Bikdip's Adventure 2
#196
Posted 06 March 2009 - 07:42 PM
#197
Posted 07 March 2009 - 01:29 AM
Well, I beat level 4 already, but am having trouble finding five now. I got the hints;
"find the part of the mountain side that was off-color in the first game. Whistle in front of it to open it up. Stand above the rock in the maze path, then go up as far as you can"
Now I'm pretty sure this makes perfect sense to anyone else but I haven't played the first game. What bloody mountain is this guy talking about???
#198
Posted 07 March 2009 - 04:51 AM
#199
Posted 18 March 2009 - 12:00 PM
Hark! No patras in level 3! It's a miracle!
Hmm... so I beat level 3 and beat level 4 (hmm... no enemies?)
Trying to find level 5. Found this hint room where some guy says look for rocks that were red in color in the first adventure, or pay 100 rupees for a bigger hint. But there are rocks blocking me from paying the 100 rupees.
Hmm... so that was supposed to be rope enemies and not lamolas leading to the whistle. Interesting.
#200
Posted 18 March 2009 - 11:27 PM
Go back to the maze screen (the Why Eat Wet Noodles one) and go through the first three steps, then stand directly above the boulder before going up to get out of it. Without moving left or right, keep going up and stand by the wall, then use the whistle, and it should open up.
Edit: Wow, this was actually answered in the last post anyway. I know you probably didn't want to read other posts because of spoilers, but wow. I wasn't kidding when I said it's asked a lot.
Edited by Jish, 18 March 2009 - 11:28 PM.
#201
Posted 19 March 2009 - 06:30 PM
My fault, just read the readme. I look forward to playing this!
Edited by Hoten, 19 March 2009 - 06:41 PM.
#202
Posted 20 March 2009 - 09:15 AM
#203
Posted 20 March 2009 - 04:16 PM
That's the fastest way.
(Sorry Jish if i am saying to much)
Edited by ChunkeM0nkey, 20 March 2009 - 04:17 PM.
#204
Posted 21 March 2009 - 12:01 AM
Of course by now it's probably too late because I don't check this topic as often as I used to.
#205
Posted 21 March 2009 - 08:36 AM
When you put smaller enemies on the same screen as the big bosses, there's a chance that defeating the smaller enemies results in them leaving behind a stopwatch. This of course freezes everybody until your character leaves the screen... making it much easier to defeat them. Plus there is also a slim chance of them leaving behind 10 rupees along with the usual 1 or 5 rupees, making shopping much easier. You use wallmasters sparingly, thankfully, however, if a player should pick up a stopwatch with wallmasters still behind the wall, and you had shutter doors closed until all enemies were defeated, the wallmasters would never appear, and therefore the doors would never open. IE your character is stuck! It's been known to happen. I don't think you ever created such a situation in your quest, so no biggie.
#206
Posted 21 March 2009 - 08:39 AM
#207
Posted 21 March 2009 - 09:51 AM
#208
Posted 21 March 2009 - 12:00 PM
Not that i need it, just wondering.
#209
Posted 21 March 2009 - 01:02 PM
#210
Posted 21 March 2009 - 01:12 PM
Anyway, you raise an interesting point with the clocks/stopwatches, but I'm pretty sure I have those disabled, but I'll check. I guess it's possible that the beta you're using has them enabled anyway.
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