Super Smash Bros. Brawl
#1951
Posted 19 February 2008 - 11:42 PM
#1952
Posted 20 February 2008 - 02:25 AM
- Capt. Falcon is slightly quicker this time, but he's harder to control.
- Dedede actually is awesome.
- Snake is the cheapest character in the history of Super Smash.
- Bowser moves quicker.
- Falco is more different from Fox.
- By holding R between the character selection screen and the stage selection screen when playing as Samus, you start as Zero Suit Samus.
- Link R Us's roster pic is not fake.
- Peach's final smash is annoying.
- The Pok�mon Trainer has the most awkward ways of getting around in scrolling stages.
- Brawl is pure ****in' awesome.
Edited by Moldorm, 21 February 2008 - 10:09 AM.
#1953
Posted 20 February 2008 - 03:00 AM
Heh, so it seemed. Crawling under projectiles, grenades do a lot of damage... just things I've seen. What led you to find him cheap?
I know I was planning on launching nikita missiles after knocking somebody off the stage. I can see that cheap if it actually works well.
#1954
Posted 20 February 2008 - 06:20 PM
So as of today, I have played Brawl. Someone brought in their Modded Wii, complete with Brawl somehow burned onto a disc. I had a turn at Zero Suit Samus first on the Gamecube Controller, and then Fox on the same, and then King Dedede on a Wiimote+Nunchuck combination, and then Marth on the same Wiimote+Nunchuck combo. Here's what I experienced. (And dangit, I've got nearly four hours to make this post, so I'd better make it count.)
Zero Suit Samus:
The round started off with me choosing Samus just to see what ZSS was like. I remembered that you could choose ZSS outright by holding R (Shield) when advancing to the stage selection screen, but then I promptly forgot about it when actually recommending the stage. We chose Final Destination because I chose that moment to be especially loud and particularly pleasing to the ego. So the match had begun, and I noticed that I was indeed ZSS, despite having not held R. Actually I had, because I'm just used to holding in R when selecting a Stage in Melee to get the alternate music, and I guess it carried over. Whatever. I didn't see any superspecial entry effects for her, but I wasn't paying that much attention either. I was more interested in knowing where on the screen I was. I suppose she enters with her "Twirl and wrap her plasma whip around her with a flourish" pose upon entry, if you must have something to sate you.
Now. A word about ZSS. Two things, actually.
Her Up+B to recover, .. .. I dunno. I didn't really see much recovery with it. I lost a life to it, in fact. Far too chaotic to see what was happening. I got hit off the stage, hit Z, and forgot what happened. I didn't grapple the stage, that's for sure. I hit Up+B. Nada. So I died. I don't even think I caught the edge for some reason. Then, on the ground, while I wasn't being assailed by a Peach, Metaknight, and Pit, I tried out my Down+B. She does an interesting arc in midair. It's clearly a recovery move, as I sincerely doubt it's even capable of doing any damage. It's just a little gymnastic move. Really.
Here Forward+B is a NICE Plasma Whip extension. It actually reaches pretty far. I also tried that "Grab while holding <AWAY>" and I suppose it reached a bit longer, but I really wasn't playing long enough to pay attention. I was more focused at Smashing and doing her Plasma Whip forward move. And yes, Up+B Is indeed the similar Plasma whip, only directed upward. Didn't have a chance to use it much.
Her aerial moves are actually pretty nice. I can't really describe them, other than "A Helix to Shiek's." They feel similar to hers, but with every opposite twist. Her Fair is exceptional, as is her Bair. I didn't get a chance to see her Nair.
Her Dair is deadly though. To you. It's just like Sonic's. You pause a tiny bit in the air, and then *ZOTT* ... you shoot down and a little bit forward with quite a bit of speed, hammering any hapless opponent who happens to be there. It CAN EASILY KO you. Be careful with it, and make sure that you know what you're doing before you use it.
Fox:
... Oh boy. Fox was .. fun. I mean that in all ways. First of all, if you're one of those Zelgadis people, you're in for a sore surprise. Although Fox's moves aren't really different, the very feel is soooo much different entirely. Fox isn't as light but heavy as he was in Melee. Also, if you relied on crouch-canceling (Or anything else.) to link into a Smash Up, you're totally out of luck, from what I can tell, you can't crouch cancel at all anymore. You just keep moving forward with whatever momentum you had. A serious loss for all Melee experts everywhere.
Shining is interesting too. It felt cheaper FOR Fox, but also felt oddly satisfying. I'm not really sure why. > >.' It's a tiny bit harder to shine someone, because their attacks can easily get in the way, and it felt a bit like his hitbox was a bit smaller, but ... ... it was fine, really, when you can get in that perfect shine. Also, you no longer have to press "up" to get out of it faster. It just depends on how long you hold B. The smallest shine felt like it was about one third of a second, I suppose. Definitely not instant, but nothing entirely inconvenient at all.
His laser hasn't changed much. I didn't try it that much in air, but it didn't feel like you could do much of a running SHFFL with it either. I'm not really sure what the problem was, but he felt sort of bogged down while he was doing it. His Up+B move still has wonderful attack power, and is not to be underestimated nor underused. It was that one "Ace up my sleeve" that I had when I was in trouble. Forward+B still has a lot of speed behind it. Didn't try it that much; was more attentive toward making sure I got back on the platform.
OH. I should mention that the trick where you're hanging off of the ledge, then press down to release yourself, and INSTANTLY press jump and then attack, .. .. .. yeah. That still works.
Many of Fox's attacks definitely hit harder; not like in Melee. You can combo into them as easily though. Take his Throw Down move. Grab an enemy, and press Down, .. and whereas in Melee, he'd throw him down and laser him a bunch, and then you could immediately do any attack on him, like Smash down, down+attack, up+attack, ... ... yeah. In Brawl, the guy just flies away after the down throw. I didn't really use any other throws though.
I got about two Smash Balls with Fox. His Landmaster is, yeah, ... pretty damn badass. The laser does indeed hit where you'd imagine it would. Doing a barrel roll on the ground kinda tosses whoever is on you down to the ground, and then gets hit by the Landmaster's hitbox. (Well, they would. O.o They got tossed under it. XD ) It can also fly, but it's a fairly slow and clumsy flight.
King Dedede
... man is this guy heavy. I liked pretty much all of his attacks, but he's SOOO Slow. He feels a LOT like Donkey Kong from Melee, ... ... except possibly slower. His Forward+B move (He throws a Waddle Dee.) feels kinda like the intent of Peach's thrown vegetables, I guess. His A attacks are pretty powerful, and his forward Smash attacks feel like the Ice Climbers, only, well, .. bigger. Almost like you're hitting someone over the head with one of those streetside magazine stand shops.
Not that much more to say about it. Even his Bair move is like Donkey Kong's.
Marth.
... ... Ah, my Marth... ... At long last, we are reunited.
Marth is just as much a badass as he is in Melee. His attacks hit even harder, (They're DEFINITELY A LOT More tangible. O_O ) and it's easier to use your Fairs and Bairs against foes, especially when they're on the ground. It's still just as easy to Forward-slash someone (While on the ground.) right away from you, and still just as easy to smash attack. It hits pretty hard.
His Sword Dancing move(s) aren't as .. uh .. flashy as they were. Also, unfortunately, using a single Forward+B in midair when recovering no longer helps at all. In fact, it almost harms you by canceling almost all of your momentum. It's pretty tragic, really.
I suppose that's all I can tell you, really. Oh. Air Dodging. Normal dodging on the floor works wonderfully, I suppose. No complaints there. Didn't really notice myself using them much, but when I DID, they definitely worked very, very well.
...
AIR DODGING, on the other hand, ... Well, Z didn't work. I don't even know if R or L did either, because they didn't seem to have much of an effect in the least. As far as I'm concerned, I was entirely air-dodge-less as everybody. It. SUCKED. TERRIBLY.
That is all. Woo. Brawl Brawl Brawl Brawl Brawl Brawl Brawl Brawl Brawl Brawl Brawl Brawl Brawl Brawl Brawl Brawl!
#1955
Posted 20 February 2008 - 06:28 PM
Boyfriend has a Jap wii and Brawl, so if you guys wanna know anything, let me know. I'll most likely be able to answer it, and if I can't, he will.
Its super-fun. :3
#1956
Posted 20 February 2008 - 06:30 PM
Edited by LinkMystro, 20 February 2008 - 06:31 PM.
#1957
Posted 20 February 2008 - 06:43 PM
His reflector also shines you if it hits you, so yes, it's now a throwing weapon; albeit a short range one. It hits you like a punch. I didn't see much more of Falco though. He was an opponent, and I had to win to keep my spot.
Luigi appears to have not been nerfed much at all, if any. He seems pretty much the same Luigi he always was.
#1958
Posted 20 February 2008 - 11:58 PM
#1959
Posted 21 February 2008 - 01:01 AM
#1960
Posted 21 February 2008 - 06:51 AM
Also, a bit of optimism to counter that bit of sour news. I was speaking with the friend that brought in Brawl yesterday, (Read two posts of mine above this one.) and he claimed that he'd been playing Subspace Emissary for four hours, ... and was only two percent done with it.
Four Hours.
Two Percent.
Thank the smash gods... ....
#1961
Posted 21 February 2008 - 09:39 AM
Anyway...another double update at the Dojo today. Bowser's special moves, and a how-to on Meteor Smashes (a lot of people call them Spikes, anyway...).
As far as I kow, the spacies got nerfed, Marth got nerfed a little, and Luigi is basically the same minus the abusive wavedash.
Edited by zmaster, 21 February 2008 - 10:04 PM.
#1962
Posted 21 February 2008 - 10:15 AM
This morning, brawlcentral revealed that the rumor pertaining to the ability to download new characters, is untrue. So much for that.
Also, a bit of optimism to counter that bit of sour news. I was speaking with the friend that brought in Brawl yesterday, (Read two posts of mine above this one.) and he claimed that he'd been playing Subspace Emissary for four hours, ... and was only two percent done with it.
Four Hours.
Two Percent.
Thank the smash gods... ....
I AM A VERY VERY VERY HAPPY LITTLE BOY
Also:
Looks like Kirby is twisting Lucas' neck with his feet. Splinter Cell style. Creepy.
#1963
Posted 21 February 2008 - 10:50 AM
Masahiro Sakurai: No. There are no characters that can be unlocked via connecting to WiiConnect24 or interacting in that fashion. And I may be mistaken here, but the Wii doesn't have a hard drive -- it's a disc-based system -- so I don't think we'll be doing that, I don't think it's going to happen.
#1964
Posted 21 February 2008 - 09:38 PM
#1965
Posted 21 February 2008 - 10:14 PM
Just over 2 weeks before it's out...I look forward to seeing how good everyone here is...
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