown.gif.) your screen stands out from most other shots. If you want the stone path as you shownj us then go find them icon_razz.gif. To be more helpful they are in the MZC Set if I'm not mistaken the download link is down and If I'm not mistaken again Linkus has summbited them in the database. You outdone yourself again Lynker!

Edited by Midnight_King, 07 May 2011 - 11:07 AM.


#239 Ica

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Posted 07 May 2011 - 11:16 AM

Moo2wo - great screen, i really like it.

Lynker - I think you should use only one type of rock path, really. And, somehow i thing the left part of the screen is a bit empty. But, overall, it is a pretty good screen ;D

#240 Jared

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Posted 07 May 2011 - 04:38 PM

Thanks, MK!
That makes me feel so happy ^^ And I will look into that, thanks!
Edit - I can't find it D:

Ica - Well, the town is supposed to be sort of average in the beginning, and get bigger and better as you get toward the castle icon_biggrin.gif

Edited by Lynker, 07 May 2011 - 04:42 PM.



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