I came up with a few final changes for Adam's Quest II that I will be adding when I get back into working on it, whenever that may be:
-I decided to make the enemies that did 1/4 heart damage at the start do 1/2 heart again
-However, I decided to make the game start you with 5 hearts instead of only 3
-Level 5's boss is getting a huge nerf (3-headed Fire Gleeok is a bit too much that early)
-A few more sprite changes
-The "Rustednuts" will be given shields and nerfed to 2 Wooden Sword hits to defeat
-All Darknuts of a similar level will be streamlined to have the same HP instead of the regular ones having less than the other two variants
-Adding in the "Athena" Slimes, which are similar to the Chuchus from Majora's Mask*
*Basically, I have unique drop sets for each of the 4 colors. The Red ones will always drop at least a heart and rarely an Elixir (a massive red potion jar which recovers 5 hearts instantly). Blue ones always drop at least 1 bomb on defeat, with 3, 10 and 20 packs being increasingly less common. Yellows drop arrows on a similar scale to Blues and their bombs. Lastly, Greens are guaranteed to drop at least a green magic jar (1/2 bar magic), rarely a red magic jar (4 bars) and even rarer yet a gold magic jar (100% magic refill).
Don't click below unless you're okay with spoilers:
EDIT: Removed the detail of me being away for a day.
Edited by RedmageAdam, 22 August 2014 - 04:09 PM.