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A Sprite A Day Keeps the Rust Away.


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#196 David

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Posted 05 May 2014 - 12:03 PM

They're not ugly, they actually look pretty nice. :D
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#197 Demonlink

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Posted 05 May 2014 - 12:04 PM

They're not ugly, they actually look pretty nice. :D

Thanks man! :D 


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#198 Koh

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Posted 05 May 2014 - 12:08 PM

zelda004_zps0aa0d289.png

 

Suck my anti-aliasing, I love the NES PAL (no im not going for NES)

 

how can I improve lower garb of his sprite? I want it to not be so gray and blocky, but I cant find a suiting color to blend it into

Blue or purple works.  You don't have to go strictly from white to gray to dark gray.  Do some color shifting for more popping~



#199 Shane

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Posted 07 May 2014 - 03:50 AM

I see a lot of colour shifting in that gray.



#200 Koh

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Posted 07 May 2014 - 10:15 AM

LinkExperimentSpin_zps03778ae8.gif

Baby, you spin me around ♫

 

Definitely good practice; it's not often I draw ordinal directions.


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#201 Koh

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Posted 15 May 2014 - 08:25 PM

WARNING:  A non-hostile, ambitious, custom spriting project is approaching fast!

(Click here if you don't get the reference)

 

LinkExSpinTwo_zps9ffd8b34.gif

 

What This Custom Spriting Project Aims to Have...

-As complete of a sprite sheet as necessary for a general Zelda Fan Game.

-Use of a 16 color palette.

-8 directional sprites.

-8 frame movement animations, contained within a 16x24 bounding box, to ensure room for offset.

-Two sets; one with Link's original, more appealing brown hair, and an alternate blonde reskin.

-Translucent Shadow, where one color of the palette is specifically dedicated to this shadow.

 

The Schedule...

One pose fully animated for both sets each day.  This should allow "breathing time," as well as constant progress.

 

Future Plans, If All Goes Well...

-Matching custom enemy, NPC, HUD and item sprites.

-Matching custom tiles to compliment the sprites.

 

Usage...

Free to use given credit.


Edited by Koh, 15 May 2014 - 08:27 PM.

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#202 kurt91

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Posted 15 May 2014 - 08:36 PM

Two sets; one with Link's original, more appealing brown hair, and an alternate blonde reskin.

 

Well, I think I can tell which is your preference.

 

Seriously though, the sprite you've got done so far looks very nice. I'd say more, but I'm trying to think of what I'm wanting to say, and I can't quite figure out how to word it.


Edited by kurt91, 15 May 2014 - 08:36 PM.


#203 Shane

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Posted 15 May 2014 - 08:37 PM

I like blonde Link. His hair stands out.


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#204 Haylee

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Posted 15 May 2014 - 09:13 PM

I eventually put Charizard's Link Sprites in the Revenge 2.50, as well as gave both him and the Original Revenge 2.50 Link Sprites ALTTP Style hats.

 

WMveAZt.png

 

Here's a bigger version of it too:

Spoiler

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#205 Shane

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Posted 15 May 2014 - 09:16 PM

Oh my God, what a sexy Link sprite sheet.


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#206 anikom15

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Posted 15 May 2014 - 09:22 PM

Why don't people make Link's hair pink?

#207 Shane

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Posted 15 May 2014 - 09:24 PM

Because blonde is factually best, sorry.

 

please don't ruin my sprites nexas


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#208 anikom15

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Posted 15 May 2014 - 09:40 PM

That doesn't explain why they make brown but not pink.

#209 Demonlink

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Posted 15 May 2014 - 09:55 PM

That doesn't explain why they make brown but not pink.

Because Link is too sexy to wear pink! XD 



#210 Shane

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Posted 15 May 2014 - 09:55 PM

Pink haired Link is only used for really good Zelda games.


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