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Zelda Classic 2.5 RC4


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#211 Moosh

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Posted 17 October 2012 - 06:17 PM

QUOTE(HylianGlaceon @ Oct 17 2012, 05:11 PM) View Post

Small Bug: With Cheats on, if you press F (which I assume is for Freeze) while Link is charging his Sword, you can't unfreeze him. I've accidentally done it with the one computer that has the cheats on by default.

Other than that, nothing else this time. Boy, does ZC seem to dislike me though.

Sounds like you found yourself a debug key. Freeze isn't even in the cheats menu.

#212 ShadowTiger

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Posted 17 October 2012 - 07:35 PM

It's been around for a while. It's been useful in getting oneself unstuck from behind the upper half of a screen with a string on it.

#213 SpacemanDan

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Posted 18 October 2012 - 12:57 PM

So here's an odd one - while I'm playing ZC stuff and let it sit, the whole Matrix thing happens. However, I've had a few times where the screen freezes on that (unanimated at this point) though things are still running - sounds continue to play and I would gather stuff it still actually running, just the screen isn't updating or something. :S

#214 Moosh

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Posted 19 October 2012 - 06:22 PM

Either I'm nutty or SetScreenD() isn't working. Anyone else unable to get it to work?

Edit: OK, this is really funky. It looks like the value that it sets is something other than Screen->D that can still be detected by GetScreenD()...Might wanna specify that in ZScript.txt

Anyways, for some reason when I load my test file, Game->Cheat is 6 for the first frame...any reason for this? It's messing with a little joke script I've got going.

Edited by Moosh, 20 October 2012 - 12:54 PM.


#215 durbano77

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Posted 22 October 2012 - 08:47 PM

Not sure if this is the right place to post this, but I have an issue with RC4. Once I exit, I can't get back in, as the application won't open. I tried running as administrator but doesn't seem to help. I'm using Windows 7.

Any ideas/suggestions?

#216 Saffith

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Posted 22 October 2012 - 09:06 PM

Did you change the quest directory, by any chance? If so, you need to move 1st-4th.qst to the new directory. (Sorry, that'll be fixed next release.) If that's not it, what does allegro.log say?

#217 Evan20000

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Posted 22 October 2012 - 09:29 PM

Merged. Looks like I didn't screw it up this time. ^^

#218 durbano77

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Posted 23 October 2012 - 05:28 PM

QUOTE(Saffith @ Oct 22 2012, 08:06 PM) View Post

Did you change the quest directory, by any chance? If so, you need to move 1st-4th.qst to the new directory. (Sorry, that'll be fixed next release.) If that's not it, what does allegro.log say?



That was it...Thanks icon_smile.gif

#219 Evan20000

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Posted 23 October 2012 - 07:14 PM

So if you have the quest rule that enables you to put your sword on A or B, you can create an interesting bug.

1: Get the sword. It has to be the only item in your inventory for this to work.
2: Put the sword on the A button and save your game.
3: Look ma! Dual wielding without scripts!

#220 Thomas G. House

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Posted 24 October 2012 - 08:46 AM

QUOTE(Evan20000 @ Oct 24 2012, 02:14 AM) View Post

So if you have the quest rule that enables you to put your sword on A or B, you can create an interesting bug.

1: Get the sword. It has to be the only item in your inventory for this to work.
2: Put the sword on the A button and save your game.
3: Look ma! Dual wielding without scripts!

For me,it worked by just picking up the sword... icon_eyebrow.gif

#221 Saffith

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Posted 26 October 2012 - 03:13 PM

QUOTE(Moosh @ Oct 19 2012, 07:22 PM) View Post
Either I'm nutty or SetScreenD() isn't working. Anyone else unable to get it to work?

Edit: OK, this is really funky. It looks like the value that it sets is something other than Screen->D that can still be detected by GetScreenD()...Might wanna specify that in ZScript.txt

Anyways, for some reason when I load my test file, Game->Cheat is 6 for the first frame...any reason for this? It's messing with a little joke script I've got going.

I'm not seeing either of those. Can you show me scripts or a quest to reproduce them?


QUOTE(Evan20000 @ Oct 23 2012, 08:14 PM) View Post

So if you have the quest rule that enables you to put your sword on A or B, you can create an interesting bug.

1: Get the sword. It has to be the only item in your inventory for this to work.
2: Put the sword on the A button and save your game.
3: Look ma! Dual wielding without scripts!

That probably won't get fixed. I'm afraid I'll just make stuff worse if I try to mess with the equipment code any further. icon_razz.gif

#222 aaa2

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Posted 26 October 2012 - 03:22 PM

I would really love to see how bad the code base of zelda classic is.

#223 bobby_light

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Posted 26 October 2012 - 03:55 PM

Are there any metrics that are used to determine whether an issue is high-enough of a priority to warrant another RC, or is it just "gut instinct?"

Please don't take this as a "when will the next release be out" post, but I am curious if there's a goal date for a 2.5 final. RC4 has been out for over 2 months. There's been over 1 year of release candidates. Are there still any open high priority defects? Are there still deal-breaking bugs being discovered?

A good (public) bug tracker will be an excellent tool post-2.5, for gauging the stability of the project.

Finally, Saffith, based on the frequency of your changes in the change log, your devotion to the project is admirable. You deserve a vacation!


#224 Saffith

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Posted 26 October 2012 - 04:22 PM

QUOTE(bobby_light @ Oct 26 2012, 04:55 PM) View Post
Are there any metrics that are used to determine whether an issue is high-enough of a priority to warrant another RC, or is it just "gut instinct?"

Gut instinct, mostly. Basically, I'm ignoring the ones that are clearly trivial (like when the sword's drawn in the wrong place for a frame when you change screens) or not a big deal but pretty hard to fix (like the double sword thing there).

QUOTE
Please don't take this as a "when will the next release be out" post, but I am curious if there's a goal date for a 2.5 final. RC4 has been out for over 2 months. There's been over 1 year of release candidates. Are there still any open high priority defects? Are there still deal-breaking bugs being discovered?

New major bugs are pretty rare now, but there are a few older ones that haven't been handled yet. I've just finally worked out how to fix the issue with enemies walking offscreen, and I've got about five more things to deal with after that.
There will be an RC5, and I'm hoping it'll be this month. The problems with RC4 haven't been too bad, so I'm still expecting to have the final release out this year.

QUOTE
Finally, Saffith, based on the frequency of your changes in the change log, your devotion to the project is admirable. You deserve a vacation!

Thanks. Yeah, I'm about ready to be done with this thing... icon_razz.gif

#225 Saffith

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Posted 28 October 2012 - 04:46 PM

Does anyone remember clearly how the "Is continuation of previous string" flag behaved? I can't find a usable build where it was still working, and the code's indecipherable.

Specifically, what happened if you pressed B to skip the message? And what did it do if the combined message was too long to display all at once?

If no one knows, I'll just make it behave as sensibly as I can. I think it's another thing that's always going to be quirky at best, though.


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