Kirby's Adventure Tileset
#226
Posted 01 July 2009 - 02:16 PM
Anyways, thanks a bunches!
#227
Posted 01 July 2009 - 02:54 PM
#228
Posted 01 July 2009 - 05:00 PM
#229
Posted 19 July 2009 - 02:03 PM
#230
Posted 19 July 2009 - 05:35 PM
#231
Posted 19 July 2009 - 05:39 PM
Right... er... I guess I'll finish a little bit sooner now...
#232
Posted 19 July 2009 - 07:04 PM
But, also, I feel I should mention... Blaman has been ripping the normal enemies... Sorry, I should've posted that update sooner! (me and blaman have been chattin' it up on DeviantART, so... yeah)
Sorry again! But please don't get discouraged! The end-of-level game still needs ripping (so you're good there), as do Kirby cards and sprites! Just the enemies have been getting done, probably as we speak...
But thanks very much! It's very appreciated!
So, now, for the record, Din is doing Ability Cards, Sprites, and the End Level Minigame!
Edited by AgentLym, 19 July 2009 - 07:08 PM.
#233
Posted 19 July 2009 - 11:41 PM
#234
Posted 20 July 2009 - 12:06 PM
#235
Posted 30 July 2009 - 09:09 AM
Is it close to completion?
Did you use my subscreen?
#236
Posted 30 July 2009 - 06:30 PM
#237
Posted 04 August 2009 - 02:49 PM
Cool kid! (heh, short comment )
@ Zemious
Yep, it's still being worked on! Mostly just organization and extra special effects and stuff to go. But, I think there's still alot of coding left to do; I'm waiting for Joe123 to get back with me on that.
But, as for the subscreen, I think we're going to go with the original. But, I don't see why we couldn't include both, since it would essentially just be copying/pasting a bit of code (the code that creates the normal subscreen) and changing a line or two of it to change the tiles it uses... But that would also include having to recolor all of them, and all the large subscreens and such. For now, it's a possibility, but not a certainty. Sorry!
And I imagine it's fairly close to being finished, but I've been unnaturally busy this summer (believe it or not, my girlfriend moved in 26 steps away from my house!), so I haven't been on the computer as much as I used to... But I'm definitely not going to let this die without a fight! To be honest, though, I completely forgot about this until I decided to check PureZC after a two-or-so week break! I really have to start getting back to my organizing of the combos... heh...
#238
Posted 05 August 2009 - 01:12 PM
I'm pretty confident I've found the extra colours, but I'll continue to look.
#239
Posted 05 August 2009 - 10:12 PM
0) Transparency - that's a given
1) Black - that's also a given Every enemy seems to use black... including Kirby.
2,3) Dark Tan, Light Tan - that's the basic color of the enemies
4,5 / 6,7 / 8,9 / 10,11 / 12,13 / 14,15 ) Any other color-combos that might be found! (like, Dark Blue and Light Blue; Dark Red and Light Red; Yellow and White; Gray and White; whatever )
That'll give us... one, two, three... seven different color variants for one c-set! If there are any more variants (which there probably are), aren't there more c-sets that are set aside for sprites? I trust you; use whichever c-sets are preferable! ^-^
Hope that helps!
Edited by AgentLym, 05 August 2009 - 10:14 PM.
#240
Posted 06 August 2009 - 02:01 PM
I just want to pass this through before I go ahead and actually do it:
My plan was to actually seperate the colours among several CSets, but keep similar colours together. (Example: There are 2 or so variants of green. I'd put them with the blues in the set, and make that one CSet. Another might be red and orange.)
Does that sound good?
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