Kirby's Adventure Tileset
#196
Posted 27 April 2009 - 07:56 PM
#197
Posted 28 April 2009 - 12:28 PM
Yup, So long, Shiek.
#198
Posted 28 April 2009 - 01:45 PM
#199
Posted 28 April 2009 - 05:12 PM
Glad to see you guys are still with me on this!
@ Shiek
Yeah, we've been thinking about making an updated video (since that one in my signature is pretty old)! I'll let you guys know when it happens! And we'll definitely have to make a vid or tutorial on how to use the set... (since I'm not exactly a pro at it myself!
@ Moo2wo
I'll try! lol I love Kirby, too!
#200
Posted 28 April 2009 - 06:07 PM
Making named weapon/misc sprites for the animations would be very useful.
#201
Posted 28 April 2009 - 08:14 PM
#202
Posted 29 April 2009 - 08:21 AM
#203
Posted 29 April 2009 - 04:41 PM





Ok... yeah, just five, but there's more tiles than that, I promise! And, unfortunately, the propellers on the blimps may look off to some of those with sharp eyes... and that's 'cause I must've ripped them 8 pixels off center. XP Agh! I don't wanna have to move all 60+ frames over 8 pixels! Everyone, just pretend it didn't happen! lol
Edited by AgentLym, 29 April 2009 - 04:45 PM.
#204
Posted 29 April 2009 - 04:44 PM
Its still hard to believe that a kirby game could be made in zelda classic.
Simply WOW!
That was pretty impressive i must say.
Is this tileset still in development AgentLym?
#205
Posted 29 April 2009 - 04:48 PM
I think you might be pleasently surprised =)
#206
Posted 29 April 2009 - 04:50 PM
#207
Posted 29 April 2009 - 04:58 PM
And what I wrote needs re-writing because it'd be very hard to make compatible the way it currently is.
Sorry =(
#208
Posted 29 April 2009 - 05:12 PM
But on a better note, that little trick you told me worked, Joe!
#209
Posted 29 April 2009 - 05:19 PM
#210
Posted 30 April 2009 - 07:43 PM
Also, I'm going to add a completely new palette group with all (or most, at least) color combinations for the first and secondary color schemes... (so it'll be like, 10 separate c-sets for Red/Red, Red/Orange, Red/Yellow, Red/Green, etc. That way, if anyone needs an extra c-set [which they might, but no problem because I've left c-set 9 open at pretty much every palette
The only thing that might be a pain to navigate are the tiles themselves, but luckily, you don't need to browse the tiles!
So, sorry if I can't get the enemies and stuff to you sooner, Joe123, as I'm busy reorganizing and things, but I'll get it to you as soon as possible!
Edited by AgentLym, 30 April 2009 - 07:47 PM.
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