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What did you accomplish in ZC today?


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#2116 Eddy

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Posted 15 August 2014 - 03:35 PM

Few times do I see people using some city graphics and you execute well

Good stuff on designing it yourself I can honestly forsee you making something much more out of it and give us a real city

Funny thing is, that map in real life is actually a small village/town :P

 

But yeah, I'll be trying to make a real city soon in a different quest project. For this project though, I'll be sure to try out converting this onto ZQuest.

 

Oh and thanks for the comment :D


Edited by EddyTheOliveira, 15 August 2014 - 03:35 PM.


#2117 ZeldaPlayer

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Posted 15 August 2014 - 08:19 PM

Link's Quest for Portugal is looking good Eddy! Keep up the good work!  :D


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#2118 Astromeow

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Posted 15 August 2014 - 09:28 PM

Spent much time this week working and designing quests when I was free

Too much zc today I close my eyes and vividly see my quest

Gonna be fun to wake up morrow n have all day to enjoy my fruits of labor

#2119 Shane

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Posted 16 August 2014 - 01:17 AM

For Lost Historia, I updated the main overworld palette, giving the overworld that extra colour even if it's just another set of green.

 

For Adaryan, I've been working on the town. You'll be visiting this place quite a lot.


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#2120 LikeLike on fire

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Posted 16 August 2014 - 06:05 AM

A quest where the hero is a LikeLike? That's great.

 

How does the LikeLike acquire a magic shield? I hope there's a Link enemy he has to smother so he can swallow his shield.

 

I repllaced enemy Like-Likes with one of the graphics that is said is one of the traps, the one that looks like blades

 

you buy magic shields. I put a magic shield that cannot be eaten.

 

It is super suprise how you get your items. resulting in my running out of items to win.

 

copypasting the new sprites ontop of the old BS Link was tedious. and there is still a stray "holdiing up" graphic that turns into Link.

 

I think some of my dungons are too hard

 

the essence of life about the knowlage, I now think I should dedicate a dungon level on puzzles. I'm not to good at those, and it is wrong to rip off other's stuff.



#2121 kurt91

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Posted 17 August 2014 - 04:40 AM

I'm noticing some issues with how ZQuest is working for me at the moment, but I'm not sure if it's an actual bug or if there's some option or something that I don't know about that's causing the issue. If it turns out to be a bug, I'll point it out in the appropriate thread, but I don't want to start complaining to the devs for nothing. Still, it's making subscreen editing even more of a pain in the ass than it is normally.

 

Anyways, besides trying to work around that, I drew a full set of idle and active shield poses and added the GB Shield script to my quest. It works fine, but I'm going to need to rearrange my tiles so that it doesn't glitch out when swinging the sword while the shield is active. If I turn off "Extended Link Tile Modifiers", then the shield doesn't appear at all when facing north. I also re-built my active subscreen so it looks nicer. Everything has that same engraved look as my passive subscreen, but it'll probably need re-doing again depending on how many items I decide to use. For now, I have everything framed in 2x2 Frames, but I may need to use tiles instead so they take up less space if I increase the amount of equipment. At least for now, it lets me see how things should look.



#2122 Shane

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Posted 18 August 2014 - 12:54 AM

Teaching my five year old brother to use Zelda Classic. He's made two good classic screens albeit with some help from me, patching up errors of all kinds.


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#2123 Yloh

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Posted 18 August 2014 - 02:05 AM

Quite a lot actually. I'm about halfway done with fixing my problems with Level 1. I made quite a few cosmetic changes to Level 3. Level 3 has a lot more of a Blood feel to it now and it encourages you to actually use the step latter now. I also nerfed some sections that I feel might be a little too rough for the average player in Level 3. Mainly by reducing number of enemies on screen. I also started Level 5! Level 5 is going to take me some time to figure out how to make, but it should be finished by the expo!


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#2124 LikeLike on fire

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Posted 18 August 2014 - 06:20 PM

nnothing today. can't think. I am tired. yesterday I moved the maps because of no "eggs in all the one basket"

 

I don't think I can think. it is blocked. bbzzzzrrt. I cannot brain and want to understand how to do all the zquest stuff. but it is not helping. maybe a video does better.

and like. i didn't figure any puzzles. I am bad at puzzles. I should have one dungon for them.  but without ripping off everyone, due to a "how is this done?"  or rip off any in offical zelda games. how were they done?  how does everyone do what they do? like ones where you need to push mirrors around but cannot push them in every way you want, because no push block flag in the way.


Edited by LikeLike on fire, 18 August 2014 - 06:26 PM.


#2125 ZeldaPlayer

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Posted 18 August 2014 - 08:12 PM

I might do a LP on Prepare Yourself by King Aquamentus if I can.  :)



#2126 Shane

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Posted 18 August 2014 - 10:39 PM

I might do a LP on Prepare Yourself by King Aquamentus if I can.  :)

...This is the What did you accomplish in ZC thread, not What do you plan to accomplish in ZC thread. :P

 

Anyway, I redone the main house palette (and still helping my little brother make his quest, he's got an entire dungeon made. :))



#2127 Lejes

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Posted 18 August 2014 - 10:58 PM

I made a script that reduces the amount of time Zol 2's fire trails are on screen. I also tried to make the fire trails last forever, but failed.



#2128 Yloh

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Posted 19 August 2014 - 09:54 PM

  • Well, it didn't take me as long as I would think, but the basic foundation for level 5 is complete. It is quite complex and is heavily inspired by Prismatic Gate from Isle of Rebirth. In fact, some people might say my level 5 is a rip off of Prismatic Gate. Just wait and see, you will see my own creative spark added to it. While it doesn't have the genus of that level, my version is still complex in its own way.


#2129 Shane

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Posted 19 August 2014 - 09:55 PM

i make a* screen then close zc and feel like i want to never touch zc again

 

yay 

 

(*by a screen i mean 20 screens)


Edited by Shane, 19 August 2014 - 09:56 PM.

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#2130 KingPridenia

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Posted 22 August 2014 - 10:26 AM

I came up with a few final changes for Adam's Quest II that I will be adding when I get back into working on it, whenever that may be:

 

-I decided to make the enemies that did 1/4 heart damage at the start do 1/2 heart again

-However, I decided to make the game start you with 5 hearts instead of only 3

-Level 5's boss is getting a huge nerf (3-headed Fire Gleeok is a bit too much that early)

-A few more sprite changes

-The "Rustednuts" will be given shields and nerfed to 2 Wooden Sword hits to defeat

-All Darknuts of a similar level will be streamlined to have the same HP instead of the regular ones having less than the other two variants

-Adding in the "Athena" Slimes, which are similar to the Chuchus from Majora's Mask*

 

*Basically, I have unique drop sets for each of the 4 colors. The Red ones will always drop at least a heart and rarely an Elixir (a massive red potion jar which recovers 5 hearts instantly). Blue ones always drop at least 1 bomb on defeat, with 3, 10 and 20 packs being increasingly less common. Yellows drop arrows on a similar scale to Blues and their bombs. Lastly, Greens are guaranteed to drop at least a green magic jar (1/2 bar magic), rarely a red magic jar (4 bars) and even rarer yet a gold magic jar (100% magic refill).

 

Don't click below unless you're okay with spoilers:

Spoiler

 

EDIT: Removed the detail of me being away for a day.


Edited by RedmageAdam, 22 August 2014 - 04:09 PM.



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