LQftH 2: Quest
#211
Posted 24 April 2013 - 01:45 PM
#212
Posted 24 April 2013 - 02:06 PM
Somebody give this man a medal! I seriously underestimated you. I underestimated a lot of people, actually. I'm currently looking for a way besides cheats that I can make the final bonus dungeon available to those who skipped it and I think I've found a solution. So if you skipped Ultimate Test, have no worries. The next update should open that gate.I completed the both versions of L7. L7 Hard was Normal
Luckily, I ignored the advice of Moosh and I am finishing all the extra dungeons. The extra dungeons are very well balanced =)
#213
Posted 24 April 2013 - 09:41 PM

Amazing stuff... Level 8, oh my god... Thank you for the fun, Moosh, congratulations for making this masterpiece! Quests like this are what make so great Zelda Classic!
It seems that Ultimate Test will be difficult... xD
Aside Moosh´s Ways, I enjoyed inmmensely all the dungeons. Level 8 was the fireworks!
PROS
-Stellar level design
-New bosses
-Lots of ideas and tricks that I never saw in ZC
-Humour
-LEVEL 8
-Challenging and fair extra levels
-Music (La-Mulana *.*)
-Cameos
CONS
-Overworld is a bit simple
-It's a short quest
Rating: 9/10 (Five stars)
Question, Have you a list with all cameos in the quest? I would love to see it!
Edited by Air Luigi, 24 April 2013 - 10:04 PM.
#214
Posted 24 April 2013 - 10:11 PM
Danmaku, first of the seven: SpacemanDan. The sprite is based off a character of Dan's. And Dan loves bullet hells, hence, a bullet hell fight.
Glitchevan, second of the seven: Evan20000. Evan found this one LP of Link's Awakening where the guy glitched the game and the shop keeper was replaced by a murderous bird phone. Hence, the birdphone.
Eppy, third of the seven: Eppy37. I'd assume he likes Touhou, hence the Touhou sprite, but I honestly don't know for certain actually...
Russdorm, forth of the seven: It's me! For the life of me I don't know why I'm a Moldorm. Moosh just popped into IRC, asked "Hey Russ, are you alright being a Moldorm?", I responded "Okay...", and you know the rest.
Meelee Wizard, fifth of the seven: MeleeWizard, obviously. See his avatar.
TeamUDF, sixth of the seven: There's a good friend of ours named TeamUDF. He mainly does LPs and stuff on Youtube. He has an account on Pure that he's never posted with called ZelosPhoenixUDF, hence, the phoenix sprite.
Moosh: Does this one need any explanation?
So... only 10 deaths. Good lord you're good at this.
#215
Posted 24 April 2013 - 10:25 PM
I played NES, SNES and Game Boy since I was a child, so I'm used to play hard videogames. ZC is like going back to those times =)
Edited by Air Luigi, 24 April 2013 - 10:31 PM.
#216
Posted 25 April 2013 - 10:13 AM
Thank you Russ, but I think there are much more references. Like the Russ Potion, the Tothetop room or the main theme of The Hero of Dreams.
I played NES, SNES and Game Boy since I was a child, so I'm used to play hard videogames. ZC is like going back to those times =)
And that's all I can think of for now. I'll probably have a massive facepalm moment and then add on like ten more to that list but whatever.
I should also mention the stories and information in this quest are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Edited by Moosh, 25 April 2013 - 10:15 AM.
#217
Posted 25 April 2013 - 10:11 PM
A thing that I liked in The Darkness Within, was the boss rush... I would love to replay all the Lqfth2's scripted bosses. Maybe too much to ask, but is there any chance of adding a boss rush to a future update? I honestly think this quest has the best bosses in any quest by far
#218
Posted 26 April 2013 - 04:50 PM
Level 8 is now in my top five favorite Zelda classic dungeons of all time. Very clever theme and great music choice for that level.
Most of the bosses where really well made. The only boss I truly felt was a boring boss was level 3.
Moosh's Ways is a dungeon planned by trolls, built by trolls, and made out of trolls. While that dungeon really annoyed me, that was its whole purpose.
Pros:
- Lots of different dungeons to explore
- A game that doesn't take itself too seriously
- The konami code reference
- Custom enemies
- Custom bosses
- Great dungeon design
- Optional challenge dungeons with great rewards
- Good music choices for most of the game
- Cameos for those who are more involved in the Zelda Classic community
Cons:
- While I really enjoyed level 4 overall, that dungeon made you exit it twice just so you could complete it. Once for the spring boots and a second time for the flippers. Backtracking can be fun, but in that case it was a little too much for me.
- I actually ran out of arrows in level 6 and had to grind for a while before I had enough to defeat the boss of level 6. I understand this problem has been resolved.
- Moosh's Ways *just kidding* but really that dungeon requires a lot of patients
- I can't really think of anything except for my minor nit picking
I really enjoyed how this game allows just about anybody to play it. There are optional challenges that please the hardcore, while the more casual player can choose to skip those optional challenges all together. You can even choose to do an easier version of level 7 if you really don't like wind.
I don't think I have anything else to say about this game. Great job Moosh! I will give this game 5/5 stars!
Edited by Yloh, 26 April 2013 - 07:42 PM.
- Evan20000 likes this
#219
Posted 26 April 2013 - 05:28 PM
I just completed a "Let's Play" video for this quest. Take a look if you're interested. lol
#220
Posted 26 April 2013 - 06:37 PM
Pretty good LP so far. I think it'll be interesting to see how your reflexes have improved by the end. You probably won't be able to beat most of the bonus dungeons (I don't think most normal people will), but that will still be a pretty solid improvement. The next few dungeons are much less packed than level 1. I didn't have a lot of space to work with when I remodeled level 1, so I filled it up with spinning tile rooms. Those return in later levels, but there are much fewer of them.
#222
Posted 28 April 2013 - 12:19 AM
#223
Posted 28 April 2013 - 01:33 AM
I finished another LP for Russ' quest, The Darkness Within, and I kind of (in the most polite way) bashed him on the difficulty he's presented in his quest, most particularly the first boss, the main reason I was more difficult on him, is because his quest has the right aim (by seeing how he's put it together) as being one of those quests that could represent Zeldaclassic 2.5 beautifully, and can go down as one of the greats, but of course, if it's too challenging for the common folk, it fails to meet that aim. (But who am I to decide what aim should be targeted here).
But, as I see your quest as a "challenge/humor" quest, I have come to expect anything, and believe your quest is designed to target a more skilled audience. Also, I don't mind being trumped, and please, when I mention The Temple of Cole, that's just a.... that's just a weird beast, it's not a normal Temple:
http://www.youtube.c...A0FBC0&index=25
That's the first of 8 long videos (at least an hour each) showing a quest player's journey through that disturbing temple.
I'm glad you enjoyed watching my LP, and please excuse my random sense of humor. Because you know, feeling high off Donkey Kong music, gossiping and starting drama with statues, and discussing lust compasses is just a normal part of life, ya know. lol
#225
Posted 07 May 2013 - 07:59 PM
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