Okay so the first dungeon is done along with ~40% of the overworld. Haven't gotten around to testing yet, though. When it's finished, I probably won't submit it to the quest database, mostly given my self-conscious nature. Would there be a way I could have others try it without actually submitting it once it's complete? Mostly my fears are it being mediocre, too easy or hard, or the gimmick falling flat on its face. I'm really unsure if it will even work out, so I make no plans on publicly releasing it, similar to Adam's Quest 1.
One small spoiler:
EDIT: Just got done testing what I have made up to this point and other than failure to set one of the enemy's defense flags, it was perfect. I do have to admit I'm not used to having dungeons as small as the one I made for level 1. I kind of feel that the quest is a bit too easy other than the very beginning. Regardless, I think getting used to how I set the quest up could be rough. One weird thing is I noticed having the ability to select both an A and B button item, my Z and X keys no longer seem to function for quick-switching items. Minor inconvenience, really.
Given the game's small size, I feel that items are going to be given to the player too fast. At the same time, I want the game to be doable without armor rings and possibly for those out there that are masochists, I would say a 3-heart run is possible, but it won't be easy. I suppose one other thing I want to aim for is actually encouraging a semi Metroidvania style of gameplay where you need an item to progress and an upgraded version of it to progress later on. In short, Trying to balance and spread out the goods will be a challenge as well. Sadly, I feel that means having a lot of blank inventory spaces or trying to design my own subscreen from scratch. I did add one to the Revision's dungeon active subscreen to show whether or not you have the Boss Key.
Edited by RedmageAdam, 20 September 2014 - 12:05 AM.

