Lol, nice! At least give link a funny animation for it xD
What did you accomplish in ZC today?
#2296
Posted 17 October 2014 - 02:04 PM
#2297
Posted 17 October 2014 - 02:30 PM
I don't even understand. Is this an item, or a screen thing? I mean it looks cool but what does it even do?
#2298
Posted 18 October 2014 - 02:29 AM
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#2299
Posted 18 October 2014 - 02:44 AM
I finished playing an amazing quest. That is all.
- Eddy and runa like this
#2300
Posted 18 October 2014 - 05:50 AM
I finished playing an amazing quest. That is all.
I also finished playing an amazing quest.
- Shane and runa like this
#2301
Posted 18 October 2014 - 02:27 PM
I am playing all the Metroid based Z Classic games,
and wondering why there is "No gravity activated" or jump ability, within the entire stages of most the titles??
Some of them should be redone a little.'
Edited by SkyLizardGirl, 18 October 2014 - 02:28 PM.
#2302
Posted 18 October 2014 - 03:05 PM
I am playing all the Metroid based Z Classic games,
and wondering why there is "No gravity activated" or jump ability, within the entire stages of most the titles??
Some of them should be redone a little.'
Those quests were made before gravity existed. Seriously. The Roc's Feather wasn't added until 2.5.
- KingPridenia likes this
#2303
Posted 18 October 2014 - 11:57 PM
Started working on my intro dungeon. I decided to take my dungeons in a new direction in terms of design, meaning I'll have to redo Hyrule Castle. I still have zero motivation with my overworld and have done jack so far. I didn't do much of the caves after I talked about them a few pages back. Deciding if I should redo them too. I decided it was time to show at least a screen, as I haven't shown anything from the new quest.

As you can obviously see, the new design direction isn't major; I just added dungeon borders and whatnot. It helps me with creativity to an extent, and no longer do I fear my dungeons will end up being bland and empty. I do have a few concerns, but I'm liking how this dungeon is shaping out to be. On a semi-related-semi-unrelated note, I'll be abusing screen state carryovers for chests and whatnot, as "clone maps" will be a thing in this quest. A big thing.
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#2304
Posted 19 October 2014 - 01:58 AM
As for myself, I've been scripting wizzrobes for the final dungeon of my game. It's funny how just a few lines of code can lead to them being so, so much crueler. Here's my favorite of the bunch so far: The Windrobe.
https://www.youtube.com/watch?v=OtfyKda24a0
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#2305
Posted 19 October 2014 - 03:54 AM
Got half of Level 9 done in my secret project. I'm getting so close to finishing this quest ![]()
- Lightwulf likes this
#2306
Posted 19 October 2014 - 04:04 AM
Russ, did that wind just suplex Link.
did you make suplexing wind
Today, I wrangled with lweapons and won. But victory came at a terrible cost.
Edited by Lejes, 19 October 2014 - 04:07 AM.
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#2307
Posted 19 October 2014 - 04:43 AM
That should be a "Sabin from FF6" enemy.
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#2308
Posted 19 October 2014 - 05:41 PM
I'm working on something. ![]()
- Russ and Lightwulf like this
#2309
Posted 19 October 2014 - 09:41 PM
I was messing around with draw functions today when this happened.
http://i.imgur.com/CpEVyDj.png
No, it's not supposed to look like that.
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#2310
Posted 19 October 2014 - 09:53 PM
I was messing around with draw functions today when this happened.
http://i.imgur.com/CpEVyDj.png
No, it's not supposed to look like that.
Looks like you've severed the very fabric of space and time, opening a portal and tampering with said fabric XD. I love it. Sometimes mistakes can be crowning moments of awesome.
- Lightwulf likes this
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