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#181 Koh

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Posted 28 September 2015 - 07:03 PM

letting music play while you have the menu open.

Lol, the literal opposite of what AVGN's peeves with games are.  "What if you get a phone call or something?  You want it to go quiet."  I've never personally minded it too much either way, but in terms of preference, I like it better when the music continues to play unaltered; it makes recording them that much easier o3o.



#182 kurt91

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Posted 29 September 2015 - 01:01 AM

There's a Super Mario Bros. 3 hack called "Super Mario 3Mix". (I don't know if the original SMB3 did this as well, since I only had the All-Stars version.) It had an interesting way of doing pause screen music. It took the prominent instruments out of the background music and left you with only the subtler ones and the drum beats. Exiting out of the pause screen and back to gameplay would put everything back. Some of the music sounded pretty interesting this way.



#183 Air Luigi

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Posted 29 September 2015 - 07:20 AM

What a coincidence.. I'm playing SMB3MIX these days xd It's a very good hack, though I was expecting much more from it. The level design is subpar at times and a lot of levels are from early Mario games.

#184 The Satellite

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Posted 01 October 2015 - 04:49 PM

Lol, the literal opposite of what AVGN's peeves with games are.  "What if you get a phone call or something?  You want it to go quiet."  I've never personally minded it too much either way, but in terms of preference, I like it better when the music continues to play unaltered; it makes recording them that much easier o3o.


It's actually weird that I would prefer the music to keep playing when paused in Metroidvania titles but for games like Mario or even old-school Castlevania I don't mind if the music stops when paused. Maybe it's the style; there's really no reason to pause in the Mario/old-school games other than to take a break, take care of something else, or maybe assess the situation, and silence would certainly help for the latter. In games like SotN, though, you use the pause menu more often for item swaps and stuff like that, so constantly interrupting the music gets annoying; Zelda's never interrupted music when you paused, and it's much better that way.

 

Plus the music's just so good that I don't want it to be stopped.

 

Didn't say yet but I did beat SotN a couple days ago and it's still absolutely fantastic. I'm probably gonna go make sure I get every item and map segment, maybe even try glitching out to fill up the percentage even more, and try other things; assuming those glitches are still intact in the 360 version. I also want to play Richter Mode for fun.

 

Oh, and I just beat the first Castlevania game again. It's even better now that I know it. Only trouble is I've built strategies around using certain items, and if I die, or worse, lose it to a random item drop from an enemy I wasn't expecting... there goes the entire strategy. Still, the only part of the game I don't like is the underground cave, because of how the enemies can catch you off-guard while on the moving platform, and also how mermen can jump up into the wall and walk through it. And also fall on top of you with little time or room to react.

 

The rest is still pretty great though. Maybe it's also time to run through 3 and Super Castlevania IV again...


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#185 Nicholas Steel

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Posted 01 October 2015 - 05:01 PM

Maybe it's also time to run through 3 and Super Castlevania IV again...

American version, push yourself to the limit!



#186 The Satellite

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Posted 01 October 2015 - 05:57 PM

no



#187 Koh

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Posted 01 October 2015 - 06:46 PM

Or, how about games similar to Castlevania?

 

One I've heard good things about is Getsu Fuuma Den on FC/NES.  This is what it looks like

https://youtu.be/5VuU2rvPmGI?t=675


Edited by Koh, 01 October 2015 - 06:52 PM.


#188 Air Luigi

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Posted 01 October 2015 - 07:24 PM

Getsu Fuuma Den starts really interesting, but it gets bland later. There are first person labyrinths that are quite annoying and out of place. I recommend a play, though. It's a shame that Konami never made a sequel or a remake, because it has some potential, but I suppose they find the game unfocused in gameplay compared to Castlevania, which is logical.


Edited by Air Luigi, 01 October 2015 - 07:26 PM.


#189 thepsynergist

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Posted 01 October 2015 - 07:28 PM

I'll be starting uploading tonight, but every year on my Youtube channel, I have what's called, "Castlevania Month" during the month of October, where I release Castlevania covers, solely.

 

It's a very fun time of the year for me, since Konami isn't putting out anything new with this series.  

 

If anyone's interested, my first mix will be the Tower of Dolls theme from Castlevania: Order of Ecclesia.



#190 NES4ever

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Posted 04 October 2015 - 09:36 PM

Well i haven't played Castlevania Games that much, I seen a first episode of AVGN, where he reviews Simon's Quest, well actually it's not that bad, maybe i will try it to see how it goes.



#191 The Satellite

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Posted 08 October 2015 - 08:11 PM

Playing Richter mode in Symphony of the Night. It's fun, and great for sequence-breaking around. I made it to the second castle pretty early, until I got shredded fairly easily and realized that the life vessels actually did in fact increase your health; for some reason I was under the impression that they did nothing. So I've gone back to the first castle to stock up. It's pretty fun, though I definitely prefer playing with Alucard.

 

Also I think I found my new favorite Castlevania song:

 


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#192 Air Luigi

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Posted 08 October 2015 - 08:25 PM

Luck Mode >>> Richter Mode 8-D

 

It's cool to go anywhere though, but the game lost a lot of appeal without the rpg elements.


Edited by Air Luigi, 08 October 2015 - 08:28 PM.


#193 The Satellite

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Posted 24 October 2015 - 01:42 PM

Next time I start a new SotN file, it'll be luck mode. And I'll totally use the glitch to skip Death stealing your stuff. :heh:

 

But I'm back to this. Playing Julius Mode in Dawn of Sorrow now. This is gonna be good.



#194 Tree

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Posted 24 October 2015 - 02:19 PM

Last year, I tried beating 3 of the classic Castlevania games, but only managed to beat the original. Now, for Halloween, I'm making it my reason for living to beat Castlevania III without any assistance, other than the "HELP ME" code that gives you ten lives, which is pretty much mandatory for this game...

 

I am on the final level right now, and I am questioning why I consider this my favorite Castlevania game...



#195 Air Luigi

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Posted 24 October 2015 - 08:17 PM

Next time I start a new SotN file, it'll be luck mode. And I'll totally use the glitch to skip Death stealing your stuff. :heh:

 

But I'm back to this. Playing Julius Mode in Dawn of Sorrow now. This is gonna be good.

 

Why? That destroys all the purpose of Luck Mode. Play it without cheating, it's not hard anyway and you will get overpowered with the drops in a more fun way. 




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