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What did you accomplish in ZC today?


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#2011 Matthew

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Posted 11 July 2014 - 06:42 PM

I'm really sorry to tell you, but you've run into a header error. Basically a random, unpredictable bug that corrupts quests and renders them unworkable. You can try sending it to Saffith (the lead dev) to see if he can fix it, but your quest is probably broken beyond all repair, unless you have a backup (on that note, get in the habit of making frequent backups to prevent stuff like this).

 

 

Depending on your settings, Zquest might make automatic backups. Try looking for something with your quest title and the extension .qb0, .qb1 or something similar, then changing its extension to .qst and loading it in ZQuest. It might work.

 

I actually found some auto-backups, so it's all good. Thanks for the help guys! :D



#2012 KingPridenia

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Posted 11 July 2014 - 08:09 PM

While I wait for some tiles, it's back to working on the RedmageAdam.exe map. I am considering changing the palette some, but I'm not sure.

 

EDIT: Made the build up into the creepiness. Time to test it out and hope it works.

EDIT2: It works great! It may be a little odd being able to use your A/B button items during the transition, but it still works. Though I think I need to adjust some of the enemies. Then again, going in there on a test file with 5 hearts and Green Tunic is suicide. At minimum, everything can 2-hit KO me and a couple things can actually 1-hit KO me. That and 24 hits with a White Sword to kill that one Lynel is insane. Then again, you couldn't legitimately enter with anything less than a weapon that is 3x as strong as that, so yeah.


Edited by RedmageAdam, 11 July 2014 - 08:53 PM.


#2013 Yloh

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Posted 11 July 2014 - 09:31 PM

My demo has been submitted and ready for you guys to play and rate! Please, tell me what you think and what I can do to improve.

 

http://www.purezc.ne...ownloads&id=307



#2014 Eddy

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Posted 12 July 2014 - 03:34 AM

Been making more overworld screens. I should probably get started with making Level 3's area soon :P


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#2015 thepsynergist

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Posted 12 July 2014 - 04:44 AM

I'm working on a new Zelda game using "Project Zelda Engine Version 4.4" for RPG Maker.  I know its not Zelda Classic, but I've been having a lot of fun with it and learning how to use it along the way.  It's a challenge, but fun so far.  I can't wait to show off what I've done.  However, I want to complete up to the first dungeon at least before I show off any of it.  

 

All I'll say is this.  Hyrule has fallen...


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#2016 kurt91

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Posted 12 July 2014 - 05:24 AM

I decided to redo one of my boss's graphics to take advantage of the custom tile setup feature of the BigEnemyDX script, and give it some more fluid animation. Unfortunately, because that boss was originally made before my previous computer broke, I didn't have the original spritesheets to go off of. I couldn't find the sheets online anymore (I remember it took forever the first time around as well), so I had to download the ROM and rip the graphics by hand. (Thank God that the enemy I wanted was immediately after the first dungeon, so I didn't have to play very far to find it.) However, the emulator doesn't have a true 1-1 aspect ratio, so no matter how the window is shaped or sized, it will always distort and apply anti-aliasing to the game.

 

Basically, I had to apply a sharpen filter to the emulator to try and negate the anti-aliasing, copy the screen contents into Paint once the frame I wanted came up, manually re-shape the stretched lines in the sprite until it looked correct, and then copy it pixel-by-pixel into ZC with the correct palette. The new tile setup also required rearranging every other boss sprite on the tile page to make room. It took hours, but I finally have it finished. It's a 32x32 enemy with 4 frames of animation in each of 4 walking directions. I haven't actually tested it out yet, since it's a quarter past three in the morning and I desperately need a break from this thing. I'll wait until morning, then finish the screen where the boss goes, connect the warps between all of the maps I've rebuilt, apply the script to the appropriate screens, and test everything out to see if it works, or if I broke something. I even took the time to make a couple extra tiles to explain why the boss happens to be there. (Just recolored the standing frame of the boss into a statue. I'll put a couple there so the player sees that they're supposed to be a pair of statues come to life to defend the entrance of the ruins.)

 

I've got three more maps to rebuild, two more bosses to fix as well as all of my enemies, and I should be done rebuilding everything that I had finished before so that it all works correctly with the new palette system and the new map script. After all that, I'm free to start building new content and try to get a new demo ready for the Expo. Worst case scenario, the Expo demo will have only the same locations as the previous Expo had, but with a ton of new features, better graphics and palettes, new and more fitting music for various areas and boss battles, and all the bugs and collision detection ironed out. Best case scenario, I'll have all of the above, and enough new content to fill about two-fifths of the finished quest. (a very rough estimate. The final quest may have more content than that.)



#2017 ZeldaPlayer

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Posted 12 July 2014 - 09:15 AM

EddytheOliveira, can't wait for Level 3 of your quest! This is going to be great!  :D


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#2018 ProtonComet

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Posted 13 July 2014 - 12:32 PM

I continued work on the 4th dungeon of my 1st quest. It's taking more hours than I originally anticipated as I built half of it before deciding to test it. Not the best of ideas. Plus I've got about 13 more dungeons that are gonna be even more time-consuming to make. Now I know how the rest of you must feel.

#2019 Aevin

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Posted 13 July 2014 - 03:29 PM

Am I the only one that sequences midis of other peoples' remixes of game music?

 

Here's a midi of someone's Legacy of the Wizard mp3 remix.

 

And here's one of a remix of Secret of Mana's Ice Temple from a Super Mario World hack.

 

Okay, so these took me like three days instead of one. Please don't shoot me.



#2020 thepsynergist

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Posted 13 July 2014 - 05:26 PM

m I the only one that sequences midis of other peoples' remixes of game music?

 

Here's a midi of someone's Legacy of the Wizard mp3 remix.

 

And here's one of a remix of Secret of Mana's Ice Temple from a Super Mario World hack.

 

Okay, so these took me like three days instead of one. Please don't shoot me.

 

I should do that, since I make remixes of midis all the time.  At least for now I can do 8-bit mixes until I get another hard drive (yeah, i've been broke for over a month, sue me.  lol)


Edited by thepsynergist, 13 July 2014 - 05:26 PM.


#2021 Valientlink

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Posted 13 July 2014 - 08:13 PM

Forced my way back into Zquest, things are going well. Can't believe I've spent 3 years on this quest, I can't till it's finally done. Been working on this "Lava Cave" but has to have a lot more work put into it.

 

https://pbs.twimg.co...AW4Wn.png:large



#2022 Flying Fish

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Posted 14 July 2014 - 07:18 AM

Well I started to overhaul and rebuild dungeon 1 from the demo release.  I got a few rooms done since I spent most of my time recoloring tiles so they do not look terrible while using the pallete I want to use for the dungeon, since the dungeon has some overworld feel to it.

 

Working on The Legend of Zelda Tower of Courage.

http://www.purezc.ne...projects&id=175



#2023 Alucard648

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Posted 14 July 2014 - 10:41 PM

Finished my first custom (ghosted) boss! Try to guess, which one? It will be used in my quest project.


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#2024 Aevin

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Posted 14 July 2014 - 10:47 PM

Finished my first custom (ghosted) boss! Try to guess, which one? It will be used in my quest project.

Death?

 

He's my favorite. :)


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#2025 Shane

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Posted 14 July 2014 - 11:09 PM

Finished my first custom (ghosted) boss! Try to guess, which one? It will be used in my quest project.

An Aquamentus?
 
im going to get murdered
 

Mod Note: User was murdered for this post.


Edited by Russ, 15 July 2014 - 02:59 AM.
Doing my sacred duty

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