WIP. Done for the night.
did anyone make topographic tiles for classic set yet?
Posted 26 October 2014 - 10:25 AM
WIP. Done for the night.
did anyone make topographic tiles for classic set yet?
Posted 27 October 2014 - 09:45 AM
I made a dungeon. Making things is hard.
Posted 27 October 2014 - 11:42 AM
Played almost all of the expo entries. All is left is An Item Fantasy and Mike's Fun House.
Also, I finished making Moblin Man's stage for my Mega Man Quest. All is left now is to do Darknut Man's stage and then it's time to do the Ganon Stages.
Posted 27 October 2014 - 06:29 PM
God, the cave set on DoR is so hard to even make.
Posted 28 October 2014 - 01:53 AM
Dungeon making is draining, so I made an enemy instead. It may be the most annoying thing I've ever made. It can nope out at unprecedented speeds.
Posted 28 October 2014 - 05:00 AM
Started work on the Ganon Stages of my "Mega Man" quest. Ganon Stage 1 is completed, so all I have left is 2, 3, 4 and the final boss and then the quest is complete!
Posted 28 October 2014 - 07:50 AM
almost wanted to make a short thing with koten. but i should finsih everything else, and of course I can't make a quest in 3 days about a ghost who collects body parts to get a new body and then change the link title modifyer back to link from playing as a ghost.
Posted 28 October 2014 - 09:29 AM
2 accomplishments in one day:
I finished the Mega Man quest! All is left is to play it over again and then it's off to the database ![]()
Edit: Quest submitted ![]()
Edited by EddyTheOliveira, 28 October 2014 - 11:49 AM.
Posted 28 October 2014 - 11:29 AM
This expo has given me great insight as to how to improve on my quest. I have to face that facts that the beginning of my quest is poorly done. Period.
For the people who have managed to stick it through and make it past the first world, they are often pleasantly surprised. I'll admit that I was very new to zquest when I first started this quest and it just shows. I also have a very bad habit of rushing when I really want something done.
I will be working on improving the QUALITY of the beginning of my game. At first, I thought starting the player off in a hell environment was funny, but I see that it leaves a bad taste in the player's mouths. My first world is also very bland and boring with many useless screens. I understand why only a few people make it past world 1.
I have been spending a great amount of time on this quest and I intend on seeing it through to the very end.
So, I will be working on GREATLY improving the beginning of my quest. I plan on: doing a small cutscene of Link getting kidnapped, making the tutorial be a very simple area that doesn't kill the players and still introduces the rules of the house, and improving the overall quality of world 1. With my experience now, I can get things done much more efficiently and I have received positive remarks about world 2 and onward. World 1 will be redone, almost from the ground up, to give each screen a purpose. Parts of my Main Lobby area are also bland, and I will plan on giving those screens purpose as well.
I have learned that quantity isn't the most important part of a good quest, but it is quality.
The house is under construction.
Posted 28 October 2014 - 04:45 PM
Jared that looks awesome man, definitely would play!
Posted 30 October 2014 - 12:22 PM
I finally got time to continue working on my quest and got most of the mountain's done. Only 4 more screens left until I can continue working on the fields and the final level (3rd of 6 for the whole quest) that I'll be working on before releasing the demo!
Oh, I should probably add in some monsters in the mountains too I just realized...
Posted 30 October 2014 - 02:19 PM
I made an entire dungeon that's probably entirely too hard and half of the worst overworld ever.
Posted 30 October 2014 - 08:39 PM
Update 2:
Whoa, hey, where'd this come from? Very nice. A good blend of different styles that feels very fresh.
0 members, 0 guests, 0 anonymous users