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#211 Nathaniel

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Posted 28 October 2011 - 01:17 PM

I grew another smaller farm deeper down, this time without a brick wall background, and the giant mushroom did grow.

Also, I am up again for Saturday afternoon. Do whatever you like (except ruin other peoples' stuff, of course). Mi casa es su casa.

Also, for anybody interested in trying this game out for the first time, the game is currently half off, thus only $5 on Steam until Thursday morning, I believe. If you've never used Steam before, that itself is a free download.

#212 ShadowTiger

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Posted 04 November 2011 - 06:09 PM

So, anyway, MAJOR update recently.

TRAP MECHANICS! icon_biggrin.gif

Check it out. So excited! icon_biggrin.gif It's what I've always wanted for Terraria!


Lastly, ... ... is it just me, or does this new track make you feel very, very happy and serene?

WARNING: NEW BIOME SPOILER (Albeit just the music)
Spoiler



Because, really, I swear, I would never want to leave that Biome if the music is any indication of the sort of content it may harbor.

#213 Koh

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Posted 04 November 2011 - 06:58 PM

Awesome, all of that stuff looks amazing icon_smile.gif. That music makes it sound like we're setting off on a Journey for the first time in an MMO; you know, a tutorial theme :3. It's so peaceful, yet I bet those Unicorns will rape you in the ass if you aren't careful.

#214 Nathaniel

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Posted 04 November 2011 - 09:52 PM

Looks awesome. I look forward to the December 1st release. In fact, I wouldn't mind starting a new world around then to experience some of it together. Too bad that is on a Thursday though, assuming it happens on schedule. Until then, I still want to make the most out of the world we created. I will be around tomorrow afternoon and a special Tuesday off on Election Day (a day that is any other time a hectic busy one for me).

#215 Orithan

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Posted 07 November 2011 - 04:44 AM

Just got this, and I'm starting to get used to the controls. Built a house so far, and I had to save my Guide from getting owned by Demon Eyes once!



#216 ShadowTiger

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Posted 07 November 2011 - 04:44 PM

Oh, don't even worry about your Guide. He resurrects quite often. icon_blah.gif I locked him in a house in the sky.

#217 Koh

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Posted 09 November 2011 - 12:22 PM

Aww shoot, I missed the hosting :C. I've been busy over the weekend, and then I started Minecrafting XD. Any plans to host sometime this weekend Nat?

#218 ShadowTiger

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Posted 09 November 2011 - 01:26 PM

QUOTE(Koh @ Nov 9 2011, 12:22 PM) View Post

Aww shoot, I missed the hosting :C. I've been busy over the weekend, and then I started Minecrafting XD. Any plans to host sometime this weekend Nat?


Nate is usually nice enough to host it Saturday Afternoons. The more the merrier. icon_shrug.gif

When 1.1 comes out, we'll likely restart the world and start a new one. I'm going to totally haunt the Hallow. I'll likely keep saying that, too.

#219 Nathaniel

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Posted 09 November 2011 - 03:03 PM

Every Saturday until the end of time. Well, not really the end of time, but no need to discuss when it eventually ends.

#220 ShadowTiger

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Posted 09 November 2011 - 03:34 PM

Or until we lose our wristwatches and clocks.


Anyway, this is a spoiler-ridden post. It involves the latest Terraria Update, visible on the Dev Blog forum on the Terraria Forum. If you've been there, you've already seen what I'm about to post.

Spoiler


... Yep.

#221 Koh

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Posted 10 November 2011 - 03:04 PM

When the update comes out, I'm totally going to make a new world and build a new base in the Hallow icon_smile.gif. Music is better than the Jungle >B). And the underground Hallow sounds like a mix between the Hallow and Underground. Which....makes perfect sense, actually.

#222 Nathaniel

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Posted 15 November 2011 - 08:53 PM

At this point, I am not going to actively pursue any further playing on the current world. If someone wishes to continue with it, they can personally request it out of me and we can arrange a time to run the server. I've kind of burned myself out with the game at least for now, and probably won't have that interest revived until the 1.1 update comes out in December.

In the meantime, if anybody has any requests for our new multiplayer world under version 1.1, we can discuss that. I'm pretty open about it. Things such as the name of the world (something other than "PureZC"), size (I'm assuming medium again), or any special rules. I'd like to start with new characters again, to regain the experience under 1.1, but if most wish otherwise, I can go with that.
etc etc etc

#223 Koh

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Posted 15 November 2011 - 09:37 PM

I was also planning to start with a new character icon_smile.gif. After getting a new feel for 1.1 and playing for a while with him, then I'll bring all my old crap over. But yes, the world size should remain medium. Also, we should end up landscaping it as well, so it's a smooth run, like before icon_smile.gif. As for the world name, we can use what I used for my own multiplayer world: "Herp-A-Derp Land" XD.
On all seriousness, we can use that, OR, we can call it On the Green, if you see what I did there icon_smile.gif.

In addition, it seems Females now have a female shaped body in 1.1.

#224 ShadowTiger

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Posted 21 November 2011 - 06:43 AM

Yep. A few overviews of the new 1.1:



And just in case you missed it the first time, (How dare you. icon_glare.gif icon_blah.gif ) here's an analysis of the preview video.



Excitement.

That action-specific cursor is going to be interesting. I really hope it's a hotkey. Also can't wait to see what they do with the flail/grapple. I really hope nothing was nerfed.

-------------------------------------------------------------------------

icon_eek.gif


No sooner than I posted that, ...

This.

Amazing.

#225 Koh

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Posted 21 November 2011 - 06:45 PM

There's no doubt that we'll want to start a new character and world for this update now icon_smile.gif. NEW CONTENT, HERE WE COME! I cannot believe there are THAT many new items o.o. They increased the amount exponentially. Not to mention they'll have random attributes now icon_biggrin.gif.


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