I should update this with content I've learned since then.
Concerning Zero Suit Samus: Her Forward Ground Smash Attack is similar to her Forward+B. She uses her whip, essentially. It has considerable range too, almost as much as her Forward+B. Her Forward+B has a "sweet spot" on the end of it which, if done
precisely, can actually hit someone who is edge-hogging. Very, very difficult to pull off though. Again, the move has incredible range. That sweet spot is more than likely to be utilized when using the attack though, because it hits enemies
anyway as you use it because of the nature of the attack. It practically pushes foes toward the sweet spot, so fear not.
Her Up-Tilt attack is a phenomenal attack as well. So is her Standing Up+B. It too has a sweet spot at the tip. You can also spam it in place, using the right timing of course, to keep your enemy suspended in midair for a while. Very interesting attack. Don't underestimate it. It brings your foe down to you when it hits them, and you can repeat the move to send them back up to the sweet spot at the end of the whip
and back down again to you to use it again. Seriously. Good attack.
Don't bother with her Standard B move though. It's nigh useless. The Fully Charged blast (Which takes only a single second to charge, and is barely more powerful than the uncharged blast anyway.) doesn't stun anyone much at all, for a paralyzer. Rather, her normal Downsmash, which fires her paralyzer at your opponent's feet right in front of you,
that actually stuns them for one or more seconds. Do use it often. Particularly fully charged, if you can make it.
Her Down+B Gymnastic flip actually has its uses. For one, yes, it's a recovery move, and can get you closer to the edge of the platform while recovering to use her grapple tether, I believe. It can also be used to spike! You just have to get both the timing and the spacial distance correct, and in the middle of the arc, you can press A, I believe, to have her extend her legs for a kick while maintaining the arc in midair. It really is a pretty good spike move, from what I can tell.
Anyway, Captain Falcon still has his electric Knee smash attack from Melee. It just is released a little bit later, so you should do the Fair (
Forward-
Aerial attack.) a little bit earlier, around the height of your shorthop, to release it as desired.
Snake's Downsmash move actually plants a proximity mine in the ground. There can only be one onstage though. His Down+
B move plants a remote control mine in the ground. You can also plant one on the head of your opponent if he's standing right in front of you. (Yes. Really...) Meaning you can send them high up nearly off the stage via whatever means available to you, and then hit your Down+B to explode the mine, sending them the remaining distance offscreen. A pretty solid attack, I think.
Although you can't jump at all from the release of his Cypher (Up+B Recovery move.) you can still attack on the way down.
Oh. There's also a neat item, in the form of a soccer ball. You can't pick it up. It's the equivalent of Mr. Saturn, but hits harder. You can attack it, and it'll be cast out like a real soccer ball (Utilizing the Havoc Physics engine, also powering Half Life 2. <3 ) to send it out towards another character. It does hit relatively hard, I suppose, particularly owing to the fact that there's a trail of smoke and fire behind it after it's kicked.