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Bikdip's Adventure 2


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#196 Sinfex

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Posted 06 March 2009 - 07:42 PM

Red Bubbles. There's some in a couple of caves. They remove your sword until you touch a Blue Bubble, or save.

#197 Persiantowtruckman

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Posted 07 March 2009 - 01:29 AM

oh... stupid me icon_rolleyes.gif


Well, I beat level 4 already, but am having trouble finding five now. I got the hints;


"find the part of the mountain side that was off-color in the first game. Whistle in front of it to open it up. Stand above the rock in the maze path, then go up as far as you can"


Now I'm pretty sure this makes perfect sense to anyone else but I haven't played the first game. What bloody mountain is this guy talking about???

#198 ChunkeM0nkey

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Posted 07 March 2009 - 04:51 AM

Use the whistle then when you get to the maze go W E W N then go strait up from the rock in the maze and use the whistle when you hit the wall. I'm guessing this is where your lost.

#199 Nashvillan

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Posted 18 March 2009 - 12:00 PM

Well, it looks like the game doesn't crash <yet> in version 2.5 beta758
Hark! No patras in level 3! It's a miracle!
Hmm... so I beat level 3 and beat level 4 (hmm... no enemies?)
Trying to find level 5. Found this hint room where some guy says look for rocks that were red in color in the first adventure, or pay 100 rupees for a bigger hint. But there are rocks blocking me from paying the 100 rupees.
Hmm... so that was supposed to be rope enemies and not lamolas leading to the whistle. Interesting.

#200 Jish

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Posted 18 March 2009 - 11:27 PM

There should only be rocks blocking the two to the right, with the left one still open. If the left one works then it's probably a bug with the beta. But a ton of people have trouble with this part even after receiving the hint so I'll just explain it again anyway.

Go back to the maze screen (the Why Eat Wet Noodles one) and go through the first three steps, then stand directly above the boulder before going up to get out of it. Without moving left or right, keep going up and stand by the wall, then use the whistle, and it should open up.

Edit: Wow, this was actually answered in the last post anyway. I know you probably didn't want to read other posts because of spoilers, but wow. I wasn't kidding when I said it's asked a lot.

Edited by Jish, 18 March 2009 - 11:28 PM.


#201 Hoten

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Posted 19 March 2009 - 06:30 PM

So what version is this one made for? You don't really mention which version it is best to play it in. 1.90 or 1.92b184?

My fault, just read the readme. I look forward to playing this!

Edited by Hoten, 19 March 2009 - 06:41 PM.


#202 Sir Bogomoloff

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Posted 20 March 2009 - 09:15 AM

How on earth do I get to the boss in level 8?? Please hlp.

#203 ChunkeM0nkey

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Posted 20 March 2009 - 04:16 PM

If you've gotten the wand and book then go inside the NE part and keep going down.
That's the fastest way.
(Sorry Jish if i am saying to much)

Edited by ChunkeM0nkey, 20 March 2009 - 04:17 PM.


#204 Jish

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Posted 21 March 2009 - 12:01 AM

The question was probably asking how to get past the giant bubble room, actually. You need to hit the center of the bubble with fire, meaning you shoot towards with a wand and hope a fish gets in the right position.

Of course by now it's probably too late because I don't check this topic as often as I used to.

#205 Nashvillan

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Posted 21 March 2009 - 08:36 AM

There is one tiny issue with using 2.5 758 beta.

When you put smaller enemies on the same screen as the big bosses, there's a chance that defeating the smaller enemies results in them leaving behind a stopwatch. This of course freezes everybody until your character leaves the screen... making it much easier to defeat them. Plus there is also a slim chance of them leaving behind 10 rupees along with the usual 1 or 5 rupees, making shopping much easier. You use wallmasters sparingly, thankfully, however, if a player should pick up a stopwatch with wallmasters still behind the wall, and you had shutter doors closed until all enemies were defeated, the wallmasters would never appear, and therefore the doors would never open. IE your character is stuck! It's been known to happen. I don't think you ever created such a situation in your quest, so no biggie.

#206 creatorofchaos

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Posted 21 March 2009 - 08:39 AM

Whatever happened to the let's play omega never made part 40?

#207 Moo2wo

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Posted 21 March 2009 - 09:51 AM

It won't kill you to read descriptions. He's having technical difficulties.

#208 ChunkeM0nkey

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Posted 21 March 2009 - 12:00 PM

If there a map for level 6? (By "Map" i mean, the in game item map)
Not that i need it, just wondering.

#209 Moo2wo

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Posted 21 March 2009 - 01:02 PM

I didn't find it. I'm pretty sure it's not there.

#210 Jish

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Posted 21 March 2009 - 01:12 PM

Yeah there isn't a map for that level.

Anyway, you raise an interesting point with the clocks/stopwatches, but I'm pretty sure I have those disabled, but I'll check. I guess it's possible that the beta you're using has them enabled anyway.


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