Jump to content

Nargad's Trail: Crystal Crusades

Rating: 4.56/5 (25 ratings)
Photo

Nargad's Trail: Crystal Crusades


  • Please log in to reply
350 replies to this topic

#181 Mister Snooze

Mister Snooze

    Paladin

  • Members

Posted 04 September 2016 - 03:41 PM

Have i mentioned yet in a previous post i love this game?

 

 

The only thing i would not is that to me at least the bosses of each dungeon seem to be getting easier as i go through, does anyone else feel that way?

I loved the bosses, unique but not too difficult



#182 Twilight Knight

Twilight Knight

    Tell all with glee, Argon's on PureZC

  • Members
  • Real Name:Sven
  • Location:Rotterdam, NL

Posted 04 September 2016 - 03:52 PM

Edit: Sorry Twilight Knight you beat me to answering. Didn't mean to step on any toes.

No problem! Actually I really appreciate your help here, it's often much better than my own.

 

Just want to say thanks to Twilight Knight and Cast Chaos for this great quest. Kudos to your creative genius in design and playability. It was an experience worth the wait.  Pretty much done with the quest with all the intentions of replaying it later to re-live the experience.

 

Thanks also to Artistic.  Young lady, you're the Best.

Thank you! I'm glad you enjoyed it.

 

I'm pretty much stuck in level 7. Only got the wand and compass and have no clue on what to do. Need a key to open a lock underground and the wand doesn't seem to do anything. There's this cracked switch that i don't know what to do with it and these blacks switches.

For the black switches you need that L3 boomerang, which you need 3 keys for. One is in plain sight, east of the dark big pot. One you get from killing a patra on the lower floor. The last is gained by going right from the entrance, then north.

 

I hope you can figure it out, the 7th dungeon is pretty tricky.

 

Check post 140. I posted a picture and a question. Is this an area we can get into?

I forgot to answer that. No, it isn't accessible. I wasn't sure at the time of making it a thing or not.

 

Hey Twilight_Knight. Not asking for help, just leaving some thoughts here for now. First off, I wanna say that this is one of my favorite quests so far. I'm a huge fan of the overworld. It's large, expansive, beautiful, offers a great deal of freedom with exploration, and actually feels like a fleshed out world. It's definitely among the best ZC overworlds.

But instead of raving about everything I love about the quest, I wanna talk about the things I've disliked so far, in hopes that maybe some of them could be addressed in updates. I'm aware that some are probably not worth the effort it would take, but some seem like easy fixes. First, I wanna talk about this room:

fzkpFb2.png

This room is bad and you should feel bad. Like, it stands apart from everything else in the quest by how awful it is. I really don't think it's fair to force the player to fight a patra that large in such a small space. If it moves into the lower right, there's just nothing you can do.

With that major gripe out of the way, a few other things. One... well, the first dungeon as a whole. It wasn't that great. It actually made me really worried about the other dungeons, but I loved two and three, and I'd go a far as to say they're the most fun I've had with anything CastChaos created. Heck, even the custom bosses, which usually are one of the more problematic aspects of CC's work, have been really good. But the first dungeon... wasn't. The screens are so cluttered it's hard to tell what's going on, and I doubt I ever would have found the arrows pointing to the bombable spots without some assistance. Heck, even knowing there were arrows there, I had to discuss with a friend if that was actually an arrow and the right spot to bomb. The final key right before the boss was also a bit of a dick move. I know you can't very well replace a whole dungeon, but it'd be nice to make some changes like removing the final lock or making the bomb spots a bit more obvious.

My next complaint is about the Molten Spire. Or rather, the door. I love the sunglasses you can wear, so when I heard there was a hat, I was ecstatic. I fought through the overworld, going around every roadblock in my way, til I found I'd need a hookshot, then a raft. But undaunted, I went through two more dungeons, got my raft... and the door was closed. I guess I feel kind of cheated. This place had been dangled in front of me like a carrot on a string for half the quest, and when I finally got there, I found I couldn't enter it. It was a bit disappointing, to say the least, and unless there's a REALLY good reason for keeping it locked, I'd advise against locking the player out like that.

The last thing I wanted to point out is a bug:

u9NeL1j.png

You can get stuck here by entering the screen from the right just below the brown pine tree.

So overall, three dungeons in, I really love the quest, and I'll list off all the things I love about it when I give it a proper review. But there's a few little things that are holding it back from being perfect that I think you oughta address. But it is your quest, so I can understand if you don't want to.

But for the love of God man, that patra, why?

Thank you! I'll fix that bug.

 

I agree about the patra... I'll make that room bigger, it feels plain anyway. About L1, I personally really liked the cluttered style there, making it feel ancient and ruined to me. I can however change the cracks up a bit, since many people have trouble with them. The Molten Spire is an area for later in the game. I liked giving a little preview there.

 

Just a few quick questions: and if they have been asked already i apologize in advance:

 

1: I have the blue ring(blue cape), is there a red one, or is half damage all you get?

 

2: where do i go next.  I just beat the level in Mt. Hydryl and got the arrows and the gloves, but even after searching all over(even after FB said to go to Haldor Tundra, i can not seem to get anywhere, unless i need the hammer, which i cannot find

 

3.Where is the next level sword?

 

4:  Have i mentioned yet in a previous post i love this game?

 

 

The only thing i would not is that to me at least the bosses of each dungeon seem to be getting easier as i go through, does anyone else feel that way?

 

1. Yes, you have the 1st of 3 capes.

 

2. Halador Tundra is the place to go, you need to free two mages of the Marseila Forest mages guild there. There is definitely a way in without the hammer.

 

3. There are 3 sword upgrades, besides the buyable one in Richard's Empire. Finding them is a feat, and the smithed sword is strong enough to beat the game.

 

4. Thank you!

 

 

Sometime soon I'll upload an update with fixes and tunings, but I'm not in a hurry with it.


  • Artistic likes this

#183 jwex001

jwex001

    Senior

  • Members
  • Real Name:John
  • Location:indiana

Posted 04 September 2016 - 04:05 PM

yes there is a golden cape and a white cape and what sword do you have now?

 

i have "daddy's little helper" i think.  it is the one you get in i believe it is level 3?  i think.  it has green ooze dripping from the tip.


No problem! Actually I really appreciate your help here, it's often much better than my own.

 

Thank you! I'm glad you enjoyed it.

 

For the black switches you need that L3 boomerang, which you need 3 keys for. One is in plain sight, east of the dark big pot. One you get from killing a patra on the lower floor. The last is gained by going right from the entrance, then north.

 

I hope you can figure it out, the 7th dungeon is pretty tricky.

 

I forgot to answer that. No, it isn't accessible. I wasn't sure at the time of making it a thing or not.

 

Thank you! I'll fix that bug.

 

I agree about the patra... I'll make that room bigger, it feels plain anyway. About L1, I personally really liked the cluttered style there, making it feel ancient and ruined to me. I can however change the cracks up a bit, since many people have trouble with them. The Molten Spire is an area for later in the game. I liked giving a little preview there.

 

 

1. Yes, you have the 1st of 3 capes.

 

2. Halador Tundra is the place to go, you need to free two mages of the Marseila Forest mages guild there. There is definitely a way in without the hammer.

 

3. There are 3 sword upgrades, besides the buyable one in Richard's Empire. Finding them is a feat, and the smithed sword is strong enough to beat the game.

 

4. Thank you!

 

 

Sometime soon I'll upload an update with fixes and tunings, but I'm not in a hurry with it.

I guess i will go back to the tundra and see if i missed something somewhere up there.  i could not find anything and even got to the ruins of the old town where you can get the skill gem for the hammer, but that is about all i could find....

 

The search continues.



#184 Norzan

Norzan

    Adept

  • Members

Posted 04 September 2016 - 04:15 PM

And i need the level 3 boomerang and still need one key. Got the one in plain sight from the room with the peahats, the one east of the big dark pot room and the one from killing the patra. There's two keys that obviously need the level 3 boomerang to get them.

 

"The last is gained by going right from the entrance, then north. "

 

I don't get this one though. Is it the room with the 4 armos and bubble?



#185 jwex001

jwex001

    Senior

  • Members
  • Real Name:John
  • Location:indiana

Posted 04 September 2016 - 05:42 PM

Also, i have virtually been all over,(that i can go that is) and have yet to find all four of the gypsy camps.  

 

Off the top of my head i have found

 

1:  one near the swamps (kreliala highlands)

 

2: one near waterfalls

 

3: one near gregly advance

 

4: ????



#186 judasrising

judasrising

    I play guitar

  • Members
  • Location:Sweden but born in Finland

Posted 04 September 2016 - 05:46 PM

Also, i have virtually been all over,(that i can go that is) and have yet to find all four of the gypsy camps.  

 

Off the top of my head i have found

 

1:  one near the swamps (kreliala highlands)

 

2: one near waterfalls

 

3: one near gregly advance

 

4: ????

Look in Halador Tundra



#187 jwex001

jwex001

    Senior

  • Members
  • Real Name:John
  • Location:indiana

Posted 04 September 2016 - 08:23 PM

Look in Halador Tundra

I took me a little bit, but man that was tricky.  The snow was in the way so i could not see the change in the rocks.  

 

Just saved the two mages, opened the next level, and the gypsy side quest as well.

 

Might i make a recommendation for the update:

           

                  think about changing the tile to a vine instead a rock climb tile.  with the blizzard in the screen, i had to wall walk to find it.  i could not see a difference between the tiles you could climb and those you could not.

 

Can not wait to see what the next level has before me.  Lovin it everytime I play/


  • Twilight Knight likes this

#188 Accr0827

Accr0827

    Apprentice

  • Members

Posted 05 September 2016 - 12:30 AM

K thanks again Artistic! I will give it a shot when I get back to it also kinda excited to see how this game ends!
  • Artistic likes this

#189 Gendof

Gendof

    Illustrious

  • Members
  • Real Name:Peter

Posted 05 September 2016 - 09:56 AM

This is an awesome quest.

Finished both endings but still exploring, with some things left to find e.g. the fourth Gypsy camp.

I particularly enjoy treasure hunt quests with winnable battles mixed in (as CC's quests are).

The music is terrific, especially inside the dungeons.

Some of the things I don't love are what make the quest so interesting.

Thanks to Twilight_Knight and Cast Chaos.


  • Twilight Knight likes this

#190 Mister Snooze

Mister Snooze

    Paladin

  • Members

Posted 05 September 2016 - 10:02 AM

Mister Snooze, on 04 Sept 2016 - 12:36 PM, said:snapback.png



Check post 140. I posted a picture and a question. Is this an area we can get into?

I forgot to answer that. No, it isn't accessible. I wasn't sure at the time of making it a thing or not.

 

Here is a fun picture of what that area looked like, hey, I just walked thru the wall :teehee:

 

zelda074_zpsd7aoghst.png


Edited by Mister Snooze, 05 September 2016 - 10:03 AM.


#191 sctmorgan

sctmorgan

    Apprentice

  • Members

Posted 05 September 2016 - 10:08 AM

I need help again... :omg:   How do I get to level 5, Krelaila Mtns when I don't have the bracelet/glove to move more than one stone?  Help...

 

On another note,  I'm enjoying this game.  I've saved so many times, I'm too embarrassed mention the times... :cheese:


Edited by sctmorgan, 05 September 2016 - 10:08 AM.


#192 Artistic

Artistic

    Warrior

  • Members
  • Location:Tornado Alley

Posted 05 September 2016 - 03:00 PM

I need help again... :omg:   How do I get to level 5, Krelaila Mtns when I don't have the bracelet/glove to move more than one stone?  Help...

 

On another note,  I'm enjoying this game.  I've saved so many times, I'm too embarrassed mention the times... :cheese:

Hi!

 

If you haven't found your way to level 5 yet. You need the Forest Keepers Key. Level 5 is in Western Timberland, there is a hut that the lady inside tells you where you can find the key you need to open the gates so you can get to level 5. You can get to the area where the hut is at by way of Halberd City.


Edited by Artistic, 05 September 2016 - 03:16 PM.

  • Twilight Knight likes this

#193 sctmorgan

sctmorgan

    Apprentice

  • Members

Posted 05 September 2016 - 05:07 PM

Hi!

 

If you haven't found your way to level 5 yet. You need the Forest Keepers Key. Level 5 is in Western Timberland, there is a hut that the lady inside tells you where you can find the key you need to open the gates so you can get to level 5. You can get to the area where the hut is at by way of Halberd City.

 

Hi!

 

If you haven't found your way to level 5 yet. You need the Forest Keepers Key. Level 5 is in Western Timberland, there is a hut that the lady inside tells you where you can find the key you need to open the gates so you can get to level 5. You can get to the area where the hut is at by way of Halberd City.

 

Artistic, again thank you for the help.  I think I've skipped a level because I don't have the arrows.  What area is level 4?


  • Artistic likes this

#194 Artistic

Artistic

    Warrior

  • Members
  • Location:Tornado Alley

Posted 05 September 2016 - 07:29 PM

Artistic, again thank you for the help.  I think I've skipped a level because I don't have the arrows.  What area is level 4?

First you have to go talk to Queen Yamuta in Bloomsville, then go talk to Commander Yaltag in Hydrill Basin to get permission, then go to Mount Hydrill then the guard there will now let you pass to level 4.

 

The arrow is in level 4.



#195 Artistic

Artistic

    Warrior

  • Members
  • Location:Tornado Alley

Posted 05 September 2016 - 07:52 PM

And i need the level 3 boomerang and still need one key. Got the one in plain sight from the room with the peahats, the one east of the big dark pot room and the one from killing the patra. There's two keys that obviously need the level 3 boomerang to get them.

 

"The last is gained by going right from the entrance, then north. "

 

I don't get this one though. Is it the room with the 4 armos and bubble?

This key here: "The last is gained by going right from the entrance, then north. " I believe is the one you got all ready from the screen with the peahats. There are 2 keys in plain sight. It seems you got them both.

 

I think the one your missing is on a screen that has one peahat and there is a fountain in the bottom right corner and a light box in the top left corner of the screen. Kill the peahat for the key.

 

Path to key if you need it:

Spoiler


Edited by Artistic, 05 September 2016 - 08:04 PM.

  • Norzan likes this


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users