LOL, I know! But when I got there the first time, I figured the hint was referring to the super-missile block... figured maybe you'd changed a previously nondescript block into an obvious one, and not bothered/forgotten to change the hint about it. That was where I was going next. And I haven't been able to reach the other hinted room yet. I was just worried you actually expected the player to ascend 45 to proceed, or something equally rage-inducing. (Is it possible to get to the top half of that screen without AGD/IJB? It seemed to me that you need at least two vertical tiles below a 1-block outcrop to dash/double-jump around it and latch onto its side, so I assumed this section was physically impossible to pass, as my feeble attempts all failed.) ETA: LOL, man, fuck this route! ![]()
Super-missiles: The black hole bomb, or whatever, drops out of the initial explosion and falls under gravity. I don't remember it doing this before - is that intentional?
Cancer Charge: If you assign it to B, you cannot charge it by holding down B.
Also, sometimes the second shot turns green for some reason. I think maybe if you have it powered up and release it on room transitions, or shoot it and it's onscreen, when you transition rooms, it retains the powered level when you start charging it again, and if it immediately strikes an enemy and disappears when you reuse it, it doesn't reset the charge level, so you can exploit that to repeatedly do large damage to close enemies. I haven't really worked out exactly how it works (or rather, doesn't.)
It also does the buggy direction-of-fire thing when this happens, sometimes, so when you charge it and strike an enemy you're facing, the shot bounces and travels behind you, probably if that was the last direction you fired it, I assume. I've seen it go up or down from the tile to my left/right sometimes.
Cancer 3A: The enemy's lower-right tile is blue, instead of red/orange like the other three tiles.
LOL! Poor Jenkins' face. The sacrifices we make in the name of Science.
Cancer 49: All of these vent things I've found elsewhere had rising dust graphics above them, but this one does not? Intentional, or tile bug?
Cancer 27/37: Tile bug: the column to the right of the bombable floor tile is empty, so it looks like you can jump up/right into the open space, but you can't (or I couldn't.)
Cancer 46: No gravity in this room.
Cancer 33: It looks like you forgot a pipe-corner tile on the left wall. Also, every single room in every area with moving platforms causes the upper-left tile to disappear after scrolling into the room.
Missiles: The new missiles will detonate against the top row and left column, but not if you're too close to them when you fire it. Noticed this when I tried to shoot the ceiling in 5A, after spotting the hole with my X-Ray Scope, and my missile went straight through it (so I bombed it open.) In the following screenshots below, on the left, you are standing at the minimum distance from the wall for a fired missile to detonate against the wall, and on the right, one pixel further to the left, your missiles pass through the wall:

Also, I found a cave room with a Randar instead of a terminal in it - I didn't report it at the time, as I hadn't realized that you'd used them prior, and replaced them with terminals instead. I forget where it was - I think I found it at some point after first reaching Leo. If you haven't turned it into a terminal room already, and can't find it in ZQ, I'll report it when I play through the game again, after I've finished Sagittarius.
Edited by newstarshipsmell, 13 January 2015 - 02:15 PM.




