Working on a humble project which is intended to be a spiritual successor of Lost Historia. Started it a exactly two days ago, though production has been limited to a half an hour per day. But nonetheless, I can ensure you a lot of progress has been done, even if I only worked on it for an hour roughly. I have one map almost complete, an interior called Hyrule Castle! Hyrule Castle is designed to be pretty small, as it plays a very minor role in this quest. It's inspired by Spirit Track's New Hyrule Castle, so you can probably imagine the layout and features of my castle already. I did a lot beyond just screen design, I've composed some new graphics such as flora, castle decorations and door frames. I've also written most of what each NPC is going to say. Speaking of NPCs and graphics, I intend to possibly redesign the guards along with Impa and Princess Zelda. I won't give out much details but I know for sure that the current Impa sprites I have don't fit her character in this quest, and it would be nice to have some new sprites to look at instead of seeing the same NPCs for the billionth time. I know a lot of people don't really appreciate custom graphics and they think they don't make a quest, but I have fun with making graphics and I put a lot of effort into making them look good, so at the end of the day, I don't really care if you consider custom visuals pointless or not. Though, on a more important and tactful note, I wanna stress the castle isn't finalized yet; somethings might change depending on the story and such. I still need to give this map a wave of polish or two likewise.
You can probably tell I have really no motivation for the overworld at the moment. I'm surprised I made a Castle Town mock-up which a fair majority of people ended up liking a lot. I've complied the castle town graphics into my modified EZGBZ 2.5 tileset with some of the old Lost Historia tiles. I'm drawing out the overworld as we speak on paper. It's just a bunch of un-scaled drawings, but it's something to work with either way. I'm probably going to avoid talking much about my projects and show almost nothing at all to prevent stress and motivation loss. As for criticism, well, I appreciate it, but I'll leave it to my beta testers to decided if they're a fan or not, and hopefully provide constructive feedback. Speaking of which I need to reassemble my Lost Historia beta team, as we not only discuss the betas, but the project itself. I plan to let them discuss ideas and whatnot with the successor project too, so I guess you can say, my project is a collab project, in a sense that I'm being helped quite a bit through support and conceptual discussions.
Edited by Shane, 26 September 2014 - 12:49 AM.