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Lost Isle

Rating: 4.63/5 (83 ratings)
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Lost Isle RELEASED


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#2146 SpacemanDan

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Posted 24 September 2009 - 12:04 PM

QUOTE(Peteo @ Sep 19 2009, 03:05 AM) View Post

All kinds of graphical help is welcomed with open arms actually. Though I'm much better at background graphics than sprites so if you have good spriting skills, your help would be more than appreciated. icon_smile.gif


I have custom some sprites in the DB, actually if you want to use that to gauge my skill. icon_razz.gif


#2147 cousinoer5

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Posted 26 September 2009 - 10:30 AM

Lost Isle... Two? icon_drool.gif

Just from reading the story, I'm already eagerly anticipating this quest so badly! (let's just hope that we can get a stable 2.5 release sometime in the next year)

Anyway, I finally got around to finishing Lost Isle 1:

20.5 hours of game time
30 deaths (several of which were me going the wrong way during the escape sequence...)
14 Hearts + 1 HCP
7 MP
Best Sword and Shield
Blue armor

It was an amazing quest, I'm kind of sad it's over. But the end game was totally awesome, level 5 was a pretty short dungeon, but it was pretty epic all the same.

I guess all that's left to do is to go get the red armor (I believe I found where it is), do the Master Dome (after I get the amulet, time for more trial and error in the wastelands), and find the rest of the HCPs.

Then maybe try some speedrunning / sequence breaking (is it even possible to sequence break without cheating? The quest seems pretty air tight with those magical blue flowers).

One thing that always got me in those cave systems, if there's a fork, one path usually contains spikes, the other usually contains the switch to lower those spikes. Every time I was faced with this, I always chose the spike path first. Every. Single. Time. It was like a curse with me (this was very obvious in the Cultists' Cave, hello backtracking!).

If I were to say how much I liked this quest, I could go on and on and on for pages. So let's just sum it up shall we?

Lost Isle is an amazing, Nintendo calibur quest.

DFW, and Petoe, you two should be proud of how awesome this quest is.

In the words of Comic Book Guy: Best. Quest. EVER!

#2148 DarkFlameWolf

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Posted 26 September 2009 - 09:05 PM

Congrats on beating Lost Isle, now go post your quick review and rating at the PureZC database!
As for sequence breaking, I don't think you can do much of that. I'm sorry. Hopefully Peteo will be kind enough for LI2 to allow such things.

#2149 cousinoer5

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Posted 27 September 2009 - 10:25 AM

QUOTE(DarkFlameWolf @ Sep 26 2009, 08:05 PM) View Post

Congrats on beating Lost Isle, now go post your quick review and rating at the PureZC database!
As for sequence breaking, I don't think you can do much of that. I'm sorry. Hopefully Peteo will be kind enough for LI2 to allow such things.


My first review I wrote went way over the 1024 character limit that I didn't even know exists. icon_freak.gif

So I had to make up a short version, so I guess I may as well post the long version here (I pretty much wrote an essay about it lol):

QUOTE(The Original review by Cousinoer5 @ A couple minutes ago)

Upon beating this game, I had some conflicting emotions. I was happy that I triumphed over evil and escaped alive, but sad because that's it, no more Lost Isle. icon_frown.gif

This game was absolutely fantastic (I refuse to call this a quest, if you put this on a Wii disc or something, I would buy it twice), the overworld was massive and stunning. Six whole maps full of beautiful scenery, dangerous foes, many secrets, and of course complex cave systems. It just has so many places to explore that you could spend hours just looking around and getting stuff before even setting foot in a dungeon, and once you get an item from that dungeon, you're overcome by the urge to rush back out and see what else you can plunder with your newfound ability.

The dungeons were amazing, even the first dungeon was daunting when I first played it; I was in fear of how massive the rest of the dungeons were going to be. The puzzles were executed perfectly; the traps were great (let's just not talk about the disappearing blocks in the 3rd dungeon...). The last level surprised me due to how short it was compared to the rest, but it was a pretty epic buildup to the final boss.

The first 3 bosses were decent, I was thinking there'd be some more epic custom-boss-that-takes-up-two-thirds-of-the-screen action, but then the fourth dungeon came and then the bosses got awesome! Then of course the final boss was amazing, I also like the custom enemies (never touch the black gibdos!), those guys added a new twist which further separated this game from the source material.

The music was perfect for the area it was in, some of it was so catchy that I still find myself humming some of it!

It's also pretty unique being in a place where there aren't potion shops all over ready to sell you some helpful difficulty neutralizing medicine for low low prices. You have to work for your potions, 10 of them on the island, when they're gone, they're gone for good! Of course there is a secret potion shop somewhere (I tried looking for it when I was in dire need of potions for the fourth boss, but serendipitously stumbled across a couple potions I hadn't used yet and just went back to finish the dungeon), but it's really really expensive from what I've heard.

Same thing with the shields, be wary of those Grasps! It was a good feeling when I got the ultimate shield, no longer did I have to fear those severed hands.

Finally, the overall atmosphere was perfect. You could just sense something was wrong when you saw that the only friendly inhabitants were several skeleton dudes. The way their dialogue changes from dungeon to dungeon is cool. If you want old men who can somehow survive in a desolate room in a hostile dungeon to tell you what to do, you're in the wrong place.

What do you get when you combine the talents of 2 of the most talented quest makers ever? You get an amazing quest that makes me wish there was a 6 star option.

But since there isn't, you get five stars, and a thumbs-up smiley:

icon_thumbsup.gif

If Nintendo were to see this game, they would probably track you both down and hire you on the spot to become heads of the next Wii Zelda game.


I thought I could just delete a couple parts and make it under the limit, but no, I pasted it into word: 3128 characters with spaces! icon_eek.gif

I wasn't about to do massive surgery on my huge essay review, so I just made a new shorter one.

You guys did a great job on this game!

#2150 GamingNomad

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Posted 27 September 2009 - 06:55 PM

Hmmm...this looks interesting.Can this be played on a 2.5 build?

#2151 Silver

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Posted 27 September 2009 - 07:01 PM

If you're talking about Lost Isle, that requires its own build found in the same place as the download page fot it. As for LI2, that doesn't exist yet icon_deformed.gif ...but I hope it will icon_biggrin.gif

#2152 Zenith

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Posted 27 September 2009 - 10:41 PM

*looks at page 142* Whoa. You guys just made my day. A sequel!? icon_drool.gif

Not really sure if I can give you guys the help you want. I couldn't sprite original stuff if my life depended on it. icon_sweat.gif But I am pretty good at coming up with ideas, so if you need help coming up with more minor stuff I'm probably your guy.

...And I'm open to test, as well. I got a pretty good track record.

But first this thing needs to get off the ground, and for that to happen 2.5 has to get done. icon_shrug.gif

Edited by Zenith, 27 September 2009 - 10:42 PM.


#2153 Peteo

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Posted 28 September 2009 - 01:16 AM

QUOTE(Zenith @ Sep 28 2009, 06:41 AM) View Post

But first this thing needs to get off the ground, and for that to happen 2.5 has to get done. icon_shrug.gif

Indeed. So don't get your hopes up yet, dear people. Though I'm already planning the first level for LI2 so design wise everything's going fine. And the good thing with me is that when I start a project, I always finish it. But god knows when I will be able to actually start building the quest, lol. So Lost Isle 2 will probably be released in the futurue, but will the release happen in a few years, 5 years or 10 years... I have no idea... icon_sweat.gif



Cousioner, thanks for the review. Always love reading them whether they give positive or negative feedbakc. icon_smile.gif

Edited by Peteo, 28 September 2009 - 01:25 AM.


#2154 Eppy

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Posted 28 September 2009 - 01:24 AM

I should have my(so far 100 Parts) play through done this week. Only need 2 days(Monday and Tuesday or Monday and Wednesday) to pull it off.

#2155 Peteo

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Posted 28 September 2009 - 01:26 AM

QUOTE(Eppy @ Sep 28 2009, 09:24 AM) View Post

I should have my(so far 100 Parts) play through done this week. Only need 2 days(Monday and Tuesday or Monday and Wednesday) to pull it off.


Cool! icon_smile.gif

The first Lost Isle LP to be finished.

#2156 Eppy

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Posted 28 September 2009 - 01:28 AM

All that is left is the other half of Level 4, and then 5. All sub-dungeons including the Master Dome are complete. I will look around the over world for whatever else I might find before 5.

#2157 DarkFlameWolf

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Posted 01 October 2009 - 12:02 PM

that's an awesome review. Good to see that people are still enjoying the game. Also looking forward to you LP Eppy.

#2158 schoochie662

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Posted 03 October 2009 - 01:11 PM

Just had a blast replaying LI a year later. It was almost like a brand new game to me. So, DFW, you can run the game in 8 hr? LOL it took me about that long just to do the catacombs this time, so obviously I'm not saying what my total game time is...

#2159 DarkFlameWolf

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Posted 03 October 2009 - 04:34 PM

Yes, I do believe it was 8 hrs flat, 0 deaths, 0 potions used, and 0 shields lost. It was righteous.

#2160 GanonThePig97

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Posted 04 October 2009 - 04:54 AM

icon_omg.gif You really ARE a ZC Goddess, DFW. it took me more than 8 hours just to get past level 1, and you beat the whole game in that time?!? oh. my. god.


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