Lost Isle RELEASED
#2071
Posted 12 July 2009 - 10:01 AM
After searching in the whole topic without finding my answer, here is my question !
About the dream level : i've made it to the end, but while talking to the "hand", the screen changes and Link appears in a dark screen where i can see "you've got bomb". I can even walk north to another dark screen where there is trees !
Is that normal, or is that a bug from the game ?
Thx !
#2072
Posted 12 July 2009 - 10:10 AM
#2073
Posted 12 July 2009 - 10:18 AM
#2074
Posted 12 July 2009 - 10:42 AM
Is it possible to get the red armor without doing the master dome? I thought you had to have the super macho arrows (or whatever they're called) to get into the hideout.
Also, I tried level 5 with the standard arrows, and the damn Gohma killed me 3 times.
people, people! There is a way! And its: DON'T CHARGE INTO THE DAMN ROOM! LOL
Seriously, the Master Dome requires a completely different tactic than any other area in Lost Isle. Here's the trick: Walk into the room far enough to fire off a few arrows at some bombchu bots that are no doubt rushing in your direction. Destroy a few (1-3) and then exit the room. Re-enter. The number and variety of enemies will change based on enemy placement priority. The more severe enemies, once enough bombchu bots are destroyed, will ultimately end up not spawning after there are only 1-3 enemies left in a room. And always keep at least one enemy alive per room, otherwise after a while, all 10 enemies will respawn and you have to do the process over for that room.
So you basically keep doing this for the duration of the master dome for each room. Its a trial of endurance, patience and skill. It is NOT for the weak hearted or easily frustrated. So if it doesn't appeal to you, don't do it! Its not required anyway.
#2075
Posted 12 July 2009 - 12:49 PM
In level 5 you need those holy ice arrows to kill the Gohma bastard.
#2076
Posted 12 July 2009 - 07:09 PM
#2077
Posted 12 July 2009 - 07:33 PM
Hard way: Going toe to toe with him and beating him mano-e-mano. Which can get you killed very fast.
Easy way: Look for item trigger options somewhere in the room, be it lamps, arrow targets, etc. to close off sections of the floor for the boss. It will limit his movement, but not yours. Activate all three floor traps effectively and he will have only two spaces to move in. Thus you can attack him without mercy.
#2078
Posted 12 July 2009 - 10:32 PM
well, there are one of two ways you can beat him.
Hard way: Going toe to toe with him and beating him mano-e-mano. Which can get you killed very fast.
Easy way: Look for item trigger options somewhere in the room, be it lamps, arrow targets, etc. to close off sections of the floor for the boss. It will limit his movement, but not yours. Activate all three floor traps effectively and he will have only two spaces to move in. Thus you can attack him without mercy.
#2079
Posted 12 July 2009 - 10:37 PM
Well......I've tried every item I have on everything that looks like a trigger point. No dice so far. I've also died like 8 times...but I'm not exactly counting anymore.
#2080
Posted 12 July 2009 - 11:30 PM
Edited by Sir Bogomoloff, 12 July 2009 - 11:31 PM.
#2081
Posted 13 July 2009 - 06:29 AM
#2082
Posted 13 July 2009 - 02:01 PM
#2083
Posted 13 July 2009 - 02:36 PM
#2084
Posted 13 July 2009 - 03:31 PM
So I managed to gain an interest in ZC as a whole lately...how do I get inside of the room that's shut off with a shutter door between 2 blue block platforms on the dark side of level 2? I assume it leads to the boss key, because that's all I need before finishing the dungeon.
I found a video that might help you: http://www.youtube.c...h?v=FbW6muDti58
#2085
Posted 14 July 2009 - 12:10 AM
Overall impressions:
I don't have a lot to compare it to since this is the first quest I've played on ZC, but I am extremely impressed. The layout of the world is fantastic. The graphics are awesome. The flow is good. You feel genuinely happy when you find a new item. I actually threw my hands in the air a few times. You could package this with an official Nintendo sticker on it and fool me.
With one exception. It's damn hard. You die too often, IMO. It gets extremely frustrating, and there are many places where you respawn with no easy way to gain hearts, and you are forced to do a leave/re-enter trick on one lone plant 100 times to fill up, only to die in the same room again and redo the process. The tedium is annoying. If you're going to make a level as difficult as the Master Dome, give us a recharge station in the very first room. Otherwise, I feel like I'm just wasting my time.
Also, difficulty by obscurity, in general, is not great for the player. As an example, I never would have noticed that I needed to bomb the dead monitor in the lab. I probably wouldn't have noticed that I needed to flame rod the Armos to trigger the gate in Level 4. If you're going to pull tricks like that, at least sell a strategy guide. ;-)
Overall great quest. I can tell that you guys put a tremendous amount of work into this, and we all appreciate it. Now send it to Nintendo along with a copy of your resume.
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