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The Legend of Zelda: Ocarina of Time 3DS


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#226 Mitchfork

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Posted 08 October 2010 - 01:38 AM

The answer is simple- adult Link is emasculated by using slingshots and sticks as weapons. He may be a man of few words, but he is still a man and he will not have you forget that. It's bad enough that he has to wear tights all the time- no need for any unseemly rumors to go flying around.

#227 SpacemanDan

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Posted 08 October 2010 - 08:41 AM

QUOTE(Radien @ Oct 7 2010, 04:26 PM) View Post

Did this have anything to do with the fact that the camera went all wonky when you used it, it was very hard to aim, and it flew really slowly compared to the other long-range items?

A fast-moving, easy-to-aim boomerang that homes in on enemies like in WW and TP could be extremely useful.


That could be it, but even in WW and TP, I found myself almost never using any sort of boomerang. I love them in the 2D games, but I just don't use them a lot in the 3D ones since I don't find them as useful. At least, not for me. icon_razz.gif




#228 Nicholas Steel

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Posted 08 October 2010 - 01:29 PM

QUOTE(Blaman @ Oct 7 2010, 02:35 AM) View Post
I'd personally like to see the main game, for the most part, unchanged (aside from improvements), but have some extra additions like new dungeons or items that are optional, or other kinds of new content. That's generally how I like to see remakes done, really, so that way I can relive some memories while also going into some new content and goodies. icon_smile.gif
When it comes to N64 games, improved graphics, frame rates and animations are more then good enough.


#229 Sir Evan

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Posted 09 October 2010 - 12:05 AM

QUOTE(Rem @ Oct 7 2010, 01:05 PM) View Post

don't think they'd change only a few dungeons, if any. I would like a Light Temple and Wind Temple though. Even if they were optional, I'd be nice to have something new like that.

Just saying, but the Wind Temple was well into development before it was scrapped. Why do you think the Forest Medallion has a picture of a whirlwind on it? Why would it be implied that the Forest Medallion would originally function as Farore's Wind? Why are there giant fans in the Shadow Temple? Why is the hookshot (ya know, a major item) found in Dampe's grave? Why is Saria's section of Ganon't Tower wind themed?

Here's hoping for a bonus Wind Temple.

#230 trucky5

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Posted 09 October 2010 - 12:17 AM

QUOTE
Just saying, but the Wind Temple was well into development before it was scrapped. Why do you think the Forest Medallion has a picture of a whirlwind on it? Why would it be implied that the Forest Medallion would originally function as Farore's Wind? Why are there giant fans in the Shadow Temple? Why is the hookshot (ya know, a major item) found in Dampe's grave? Why is Saria's section of Ganon't Tower wind themed?

Here's hoping for a bonus Wind Temple.


Sir Evan, I like your logical thinking. Never thought of that till now, but now that I have I want a Wind Temple more than ever.


#231 Radien

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Posted 09 October 2010 - 05:38 AM

QUOTE(Ebola Zaire @ Oct 7 2010, 11:38 PM) View Post
The answer is simple- adult Link is emasculated by using slingshots and sticks as weapons. He may be a man of few words, but he is still a man and he will not have you forget that. It's bad enough that he has to wear tights all the time- no need for any unseemly rumors to go flying around.

...And yet he runs around in white tights and hoop earrings. This logic does not work!

QUOTE(Blaman @ Oct 8 2010, 06:41 AM) View Post
That could be it, but even in WW and TP, I found myself almost never using any sort of boomerang. I love them in the 2D games, but I just don't use them a lot in the 3D ones since I don't find them as useful. At least, not for me. icon_razz.gif

Then you are missing out! The boomerang is extremely useful in WW (even powerful in some situations), and it's still pretty handy in TP.

QUOTE(Sir Evan @ Oct 8 2010, 10:05 PM) View Post
Just saying, but the Wind Temple was well into development before it was scrapped. Why do you think the Forest Medallion has a picture of a whirlwind on it? Why would it be implied that the Forest Medallion would originally function as Farore's Wind? Why are there giant fans in the Shadow Temple? Why is the hookshot (ya know, a major item) found in Dampe's grave? Why is Saria's section of Ganon't Tower wind themed?

While this is a theory rather than a fact, it does make some sense. We can't necessarily assume they transplanted completed areas into those temples, but they could have at least created the Wind Temple elements and moved them to other temples.

There's nothing odd about using wind in forest-themed areas, though. As for the Forest Temple, I always suspected they had a haunted dungeon that was repurposed as the Forest Temple. Why? I'm not going to speculate about that, as I'm working with not enough information.

Anyway, it's extremely easy to put a few fans into a level. Those are small elements. It's quite different from creating a whole sky dungeon like City in the Sky. It might have been a difficult task for the N64, graphically speaking.

Also, it's not a huge leap of logic to assume that Majora's Mask received some unused dungeon content from OoT.

As for the Forest Medallion, remember that the Medallions were originally intended to be usable as spells, much like the medallions in LttP. The vortex emblem most likely resembled the spell it could cast. Or, alternately, it represented the twisted hallways in parts of the Forest Temple, among other things.

#232 Jared

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Posted 14 October 2010 - 06:27 PM

I really really loved the boomerang in Oot, and WInd Waker. TP, not so much. It was a cool concept with the win, but it didn't really catch me.
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#233 Avaro

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Posted 15 October 2010 - 07:14 AM

I don't want to be the dumb here, but wasn't OoT already 3D? It does not make any sense remaking 3D into 3D? From what i saw in the pictures this game has just brighter colours.

#234 SpacemanDan

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Posted 15 October 2010 - 07:38 AM

Not 3d like 3d graphics, but 3D like 3D effects you'd see at a theatre with 3D glasses and stuff. Though I don't think you need them for this game. icon_wink.gif

#235 MoscowModder

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Posted 15 October 2010 - 07:47 AM

The 3DS top screen has 3D effects as in "woah, Link is jumping out of the screen!", whereas the N64 had 3D effects as in "okay, it's a bunch of polygons stuck together that can move in all directions on a flat screen". The brighter colors and better models are just extra.

#236 Nicholas Steel

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Posted 15 October 2010 - 12:47 PM

Yep and you can enable and disable the 3D effect which is very likely what was done when the screenshots were taken otherwise we'd be looking at blurry (double vision anyone?) pics

#237 Radien

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Posted 16 October 2010 - 02:02 AM

QUOTE(MoscowModder @ Oct 15 2010, 05:47 AM) View Post
The brighter colors and better models are just extra.

I would say it the other way around. The stereoscopic 3D is the extra. It's the OoT remake I'm after. At least that's my personal opinion.

And yes, the word that describes the 3D effect used in theaters and on the 3DS is "stereoscopic." 3D glasses are merely one way of achieving the effect. Or two ways, seeing as there has been more than one kind of 3D glasses...

(And just as a further FYI, the audio term "stereo" is actually short for "stereoscopic sound.")


QUOTE(franpa @ Oct 15 2010, 10:47 AM) View Post
Yep and you can enable and disable the 3D effect which is very likely what was done when the screenshots were taken otherwise we'd be looking at blurry (double vision anyone?) pics

I have chronic double vision (corrected with glasses) and I don't think "blurry" is the word you're looking for. There isn't a good word for it that I know, so perhaps "overlapping" would be the best description. Blurriness, on the other hand, is a result of farsightedness and nearsightedness, where your eyes don't focus correctly (much like a camera with manual focus).

Anyway, this is conjecture, but if you took filmed a 3DS with a camera of any sort, it probably wouldn't show up as "double vision," because a camera effectively only has one "eye." Double vision is what happens when your eyes see two drastically different images because they're "aimed" in different directions. So if you look at a 3D screen on the 3DS with only one "eye," you only see one image, and therefore it can't overlap. (simplified explanation)

#238 Nicholas Steel

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Posted 16 October 2010 - 02:21 AM

I worded it badly, what I mean is that if it was a picture with the 3D effect enabled, the majority of sane people who look at things with both eyes first would perceive the picture with a double vision type effect.

#239 Jared

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Posted 23 October 2010 - 01:33 PM

Wait, is the game called TLoZ: OoT 3D?
That sounds really dumb.
It should just be called Ocarina of Time.
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#240 Adem

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Posted 23 October 2010 - 02:15 PM

Ocarina of Time 3DS. I don't think it sounds so bad. It's remake, so it makes sense for them to just slap the system it's being remade for at the end of the title rather than renaming it.


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