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What did you accomplish in ZC today?


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#2041 KingPridenia

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Posted 19 July 2014 - 07:20 AM

Sometimes it is good to take a break from such a long project. I've seen people take breaks from things, in general, and come back being better at it than they ever where before. 

 

Pretty much how I feel right now. I did it before when I had like a few rooms of level 3 made; I kind of just gave up on the project for a month or two, then came back with inspiration and finished it and everything that was in the demo. I think I need the same thing again right now. I know if I would continue without taking this break, I would just half-ass the rest of my game and I think it would show. You can't have the game have the first half thought out and designed nicely then the rest looking blatantly rushed. I don't want to get into a long-winded sob story, just a simple "I need a break from working on my quest".


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#2042 pixcalibur

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Posted 19 July 2014 - 12:40 PM

Good projects are going to take some time to complete, many times having to be done in pieces, as often times, new inspiration comes after taking a break and coming back with a new perspective on things.

 

Many LPers can catch major messiness in a quest.  At least for me, I'd catch it on the gameplay aspect.



#2043 ZeldaPlayer

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Posted 19 July 2014 - 01:38 PM

Can't wait for your quest Jared!  :bounce:


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#2044 Astromeow

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Posted 19 July 2014 - 08:43 PM

Modernized Zc Guns N Boom Ambush N Operations

#2045 SpacemanDan

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Posted 22 July 2014 - 06:18 PM

Got the very early workings of a flash bomb that stuns any vulnerable enemy on the screen, lights up a room temporarily and will cause anything that needs a line of sight on you to be dazed and unable to react even if you're in their sight. Though a good chunk of the time, it'll cause whatever to go into a bit of a frenzy or trigger whatever trap once they gain their bearings. The base functionality is there, but I'm aiming to add a little more to it to spruce it up.

Next Day Edit:

I got some more screens done with some sort of nasty puzzles. Didn't work any on the flash bomb since I was in a dungeon making mood today. Also set up the rough layout of the dungeon I'm working on. Just need to fill in the screens with actual stuff to do. In all, things are coming along nicely.

I've also been strongly considering changing the goo blaster from level 3. While it was originally a defensive item (it reflects most enemy projectiles) it overall doesn't feel very useful. Not sure to what yet, but it'll definitely require some big changes in level 3 to accommodate, though changes I'm more than willing to make. I guess we'll see what happens. >_<
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#2046 Shane

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Posted 25 July 2014 - 01:55 AM

Today I made fifty screens for my side-project. Albeit, some need minor adjustments but that's the most work I've done in a day!

 

XfovUqk.png

Are you ready?

 

Edit: Hopefully after revealing it today I can keep the rest under wraps until the expo. With this being planned to be properly announced at the expo, Lost Historia won't make it in time for a demo or a expo submission I'm afraid.


Edited by Shane, 25 July 2014 - 02:06 AM.

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#2047 ZeldaPlayer

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Posted 25 July 2014 - 06:42 AM

Just finished The Death's King, it was a hard quest.



#2048 kurt91

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Posted 31 July 2014 - 04:43 AM

Not too much got done, but what I did manage, I'm pretty happy with. I reverted back to Firebird's default Link graphics from my half-finished Minish Cap imports, figuring that I'll wait and see how the default NPCs turn out. (I was originally porting Minish Cap Link so that I could just rip the townspeople and be done with it.) Upon doing so, I fixed up the scrolling warps between various portions of my overworld, and added in the Bottomless Pits/Lava script from the database, as well as attaching it to all of my overworld pits. Basically, short of the interiors of the buildings in town and the two shops, my overworld is fully functional for an Expo demo.

 

Next up, I need to make sure that my dungeon is fully functioning, with all the puzzles triggering correctly and everything. After that, I'm going to try and add in my idea for a modded version of the Hardhat Beetle script that should fall in the pits when knocked into them, but avoid them when moving normally. Finally, see what kind of custom boss I can cobble together, whether it be made from the Boss Kit or figured out from scratch. (Probably the first, so that I have a finished dungeon, then work on the second to replace it with.)

 

Once I'm done with all that, I can get back to work on Balance of Power (my main project). I started my side project because production would be faster with a pre-made tileset and I wanted to have a playable demo for the Expo. BoP is still in a crippled state after changing my palette system and having to rebuild maps and all the tiles by hand. On the bright side, what's been repaired already looks absolutely beautiful, and it's got a handful of new features that were scripted in, such as Kingdom Hearts-style HP bars for each boss (including multiple layered bars for the multi-phase boss that ended the previous demo), a finished EXP system instead of the half-broken one my previous demo had, scrolling translucent fog that doesn't strain the player's eyes to see through, one new fully custom boss to replace the overpowered Patra I had earlier, smoother animation for some of the existing bosses, repaired hitboxes for others, and some replaced graphics for areas I wasn't happy with originally. I'm going to write an update for the project page, but I'm waiting for YouTube to get their 60 FPS videos working so that I can show things off properly.


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#2049 Aevin

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Posted 31 July 2014 - 02:16 PM

Sounds cool, kurt. You're always so ambitious with your projects, and sometimes I fear it slows you down a lot. But I guess when your quests are complete they'll be all the more impressive for the hard work you're putting in.

 

As for me ...  Well ... I finished designing the last area of Hitodama and scripted a series of bosses. I'm getting really anxious because this is getting so close to completion. Actually, I feel myself freezing up a bit. Now I just have to sprite and program a final boss, write a bunch of optional dialog, do a bunch of little nitpicky things, and then some test playthroughs. The end is in sight!

 

Here's a screenshot, just because:

zelda231.png


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#2050 Air Luigi

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Posted 01 August 2014 - 06:08 PM

Wa... Wa... Wait... Aevin. Are you making another quest? o.O 



#2051 Aevin

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Posted 01 August 2014 - 06:38 PM

Yup. It's quite a departure from something like the Hero's Memory, but I hope people enjoy it. :)



#2052 Lejes

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Posted 01 August 2014 - 09:02 PM

I am looking forward to the epic battle against Mr. Roboto, Aevin.


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#2053 ZeldaPlayer

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Posted 01 August 2014 - 09:31 PM

I'm doing Randomizer Modern right now, maybe after I beat this game with 186 items, I'll do the original Randomizer.  :)



#2054 ZeldaPlayer

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Posted 03 August 2014 - 12:07 AM

I cancelled the Randomizer Modern and now I'm going to play Myrule.  :)



#2055 David

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Posted 03 August 2014 - 12:17 AM

Good luck, Myrule is a very fun but challenging quest. :D




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