First off, Skyrim wouldn't have influenced OoT. At best, you could argue Daggerfall (the most recent Elder Scrolls game at that time), but that wasn't even close. OoT was a pretty unique concept for consoles at that time, honestly. There wasn't much like it that it specifically drew from.
The Legend of Zelda: Breath of the Wild
#181
Posted 16 June 2014 - 09:20 AM
#182
Posted 16 June 2014 - 09:23 AM
I'm not saying Skyrim INFLUENCED OoT. I'm not sure why that word keeps appearing. I'm saying they had similar problems with their open worlds, in that they were devoid of any interesting things, and only served to make the traveling seem expansive.
Edited by Koh, 16 June 2014 - 09:25 AM.
#183
Posted 16 June 2014 - 09:25 AM
And I disagree. Skyrim had hundreds of places to explore with treasure, side quests, and lore. OoT only had set areas you could explore while sealing off the rest until you had the right equipment. One is a structured world, the other is open. They really aren't the same at all.
#184
Posted 16 June 2014 - 09:31 AM
I think you're looking at the black and white definition of open world. When mentioning open world, just the fact that the world isn't completely linear (requiring an exact 1, 2, then 3 order every time), or prevents the player from accessing any other areas entirely, means its open, like Zelda 1, LTTP, OoT, MM. It doesn't have to be sandbox style like GTA or Skyrim to be considered open. You can mix and match many areas to your liking.
Edited by Koh, 16 June 2014 - 09:33 AM.
#185
Posted 16 June 2014 - 10:19 AM
Are you kidding? The world totally allowed you to explore around once you entered Hyrule Field. The problem was, there wasn't much to see out there, much like Skyrim and such. If that's not similarity, I'd need your personal definition of that word.
What? Are you kidding me? Did you misread my post or something... or am I missing something here? I don't think OoT's world was influenced (key word in this and previous post) by Elder Scrolls, or at least, not that I know of -- some proof showing me that OoT was taking inspiration from Elder Scrolls would be nice. Nintendo said they are taking a look at Skyrim, on how to convey emotions in exploration for Zelda U. LinkTheMaster said he (and others too, outside the forums) do not want this to be full-on Elder Scrolls, and that's understandable. However, OoT's Hyrule Field (or the world in general) has nothing to do with the topic at hand, since it did not take inspiration from Elder Scrolls, let alone Skyrim which came out several years after OoT. ![]()
It's like saying Mega Man is similar to or just a copy of Mario, because they both jump. It's simply straight minded thinking.
/tryingtoexplainthingsaftermidnightnotagoodmoveshanenotagoodmove
Edited by Charizard, 16 June 2014 - 10:25 AM.
#186
Posted 16 June 2014 - 10:38 AM
Yeah, I don't understand the people in this thread saying Skyrim is barren and boring. Yes you have the option to quick-travel wherever you need to to complete quests, but if you walk there instead you'll find heaps of caves, forts and other interesting things along the way. All depends on how quickly you want to complete the quest, but I think RPGs are better if you immerse yourself and take your time rather than just checking off items in your questlog.Skyrim had hundreds of places to explore with treasure, side quests, and lore.
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#187
Posted 16 June 2014 - 10:52 AM
In no way Skyrim was barren... There was so much hidden it was overwhelming the world of Skyrim was just amazing <3
- Shane likes this
#188
Posted 16 June 2014 - 11:09 AM
What? Are you kidding me? Did you misread my post or something... or am I missing something here? I don't think OoT's world was influenced (key word in this and previous post) by Elder Scrolls, or at least, not that I know of -- some proof showing me that OoT was taking inspiration from Elder Scrolls would be nice. Nintendo said they are taking a look at Skyrim, on how to convey emotions in exploration for Zelda U. LinkTheMaster said he (and others too, outside the forums) do not want this to be full-on Elder Scrolls, and that's understandable. However, OoT's Hyrule Field (or the world in general) has nothing to do with the topic at hand, since it did not take inspiration from Elder Scrolls, let alone Skyrim which came out several years after OoT.
It's like saying Mega Man is similar to or just a copy of Mario, because they both jump. It's simply straight minded thinking.
/tryingtoexplainthingsaftermidnightnotagoodmoveshanenotagoodmove
You're still using words like influenced and inspiration. I've typed neither. I'm using the word similar, as in, compare and contrast. Likes and differences. Something is like the other thing. This doesn't mean inspired, influenced, role-model or anything of such nature. It means they share a common element, in that once you step out into the world, you're free to explore for the most part. The problem therein, in OoT at least, there wasn't much to actually explore FOR, and the overworld enemies weren't a threat, since you just walk right past them.
Edited by Koh, 16 June 2014 - 11:12 AM.
#189
Posted 16 June 2014 - 11:16 AM
Whoops. I guess I should elaborate a bit more. I think things have gotten a bit misconstrued and off my original point.
I'm not saying that there's nothing to do in Elder Scrolls games (also note I just said ES games - I haven't played Skyrim, just Oblivion and Morrowind). Anyway, yes, you will find caves and stuff scattered about, but the world design itself itself gets bland and repetitive. I understand why - they're trying to make it feel like a real world that you're going through, and you're not going to have really imaginative and amazing places around every turn. It's trying to be slightly more realistic in a sense. Basically, you have a bunch of points on the map. Towns, caves, and things like that. But the places between those points aren't very inspired.
Compare that to (some) Zelda games, where lots of design decisions are put into the entire map. Even Twilight Princess was this way. Sure, there wasn't a lot to do there, but you'd still get some cool views from some places and most everything wrapped around well. Skyward Sword was even better about this. The overworld areas were designed really well and were brimming with detail.
I really like that detail that Nintendo puts into their maps because it helps make you feel like you're on a bold adventure in a really neat fantasy world. This is a polar opposite of what Elder Scrolls tries to do, which is make you feel like you're a part of a realistic world for immersion. So, I hope that Nintendo can pull off the wide open concepts and still have the same attention to detail that they usually have so that you still have that feel of it being a fantastic, imaginative world.
#190
Posted 16 June 2014 - 03:35 PM
Here's Zelda Dungeon's E3 interview with Aonuma at last: http://www.zeldadung...-warriors-team/
There's a little bit of info in there regarding Zelda U, not a ton though, thought I would post it anyway, even though some bits of it had already been leaked.
#192
Posted 24 June 2014 - 02:59 PM
http://www.gengame.n...to-kyoto-japan/
I don't think it's actually gonna be that large but damn. We're in for an adventure.
#193
Posted 24 June 2014 - 04:43 PM
http://www.gengame.n...to-kyoto-japan/
I don't think it's actually gonna be that large but damn. We're in for an adventure.
Yeah. I can't help but feel that he's been misquoted. That line sounds unfinished. I mean, here's what he said:
Mr. Aonuma: In terms of the scale of the new Zelda world on Wii U, I always think of Kyoto as my base.
Kyoto as your base? Are you saying that Kyoto are belong to you? To me, it sounds like he was going to use Kyoto as his base of comparison, like he'd say 'it's about two thirds of the size of Kyoto', but he... well, he just does not. He just thinks of Kyoto as his base. Don't take his base.
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#194
Posted 27 July 2014 - 05:21 PM
Here's a little bump, very small information but it's information:
http://www.gengame.n...out-boundaries/
Let's get it out of the way now: "New Nemesis" doesn't necessarily rule out Ganon. However, new villains, whether or not they're just Ganon lackies, are always welcome, so long as they're awesome. Yuga was too bland, but Ghirahim was great, so we'll see what they come up with this time.
- Jared likes this
#195
Posted 27 July 2014 - 05:33 PM
Getting tired of the "is the new Link a girl?" comments on other message boards. It's like people never played a Zelda game before.
- Jared likes this
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