Posted 09 July 2011 - 10:34 PM
Burped out another dungeon map. I'm not really satisfied with one of the puzzle rooms, but I'll get back to it eventually (puts it at the bottom of my long list of 'Mostly Done' stuff).
Pulled a slew of house/dungeon entrance tiles from here at PureZC, and started adding custom touches to some screens.
Went through the whole list of enemies and altered several right/left tiles, so there is a difference between them. No longer will Darknuts switch their sword and shield hands every time they turn around! Link got that treatment too, but a little more complex (below).
Discovered that the Fairy Companion script interferes with several other scripts. Hair pulling and gnashing of teeth commenced.
I now have Goron ffcs on the mountains that sense Link approaching, roll up into balls and turn into falling rock enemies. This one was a no-brainer.
I'm thinking either I need to bite the bullet and learn how to use ghost.zh, or get someone else to script my custom bosses. Just saying.
Finally got around to changing the Link tiles to something more Wizzrobe-like. And fixing the LTMs for the shields, so they actually work right with the Link Tile Modifiers switch turned on. I even fixed the script so it changes the tiles for scripted behavior, like Falling Link, Burning Link, and Link Playing Ocarina, too. I should stop calling her Link...