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The Legend of Zelda: Ocarina of Time 3DS


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#196 Moonbread

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Posted 05 October 2010 - 09:35 PM

More bottles? Why? Anyone can easily get through the game with just one.

And yes, change at least half the dungeons. Aside from the Forest, Fire, and Spirit Temples, they blow rocks.

#197 The Satellite

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Posted 05 October 2010 - 09:41 PM

I'm holding out hope that none of the dungeons get changed, personally... At least not drastically.

#198 Moonbread

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Posted 05 October 2010 - 09:42 PM

So, what's the point then? I don't think an OoT remake should try to be good just by improving the graphics. That's stupid.
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#199 Russ

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Posted 05 October 2010 - 09:43 PM

I'd be fine with them being replaced with the Master Quest versions. They still had the same basic layout, but changed it up enough to be a separate level and increased the difficulty. I know they'd never do that with the remake, but I wish they would.

#200 Chakaa

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Posted 05 October 2010 - 09:45 PM

IMO:

Change:

Jabu Jabu
Spirit Temple
The Well
Shadow Temple (Awesome, but too short)
Ice Cavern (I know it's a mini-dungeon, but I finished it in like, 10 minutes, i need more)
Ganon's Castle/Tower: Needs more of a dungeon after the barriers.

Don't Care:

Deku Tree
Forest Temple
Water Temple
Spirit Temple

Don't Change:

Dodongo's Cavern
Fire Temple
Spirit Temple

Edited by FefeRawft, 05 October 2010 - 09:45 PM.


#201 The Satellite

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Posted 05 October 2010 - 09:50 PM

QUOTE(Prospekt @ Oct 5 2010, 10:42 PM) View Post
So, what's the point then? I don't think an OoT remake should try to be good just by improving the graphics. That's stupid.
Super Mario 64 DS wasn't much different at all from the original... Some different stars and small additions, which I'd be fine with in OoT 3D, but nothing more major than that. D:

Also FefeRawft Spirit Temple's on all three of those lists.

#202 Chakaa

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Posted 05 October 2010 - 09:53 PM

QUOTE(The Satellite @ Oct 5 2010, 10:50 PM) View Post

Also FefeRawft Spirit Temple's on all three of those lists.


Wow I failed, I don't remember which one it was meant to be on.... uh I think it was Don't Care, but I don't remember.

#203 Moonbread

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Posted 05 October 2010 - 09:57 PM

All it's going to be is a port, though, I guarantee you they won't add diddly cheese, all they're doing is improving the graphics- it's like Super Mario All-Stars, except those games didn't NEED to change anything. As seen by my current signature, OoT's overworld needs a damn good revamp, at the least. There shouldn't be any excuse for making the game way better, it's a system way more powerful than the N64, and they labeled it a remake, not a port.

Super Mario 64 DS at least had the decency to add 25% more stars than the original, along with 3 other playable characters, more bosses, and more levels. The GC version of OoT could've easily touched up the graphics a bit and maybe made the Ice Cavern into a full dungeon, at least.

#204 Radien

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Posted 05 October 2010 - 11:22 PM

Missed this, wanted to respond...

QUOTE(FefeRawft @ Oct 5 2010, 03:02 PM) View Post
1. I don't think they would change the whole "Steal Epona and restore Lon Lon Ranch" mini-quest.

They don't have to. Think about it.

1. You do the Epona sidequest as Adult Link.
2. You learn Epona's Song.
3. You go back in time, and now you can call Epona as a kid, too.

All they have to do is have Link make "friends" with Epona as a kid, and perhaps have an additional event at Lon Lon Ranch in the past (like Malon invites you to ride Epona sometime or something), and then the song could be the thing that allows you to call Epona in the past.

QUOTE(Prospekt @ Oct 5 2010, 07:57 PM) View Post
All it's going to be is a port, though, I guarantee you they won't add diddly cheese, all they're doing is improving the graphics- it's like Super Mario All-Stars, except those games didn't NEED to change anything. As seen by my current signature, OoT's overworld needs a damn good revamp, at the least. There shouldn't be any excuse for making the game way better, it's a system way more powerful than the N64, and they labeled it a remake, not a port.

But all you're LOOKING at is the graphics. Just because the appearance is similar in style doesn't mean it'll work exactly the same. In fact, I guarantee it won't. Fans have already noticed telltale signs that OoT 3DS has a completely rebuilt engine, unlike Super Mario 64 DS.

I am looking forward to this, because Twilight Princess' engine was leaps and bounds beyond OoT. All the movement was much more refined and much, much less buggy. In fact, I think it'd be great if they added a few new combat moves into OoT 3DS, to keep the combat fresh like TP. My days of being enamored with simple sidestepping and jump attacks are over, after all.

If they rebuild the engine and all the graphics from the ground up, it IS a remake. A port, by definition, is just moving the same code to a new system, and perhaps skinning it over and making a few tweaks and additions, at best. If they wanted to do only that, they could have just ported it onto the original DS.

#205 Chakaa

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Posted 05 October 2010 - 11:25 PM

QUOTE(Radien @ Oct 6 2010, 12:22 AM) View Post

2. You learn Epona's Song.


I thought you learned it as a child?

#206 Radien

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Posted 05 October 2010 - 11:26 PM

QUOTE(FefeRawft @ Oct 5 2010, 09:25 PM) View Post

QUOTE(Radien @ Oct 6 2010, 12:22 AM) View Post

2. You learn Epona's Song.


I thought you learned it as a child?

Did you? I forget.

Either way, it should be pretty easy to orchestrate the opportunity to earn Epona in both time periods.

#207 The Satellite

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Posted 05 October 2010 - 11:32 PM

Yeah. In fact, I think you can learn it before Zelda's Lullaby. But that'd be stupid, cuz the minute it becomes available, you're right outside the courtyard. icon_razz.gif

#208 Radien

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Posted 06 October 2010 - 04:04 AM

QUOTE(The Satellite @ Oct 5 2010, 09:32 PM) View Post
Yeah. In fact, I think you can learn it before Zelda's Lullaby. But that'd be stupid, cuz the minute it becomes available, you're right outside the courtyard. icon_razz.gif

Are you saying you can leave the courtyard where Zelda and Impa are standing without first learning Zelda's Lullaby from Impa?...

Then yeah, what's more significant is that you're skipping Zelda's Lullaby; it's not quite the same as full-on sequence breaking.
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#209 Nicholas Steel

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Posted 06 October 2010 - 11:22 AM

I've come to revoke my claim that it is just a N64 ROM with the textures replaced like many emulators let you do. Why? Because there is a masssive boost to frame rate, improved lightning and they implemented smoother animations to take advantage of the higher frame rate.

All of which can't be achieved by simply replacing the games textures.

#210 SpacemanDan

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Posted 06 October 2010 - 11:35 AM

I'd personally like to see the main game, for the most part, unchanged (aside from improvements), but have some extra additions like new dungeons or items that are optional, or other kinds of new content. That's generally how I like to see remakes done, really, so that way I can relive some memories while also going into some new content and goodies. icon_smile.gif


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