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What did you accomplish in ZC today?


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#2206 KingPridenia

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Posted 19 September 2014 - 09:33 PM

Okay so the first dungeon is done along with ~40% of the overworld. Haven't gotten around to testing yet, though. When it's finished, I probably won't submit it to the quest database, mostly given my self-conscious nature. Would there be a way I could have others try it without actually submitting it once it's complete? Mostly my fears are it being mediocre, too easy or hard, or the gimmick falling flat on its face. I'm really unsure if it will even work out, so I make no plans on publicly releasing it, similar to Adam's Quest 1.

 

One small spoiler:

Spoiler

 

EDIT: Just got done testing what I have made up to this point and other than failure to set one of the enemy's defense flags, it was perfect. I do have to admit I'm not used to having dungeons as small as the one I made for level 1. I kind of feel that the quest is a bit too easy other than the very beginning. Regardless, I think getting used to how I set the quest up could be rough. One weird thing is I noticed having the ability to select both an A and B button item, my Z and X keys no longer seem to function for quick-switching items. Minor inconvenience, really.

 

Given the game's small size, I feel that items are going to be given to the player too fast. At the same time, I want the game to be doable without armor rings and possibly for those out there that are masochists, I would say a 3-heart run is possible, but it won't be easy. I suppose one other thing I want to aim for is actually encouraging a semi Metroidvania style of gameplay where you need an item to progress and an upgraded version of it to progress later on. In short, Trying to balance and spread out the goods will be a challenge as well. Sadly, I feel that means having a lot of blank inventory spaces or trying to design my own subscreen from scratch. I did add one to the Revision's dungeon active subscreen to show whether or not you have the Boss Key.


Edited by RedmageAdam, 20 September 2014 - 12:05 AM.

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#2207 Russ

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Posted 21 September 2014 - 03:46 PM

Okay so the first dungeon is done along with ~40% of the overworld.

Wow, you're making fast progress! Congrats! Doesn't it feel nice to see something just spring to life in front of you like that, without having to worry about all the little things?

#2208 KingPridenia

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Posted 21 September 2014 - 03:49 PM

Wow, you're making fast progress! Congrats! Doesn't it feel nice to see something just spring to life in front of you like that, without having to worry about all the little things?

 

Yeah. I'm also trying some new gimmick out. Won't say what it is until release. Overall, I expect it to be a fun short game that will not overstay its welcome. I'm not expecting Isle of Rebirth standards; as long as it's overall a solid game with an okay gimmick, I think it can work.

 

EDIT: Does that mean continue to work on it without fear of the ratings I might get? That's probably the biggest thing slowing me down with Adam's Quest II. I'm so daunted by things that I'm losing motivation out of fear my quest won't be good enough, even given the generally positive reception I have received so far. I think my fears are unreasonable, but my general perfectionist mentality is holding me back. I mean I've taken feedback from the expo and if I didn't directly change what people didn't like, I at least did a "some for me, some for you" approach, even if I didn't quite agree.

 

In short, the mini-quest seems to parallel my normal design style almost as a way to challenge myself.


Edited by RedmageAdam, 21 September 2014 - 10:55 PM.

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#2209 KingPridenia

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Posted 22 September 2014 - 09:38 PM

Worked on more of the overworld and am slowly piecing together everything that you will need to do and get for level 2. The biggest problem is trying to spread out and balance the Heart Container locations and locations of all of the items. Like, I want it to be possible to get maybe 1-2 HCs without touching level 1 and get a couple more with its item. Decided on a couple of tracks too:

Spoiler

 

I fought level 1's boss again and I think it's fair enough. Takes more hits then the average player would like, but it's manageable without being insanity as long as you're paying attention. And no, it's not a cliche Aquamentus that makes everyone cringe.


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#2210 Mero

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Posted 22 September 2014 - 11:02 PM

Made three custom items. The Banhammer which is a projectile hammer, the gleeokshot, which is a hookshot with a range of 4 that shoots fireballs, and the Darkcube which splits magic into 4 reflected magic.


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#2211 Eddy

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Posted 23 September 2014 - 10:54 AM

More Level 7 progress. I put my somewhat interesting gimmick into place. I wonder what people will think of this.


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#2212 Rinku

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Posted 23 September 2014 - 02:04 PM

finished a minor cutscene and started overworld design.
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#2213 Mero

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Posted 23 September 2014 - 06:10 PM

I made magma the fierce and also a bowlingball


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#2214 kurt91

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Posted 23 September 2014 - 07:03 PM

I was talking to my Humanities teacher and mentioned the Expo coming up. I accidentally turned ZC from a hobby into homework. (Part of the class involves going to 5 art events. Apparently, between the Expo and Eppy/Jubbz streaming the entries again, if they decide to do so, it counts as an event and will get me school credit if I participate and write about the experience.)


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#2215 Jared

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Posted 23 September 2014 - 08:20 PM

I redownloaded ZC and ZQ on my new computer. Does that count? :P


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#2216 Russ

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Posted 23 September 2014 - 08:39 PM

Apparently, between the Expo and Eppy/Jubbz streaming the entries again, if they decide to do so, it counts as an event and will get me school credit if I participate and write about the experience.)

Where is this magical school and how can I become a part of it? In all seriousness, that's pretty cool. Not an experience a lot of people get, I'd wager.
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#2217 KingPridenia

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Posted 23 September 2014 - 09:16 PM

Yeah, I second what Russ said. I would have KILLED to be able to do a school or college project with Zelda Classic. Would have been a neat way to do a presentation. I know BikdipOnABus made a quest for one of his projects when he was in high school.

 

In ZC news, added some more stuff such as Whistle -> Stair screens. Also made me first super secret guide dang it hidden item, thanks to some skillful layering. I added a bit more detail to existing screens, such as a tile wide section of shallow water along the coast. I added a bit more enemy variety too, as Moblins, Octoroks and Leevers are getting stale. Too bad I don't have anywhere dangerous enough to warrant using Lynels yet, else I would include some of them. Oh! And I give you Farore's Wind at the game's start now. No magic cost since there's no magic in the game and no rupee charge. So basically it's a free F6 you can use at will.

 

Ugh, I'm struggling to keep the game from giving you too many things at once without breaking the game's gimmick. I'm almost tempted to increase the secret money amounts some because at this rate, the quest is going to have a lot of mandatory Rupee grinding. I mean if I had increased Rupee drop rates like in Adam's Quest II, it wouldn't be an issue (Rupee Inflation as Avataro and HylianGlaceon called it). Not to mention there you can carry 2,000 from the beginning and can power grind from 0 to 2,000 in like 10-15 minutes at Red Leevers. I still love Eppy's reaction to finding out about that. *insert M.Bison Yes meme here*. Here, it's pretty much Z1 drop rates, only with a rare 10 Rupee drop existing. Then again, mandatory purchases aren't too common and you should be able to afford them without going out of your way to grind. I hope.


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#2218 Astromeow

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Posted 23 September 2014 - 10:30 PM

Secret rupees in never expecting places is the best. Likewise mandatory Rupee grinding is iffy


Today I almost finished Funshine. At this point it's just refinement and designing Culex.of SMRPG

#2219 KingPridenia

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Posted 24 September 2014 - 12:10 AM

Secret rupees in never expecting places is the best. Likewise mandatory Rupee grinding is iffy

 

It's better than Rupees, I will assure you that. And while I'm generally more tolerant to forced grinding than most, I know most people have better things to do than do laps around the world for half an hour just to buy what they need to continue the game. It's not fun doing that.



#2220 KingPridenia

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Posted 24 September 2014 - 08:43 AM

Did more testing and changed the sword sprite. I also finally got around to nerfing clocks down to 5 seconds of use rather than permanent. Something weird; why do you always seem to have a stupidly high drop rate of clocks when you're already under the effects of a clock? I'm serious; half the time I pick up a clock, the drop rate drastically increases.

 

Also ran into a nasty bug. For some reason, I cannot change B-button items on that quest. I use default controls and whenever I press Z or X, nothing happens. It doesn't happen on any other quests that I made or played. Is that a side effect of the "Can select A-button item" rule? Is there a way to get around that?




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