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#196 Nathaniel

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Posted 02 July 2010 - 09:12 AM

Considering where you guys are going with this and that we are now on page 13 14 (thus showing how serious we are about this - and wow, I turned the page too), I am wondering if it will soon deserve its own forum devoted to it. After all, this is all a work in progress stemmed from a basic idea, and we want to do whatever we feel we need to do in order further expand on the idea. I am mainly looking for developer or potential developer input on this. A forum created with a clear goal in mind.

If we do create a forum, this topic can continue to serve as the main discussion on it all, but thus allow for discussions to branch off from it without getting lost among other General ZC Discussion topics. We obviously don't have to, as it is just an idea.

#197 Hoten

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Posted 02 July 2010 - 02:18 PM

I would definitely prefer a forum to Google Wave -- this forum is simply more accessible.

#198 lucas92

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Posted 02 July 2010 - 02:54 PM

Google Wave is kinda heavy on my computer IMO.

#199 Nathaniel

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Posted 02 July 2010 - 03:38 PM

Just to clear things up, in case there was any confusion: By forum I mean a forum on PureZC. I am not talking about an entire message board.

I use the term board or message board to mean the whole deal, where a forum is just one of many forums on an entire message board (like General Discussion, for example).

#200 Cameron

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Posted 02 July 2010 - 10:11 PM

QUOTE(Nathaniel @ Jul 2 2010, 10:12 AM) View Post

Considering where you guys are going with this and that we are now on page 13 14 (thus showing how serious we are about this - and wow, I turned the page too), I am wondering if it will soon deserve its own forum devoted to it. After all, this is all a work in progress stemmed from a basic idea, and we want to do whatever we feel we need to do in order further expand on the idea. I am mainly looking for developer or potential developer input on this. A forum created with a clear goal in mind.

If we do create a forum, this topic can continue to serve as the main discussion on it all, but thus allow for discussions to branch off from it without getting lost among other General ZC Discussion topics. We obviously don't have to, as it is just an idea.


That would be a good idea once this group gets a leader and a list of volunteers, until then we'll just be throwing around ideas of what we could do, and that probably doesn't deserve a whole forum. Once this becomes more structured I'd be completely behind that.

#201 lonegraywolf

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Posted 03 July 2010 - 12:31 AM

If it helps, the Wave I originally set up was meant to be either temporary or permanent. I am fine with either agenda. I am thankful enough there was some contribution to the waves.

Before we figure out when the forum is made, perhaps we should figure out who the programmers are and finalize the engine choices and whatnot. We need to have something solid.

Of course, things would be easier if the source code to ZC was easily accessible. This brings up another question. Should the source ever be opened, will this project have little to no meaning?

#202 Christian

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Posted 03 July 2010 - 12:56 AM

I hope the GUI is similar to ZC and not like GameMaker. There's so much stuff you guys can take out ZQuest. Like for example the outdated NES stuffs.

#203 Hoten

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Posted 03 July 2010 - 01:01 AM

I think that this would still be relevant. After all, we're wanting to build around scripting from the ground up...thus, no need for hardcoded things such as enemy data and stuff. Not to mention that the outcome would present many more features in quests. I'd bet the code would be much more organized with it being open source from the get-go as well.

#204 Joe123

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Posted 03 July 2010 - 09:09 AM

QUOTE(Wolfman2000 @ Jul 3 2010, 06:31 AM) View Post
Of course, things would be easier if the source code to ZC was easily accessible.
Trust me, you don't want to have to look at the source. I cried for a week the first time I saw it.


#205 lonegraywolf

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Posted 03 July 2010 - 09:25 AM

QUOTE(Joe123 @ Jul 3 2010, 10:09 AM) View Post

Trust me, you don't want to have to look at the source. I cried for a week the first time I saw it.

It can't be any worse than StepMania's source code. THAT is a monster.

Edited by Wolfman2000, 03 July 2010 - 09:25 AM.


#206 Cameron

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Posted 03 July 2010 - 10:10 AM

QUOTE(Wolfman2000 @ Jul 3 2010, 01:31 AM) View Post

If it helps, the Wave I originally set up was meant to be either temporary or permanent. I am fine with either agenda. I am thankful enough there was some contribution to the waves.

Before we figure out when the forum is made, perhaps we should figure out who the programmers are and finalize the engine choices and whatnot. We need to have something solid.

Of course, things would be easier if the source code to ZC was easily accessible. This brings up another question. Should the source ever be opened, will this project have little to no meaning?


I think the only problem with the Google wave is that it runs very slow. I tried to go on and had to stop running scripts.

Edited by XxGamasterxX, 03 July 2010 - 10:10 AM.


#207 Nathaniel

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Posted 03 July 2010 - 10:12 AM

QUOTE(Gleeok @ Jun 30 2010, 06:18 PM) View Post

..I know jman has been thinking re-write longer than just about anybody I can think of. I wonder what he'd have to say about all this?


Does anybody know if he has seen this topic? He rarely ever visits PureZC, even though he is a member here. His perspective would be great to know. If not, maybe somebody can mention it to him. I did just try to PM him from here, but I don't know if he will get it.

#208 Joe123

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Posted 03 July 2010 - 10:24 AM

I do have his AIM but the last couple of times I've tried to contact him he's not responded.

#209 Beefster

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Posted 03 July 2010 - 03:06 PM

QUOTE(Christian @ Jul 2 2010, 11:56 PM) View Post

I hope the GUI is similar to ZC and not like GameMaker. There's so much stuff you guys can take out ZQuest. Like for example the outdated NES stuffs.

That was kind of a given...
I've actually drafted up a GUI based on large mode. I put the layers panel over on the left side of the screen, put tabs just above the map, added a toolbar, and retooled the info panel.
Maybe I'll make a mockup to give you a better idea of what I drew on a piece of paper. I really don't want to scan it.


#210 Gleeok

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Posted 03 July 2010 - 04:10 PM

QUOTE(Nathaniel @ Jul 3 2010, 08:12 AM) View Post

Does anybody know if he has seen this topic? He rarely ever visits PureZC, even though he is a member here. His perspective would be great to know. If not, maybe somebody can mention it to him. I did just try to PM him from here, but I don't know if he will get it.

I'm pretty sure he stops by every now-and again (maybe even mostly to check his PM's if nothing else)


Here's some ideas:

I think the maps (screens) should have scroll-bars instead of the fixed system zc has, and fullscreen would be a window that fills the whole screen like any good IDE. Also since there will be a decent GUI there's no need for three separate combo scrollie table thingy on the right. Why limit it to 4 16x16 combos per row? Make it something decent, like 256w by window.height h or something. That's like a whole small tileset shown at once.

Surely 16:9 ratios should be supported as well in the player. Perhaps the standard for those could be 1280 x 720 or something. People could then run HDMI out on thier computers to thier HD TV's and play it like that. ^_^ This amounts to like 3600 16x16 tiles on a single layer alone shown on screen so software rendering is out as it would choke on itself and die a horrible death trying to maintain 12 FPS. Also resizable screens should be standard unless otherwise specified, and simply scale the res accordingly.

Also what about a "Layer0" mode if the layer system stays intact? Which means you don't want to use layers and instead want all drawing to be Z-sorted. Granted this would only be available for scripts at first but would essentially mean "infinite layers".


[edit]: ooh.. What about programmable pixel and vertex shaders available via scripting? icon_biggrin.gif

Edited by Gleeok, 03 July 2010 - 04:24 PM.



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