Lost Isle RELEASED
#2326
Posted 09 December 2011 - 09:18 PM
#2327
Posted 14 December 2011 - 03:25 AM
#2328
Posted 14 December 2011 - 06:45 AM
#2329
Posted 14 December 2011 - 09:28 AM
#2330
Posted 30 January 2012 - 02:18 PM
Edit: Using windows XP
Edited by Franky, 30 January 2012 - 02:19 PM.
#2331
Posted 30 January 2012 - 03:14 PM
How the hell do you get this game to run in fullscreen with this build, it's getting very annoying. It attempts to go fullscreen, then just goes windowed. Very small windowed. Unplayable at this point.
Edit: Using windows XP
Have you tried using the 'zlaunch-w.exe' in the Lost Isle folder to change the settings? You change the settings then click on 'Launch ZC.'
#2332
Posted 30 January 2012 - 03:44 PM
It came with zcl.ini and zlaunch-w.exe.manifest
#2335
Posted 30 January 2012 - 05:24 PM
Anyway, found a graphic bug. The cut scene right before the graveyard shortly into the game, you can quickly cut the bush(s) north of you which will show a black square. Aka the blank tile that shows with no set under combo. I also think it was very stupid to keep Z3 movement out.
#2336
Posted 30 January 2012 - 07:14 PM
As for adding the launcher in with the download, I believe the launcher was still relatively new at the time of release and we were working with a unique build that was made specifically for the quest. So we weren't really sure to include it, so we left it out. Apologies.
As for Z3 movement, we felt it awkward and didn't truly mimic Z3 movement and actually make the quest unwieldy to play, but that was our opinion. So we decided not to use it.
#2337
Posted 30 January 2012 - 07:29 PM
Final thoughts: The GFX were nice, and some of the puzzles were interesting. That's about it though!
Edited by Franky, 30 January 2012 - 11:49 PM.
#2338
Posted 23 April 2012 - 07:31 AM
Edited by durbano77, 23 April 2012 - 07:32 AM.
#2340
Posted 23 April 2012 - 11:59 AM
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