Hey guys. Took a long break from this game, but I've decided to come back and finish off my Insanity's Extreme. I've finished up to level 6 and I remember I hit a bit of a writer's block - so I stopped questing for a while and did other things. To be honest, I wasn't really happy with level 7 past the bubbles and the first part of level 8 excluding the part past the fairy key - those were put together in a matter of hours coz I couldn't think of anything else and I wanted to release what I had done so far. I also didn't think anyone would get that far. But this time I want to take my time with them.
But I would like to make what I've done so far an open beta amoungst us challenge quest players. As I finish the remaining levels, I'll release them. I also need help with scripting, testing, reviewing (especially before I release it and you don't like certain parts) and the usual stuff that goes into quest making. I think I'm an ok scripter now, but it took a while to get there. I still haven't figured out the bits to do with enemies and weapons though, just the screen stuff and some things are still buggy and I don't know how to fix them.
When Insanity's Extreme is finished, I would want it to be kept, shared and played just amoungst players who appreciate a good challenge. It should not go onto any database. One glance at the reviews on LoH's or AQ's page will tell you why. I made a big, big mistake last time when I released it to the public and I caused a lot of people a lot of discomfort when they tried my (in their view) impossible quest. I regret that very deeply. I did not make LoH for any glory, fame or ratings, I just wanted a nice quest that I could enjoy myself and if anyone else liked it then I would be happy for them.
So - Gleeok, OUCH, Yloh, Yowza, Evan, Straysheep, LoveForFire, Jerome and anyone else who's completed either AQ or LoH (without cheating), just send me an email to jamesng323"at"gmail.com (replace the "at" with @) and I'll reply you with the IE beta + the death knights as a standalone level. I love the death knight temple the most
Plus, would you do me a favour and tell me about any good challenges that have arisen during my vacation. I love a good fight and love to be seriously challenged.
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As for Yloh's, Evan's and Gleeok's criticisms of LoH. Evan and Gleeok, can you tell me where your full review is? I'd be very interested to know your full thoughts on the game.
The "money grinding" was the main challenge of level 3. The idea was that it would be very challenging to get your money to 255 whilst simultaneously keeping alive - each time you get hurt you effectively lose money. I see that this has been interpreted as a "money grind" because the enemies weren't difficult enough. I still think it is a good idea to save money like that - but perhaps I need to make the enemies more difficult - IE has done just that 
As for the 1 heart containers - well, the thing is that if I sold 3 or 5 heart blocks then some money would go to waste and in a dungeon where the main thrust was to save up 255 rupees that could backfire if the player bought excess health and wasted their rupees. Plus I liked the idea of a discount - so one of my slots had to go to the blocks. So therefore, it had to be kept at one heart per entry. I knew it wouldn't be popular coz players would have to reenter the room several times, but the alternative was worse and at the time I was a quest writing novice. I could probably script something now - but its not necessary in IE.
As for the restarts wasting time, I think I answered that before and I still think its a valid argument. If players can load/save wherever they liked then it would ruin the fun and enjoyment of the game. There has to be a "penalty" for making mistakes and losing to ensure that when you do succeed there is truly a satisfying feeling. If you can make a mistake and simply rectify it with a push of a button then when you win, it simply won't be fun anymore. It also is fun when you get to the end and there's something really easy but you know that if you stuff up then it'll be a long restart to get back to it. If it weren't for that long restart then the "really easy" part will be played half-heartedly and there won't be a nice feeling when you beat it.