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The Official Quest Screenshot Critique Thread


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#1996 Shane

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Posted 06 January 2012 - 04:55 AM

QUOTE(Orin XD @ Jan 6 2012, 08:53 AM)  

I will not change tilesets, especially after considering how good some my other TLKDX screens are in DoR. I said this to you in the TLKDX thread ages ago and I'll say it again - Any dungeon screen in TLKDX will NOT be overly detailed. Overworld screens should be more detailed. I'm going for the classic-DoR look here. It IS true that I can change it up a little. I do admit that it is only a decent screen, though.

That's not to say that I will disregard your post entirley: I can add a beam of light comming in from the south door. The statues will be going nowhere, as I want to retain the classic look. I can see where you are comming from though.


I agree with Poke. They shouldn't look too close to Z1's entrances. Also add some vines and maybe brake the squareness by having the walls shaped like the original room from the original The Lost Kingdom.

#1997 Jay

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Posted 06 January 2012 - 04:30 PM

QUOTE(kurt91 @ Jan 6 2012, 02:27 AM)  

I don't know, but the shallow water you're using doesn't look right with the transparent deep water. Do you think you would be able to try making the shallow water transparent as well?

I certainly could try

#1998 Anthus

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Posted 06 January 2012 - 06:54 PM

Hm, let me get up in this right quick, yo.

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These are screens from a WIP Dungeon I am working on. It is one of three I am making, and may or may not use in a project. I find that it is more fun for me, and more rewarding to take on individual areas than to make a full quest. It's also an issue of time.

The theme of the dungeon is kind of a "dark/ generic cave/ automated" area. You obtain the hookshot here, and will use it on the boss.

I am aware of the very minor tile error in the second screen. icon_biggrin.gif

#1999 Supindahood

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Posted 06 January 2012 - 07:02 PM

Looking good, except for the random borders. Also, did you make those big spikes?

#2000 Theryan

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Posted 06 January 2012 - 07:31 PM

QUOTE(Gonken @ Jan 6 2012, 07:02 PM)  
Looking good, except for the random borders. Also, did you make those big spikes?


Those can be found in PTUX


#2001 Moon

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Posted 07 January 2012 - 12:47 AM

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#2002 Shane

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Posted 07 January 2012 - 12:49 AM

QUOTE(Yoshidude @ Jan 7 2012, 03:17 PM)  

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A little symmetrical don't you think? icon_lol.gif

Other then that, great job. icon_smile.gif

#2003 Moon

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Posted 07 January 2012 - 12:52 AM

Yeah, It is a bit symmetrical, but thats kind of how I wanted the screen.

Oh, and thanks. icon_smile.gif

Edited by Yoshidude, 07 January 2012 - 12:53 AM.


#2004 Shane

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Posted 07 January 2012 - 12:56 AM

QUOTE(Yoshidude @ Jan 7 2012, 03:22 PM)  

Yeah, It is a bit symmetrical, but thats kind of how I wanted the screen.

Oh, and thanks. icon_smile.gif


I dunno by the looks of the dead trees this place doesn't seemed very up-to-date so the grass has bound to change. Even slightly. icon_razz.gif

Also another small suggestion: make the red fire blue. Blue fire FTW!

Edited by Shane, 07 January 2012 - 12:58 AM.


#2005 Moon

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Posted 07 January 2012 - 01:06 AM

The best I could do in this pallette is purple, sorry

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#2006 Shane

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Posted 07 January 2012 - 01:09 AM

QUOTE(Yoshidude @ Jan 7 2012, 03:36 PM)  

The best I could do in this pallette is purple, sorry

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Hm why not use 8-bit?

#2007 Moosh

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Posted 07 January 2012 - 01:11 AM

QUOTE(Jay @ Jan 6 2012, 02:57 AM)  

Another screen I would like you to see, hope you like it !

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The grass on the topright and topleft areas desperately needs some layered grassborders extending out over the water edge tiles. Otherwise, an excellent screen.
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@Yoshidude: That's a very pretty screen! :O I appreciate the effort that went into making the center road and gravestone perfectly centered too. I'd suggest that you add a couple more bushes to indicate how overgrown it is. Also, the name Lumbridge doesn't really sound too fitting for a graveyard. Why not leave Lumbridge for the forest's name and actually give the graveyard a unique one?

Edited by Pokemonmaster64, 07 January 2012 - 01:12 AM.


#2008 Moon

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Posted 07 January 2012 - 01:14 AM

QUOTE(Shane @ Jan 7 2012, 03:09 AM)  

Hm why not use 8-bit?
Can't believe I forgot about 8-bit,


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#2009 Shane

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Posted 07 January 2012 - 01:20 AM

Also I agree with Poke, the name sounds fitting for a forest why not use "darkshade gravestones"?

#2010 Neppy

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Posted 07 January 2012 - 02:00 AM

QUOTE(Jay @ Jan 6 2012, 01:57 AM)  

Another screen I would like you to see, hope you like it !

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Another swell looking screen Jay. Has a good feel to it. Nice setup, and just looks very nice!
QUOTE(Anthus @ Jan 6 2012, 05:54 PM)  

Hm, let me get up in this right quick, yo.

IPB ImageIPB ImageIPB ImageIPB Image

These are screens from a WIP Dungeon I am working on. It is one of three I am making, and may or may not use in a project. I find that it is more fun for me, and more rewarding to take on individual areas than to make a full quest. It's also an issue of time.

The theme of the dungeon is kind of a "dark/ generic cave/ automated" area. You obtain the hookshot here, and will use it on the boss.

I am aware of the very minor tile error in the second screen. icon_biggrin.gif

Highly enjoyable dungeon shots Anthus! Color is perfect for the contents of the dungeon! icon_biggrin.gif


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