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What did you accomplish in ZC today?


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#2131 Yloh

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Posted 22 August 2014 - 07:22 PM

I rearranged a ton of stuff on World 1 and Level 1. It should be much easier for players to figure it out now.



#2132 Haylee

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Posted 22 August 2014 - 09:57 PM

What if I actually accomplished something?

CoYdlGr.png



#2133 Shane

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Posted 22 August 2014 - 10:01 PM

wow nexas, i'm totally buying that screen; it looks good ;)


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#2134 Haylee

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Posted 22 August 2014 - 10:41 PM

wow nexas, i'm totally buying that screen; it looks good ;)

Thanks! Here's another:

FGwHO0b.png



#2135 Shane

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Posted 22 August 2014 - 11:01 PM

that screen cracks me up for some reason; makes me want to explode in laughter. good screen.


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#2136 MarinaraSauce

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Posted 22 August 2014 - 11:15 PM

I probably got more done today than I have in the past couple of weeks combined.  I set up my priorities to finish the content that will be included in my expo demo first, and I'd say probably about 2/3 - 3/4 of it is done.  The demo will include the first Triforce dungeon and every other dungeon leading up to it (this quest has a lot of required dungeons that don't have Triforce pieces, but rather an item or plot progression).



#2137 Jared

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Posted 23 August 2014 - 12:04 AM

that screen cracks me up for some reason; makes me want to explode in laughter. good screen.

 

I'm actually laughing at it really hard too. Weird.



#2138 Shane

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Posted 23 August 2014 - 01:35 AM

disregard


Edited by Shane, 23 August 2014 - 01:37 AM.


#2139 Shane

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Posted 24 August 2014 - 12:23 PM

My latest project is 50% done! I'm not going to reveal it yet. The overworld is complete; all that is left to do are the dungeons, warps and enemy selection.


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#2140 Haylee

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Posted 24 August 2014 - 12:42 PM

Moar screenies:

 

mhIShaW.png


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#2141 Shane

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Posted 24 August 2014 - 12:52 PM

i pray your quest be good


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#2142 Yloh

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Posted 24 August 2014 - 09:07 PM

Quite a bit. I fixed everything that has been reported to me in my quest. Glitches, broken design, unfair bosses, etc. I also made two mini games. One of them is a simple bow and arrow mini game while the other is a game that teaches you to effectively use the bait. I have the floor plan done for level 5. Now I just need to apply all of the warps, switches, enemy placements, and all of that fun technical stuff.


Edited by Yloh, 24 August 2014 - 09:07 PM.


#2143 LikeLike on fire

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Posted 25 August 2014 - 07:19 AM

i want to ask people if they can "loan" me their screen puzzles because i don't know how to fabricate my own.



#2144 Eddy

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Posted 25 August 2014 - 07:46 AM

So, now I'm back in England I started to resume my secret project. I'm not in the process of making Level 7's area :D



#2145 kurt91

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Posted 27 August 2014 - 03:26 AM

I'm absolutely falling in love with the Automatic BigEnemy script Alucard648 made. It just occurred to me that I can use Minish Cap Wallmasters, and end up with a massive 32x32 enemy creeping out of the walls at a normal-sized Link, and all I have to do is set it up once, then it's the exact same as using any other enemy. If you're not expecting it, this thing's gonna scare the crap out of you that first time. Tank up the health to extend that initial panic, and I've got a really memorable baddie with no real additional effort on my end.

 

*sigh* I'd have more stuff done, except that the last couple times I opened ZQuest, the laptop overheated and shut down while I was working. I had been saving damn near religiously, so I didn't lose much of anything at all, but it's rather discouraging when it happened. Apparently, the computer can't handle two open instances of ZQuest (one for reference from an older version of my quest) as well as Chrome with multiple tabs open to the Wiki and Spriter's Resource. 




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