I'm starting right now. Get ready for a short, and probably graphically limited quest ![]()
The 2013 Summer Two-Week Quest Contest
#181
Posted 20 July 2013 - 04:42 PM
#182
Posted 20 July 2013 - 04:49 PM
I'm starting right now. Get ready for a short, and probably graphically limited quest
Wait you didn't start when the contest started?? I hope you'll do well!
#183
Posted 20 July 2013 - 07:57 PM
Wait you didn't start when the contest started?? I hope you'll do well!
I'm already 1/6th done ![]()
#184
Posted 20 July 2013 - 08:01 PM
I'm already 1/6th done
Well that's good!! If you end of finishing it before the contest ends, you can make it longer!!
#185
Posted 20 July 2013 - 08:13 PM
It's only going to be around an hour or so of game play. There's gonna be 4 'stages', and each one will be different, but that's about it.
#186
Posted 21 July 2013 - 01:10 AM
Added a rage system to my quest. When you take damage or kill things, you build rage. Equipped weapons and abilities have secondary uses that consume rage and are usually much more powerful than their primary uses.
Made Heart Containers appear in a interesting manner when puzzles are completed. I'm not spoiling, so you'll have to play the quest to see this little bit of eye candy!
Screen designs are going well.
Oh, and I created a couple of scripted elite enemies (with more to come). Those are enemies that are generally more powerful than the standard ZC enemies and have different attacks and behaviors. They are most commonly found in dungeons, where you will fight them as something like mini-minibosses. Those fights are challenging and require some manly fortitude to overcome. Prepare yourself for death or glory!
It may be time for me to work on some cutscenes...
- peteandwally likes this
#187
Posted 21 July 2013 - 05:19 AM
Status update, the second dungeon is finished... sort of. All the screens are laid out, all the scripts are in place, and it can be played from beginning to end. But... there's no enemies. I was planning on scripting those tonight, but then holy crap it's late and why am I still up? I guess the plan is to script the enemies and place them tomorrow (or later today, technically), then plan out and build the third dungeon. Then on Monday, I'll make the main bosses, and possibly start on the final boss, and try to get all the main overworld enemies scripted and placed. Tuesday I've got a heavy amount of scripting to do. Wednesday will be cutscenes and caves. Thursday will be taking care of a few misc things, and the final boss, if I haven't done that yet. That leaves Friday, Saturday, and Sunday for beta testing/general improving stuff that could be better. Or, worst case, buffer days in case I can't stick to my schedule.
#188
Posted 21 July 2013 - 06:17 AM
Bug testing is important. You don't want me to walk off any more Cliffs again =P
- Avaro and Jared like this
#189
Posted 21 July 2013 - 11:16 AM
Still sounds fun!!It's only going to be around an hour or so of game play. There's gonna be 4 'stages', and each one will be different, but that's about it.
Oh cool!! Nice system! Can't wait to see how that turns out!!Added a rage system to my quest. When you take damage or kill things, you build rage. Equipped weapons and abilities have secondary uses that consume rage and are usually much more powerful than their primary uses.
Made Heart Containers appear in a interesting manner when puzzles are completed. I'm not spoiling, so you'll have to play the quest to see this little bit of eye candy!
Screen designs are going well.
Oh, and I created a couple of scripted elite enemies (with more to come). Those are enemies that are generally more powerful than the standard ZC enemies and have different attacks and behaviors. They are most commonly found in dungeons, where you will fight them as something like mini-minibosses. Those fights are challenging and require some manly fortitude to overcome. Prepare yourself for death or glory!
It may be time for me to work on some cutscenes...
Sounds very nice, Russ!! Keep working and it seems like you've caught up!!Status update, the second dungeon is finished... sort of. All the screens are laid out, all the scripts are in place, and it can be played from beginning to end. But... there's no enemies. I was planning on scripting those tonight, but then holy crap it's late and why am I still up? I guess the plan is to script the enemies and place them tomorrow (or later today, technically), then plan out and build the third dungeon. Then on Monday, I'll make the main bosses, and possibly start on the final boss, and try to get all the main overworld enemies scripted and placed. Tuesday I've got a heavy amount of scripting to do. Wednesday will be cutscenes and caves. Thursday will be taking care of a few misc things, and the final boss, if I haven't done that yet. That leaves Friday, Saturday, and Sunday for beta testing/general improving stuff that could be better. Or, worst case, buffer days in case I can't stick to my schedule.
I agree. Everyone make sure to beta test!!Bug testing is important. You don't want me to walk off any more Cliffs again =P
Edited by DaviAwesome, 21 July 2013 - 11:17 AM.
#190
Posted 21 July 2013 - 12:44 PM
Welp. While I'm happy with the miniscule progress I've made, there is no chance this will be done in time for next Monday. I'm heading out of town this upcoming weekend so I'm going to have to drop out. However! I will continue working on this quest all the same. It's been a lot of fun getting back into ZQ during this time, but my schedule just hasn't really allowed me to complete this. Good luck to everyone that's still in it and I'm looking forward to seeing what everyone does! ![]()
- Jared likes this
#191
Posted 21 July 2013 - 12:56 PM
If I'm not going to finish this quest, I will drop out one the last day.
That said, I made not too much progress today, I've gotten some of level 3 done(With a rather sudden difficulty spike.), and that's about it, however, I will make sure to finish level 3 tomorow.
#192
Posted 21 July 2013 - 02:31 PM
Bug testing is important. You don't want me to walk off any more Cliffs again =P
Oh don't worry Eppy. I'll script it so that, if the file name is Eppy, one random cliff becomes walkable. Just for you. ![]()
... yeah point taken, bug testing.
Welp. While I'm happy with the miniscule progress I've made, there is no chance this will be done in time for next Monday. I'm heading out of town this upcoming weekend so I'm going to have to drop out. However! I will continue working on this quest all the same. It's been a lot of fun getting back into ZQ during this time, but my schedule just hasn't really allowed me to complete this. Good luck to everyone that's still in it and I'm looking forward to seeing what everyone does!
Ah, sorry to hear, but I totally understand. Good luck finishing it in the future!
#193
Posted 21 July 2013 - 07:19 PM
Good luck with the quest in the future!Welp. While I'm happy with the miniscule progress I've made, there is no chance this will be done in time for next Monday. I'm heading out of town this upcoming weekend so I'm going to have to drop out. However! I will continue working on this quest all the same. It's been a lot of fun getting back into ZQ during this time, but my schedule just hasn't really allowed me to complete this. Good luck to everyone that's still in it and I'm looking forward to seeing what everyone does!
Would it be even possible to script that?Oh don't worry Eppy. I'll script it so that, if the file name is Eppy, one random cliff becomes walkable. Just for you.
... yeah point taken, bug testing.
#194
Posted 21 July 2013 - 09:21 PM
Would it be even possible to script that?
Oh yes. Fun fact: If you name your file "Dan", a certain boss in The Darkness Within has a special final attack just for SpacemanDan. ![]()
- David likes this
#195
Posted 22 July 2013 - 10:44 AM
I just set up the mirrors and started playing around with them, I then got into a weird situation and I constructed this beauty because of it.

But seriously, Level 3 is making some pretty good progress.
- DCEnygma and SubconsciousEye like this
Also tagged with one or more of these keywords: quest, contest, two, week
ZQuest Classic →
General ZC Discussion →
Long lost questStarted by holyfab , 09 Dec 2025 |
|
|
||
ZQuest Classic →
General ZC Discussion →
Can you recommend a quest for this veteran ZC fan?Started by Swifticuffs , 30 Aug 2023 |
|
|
||
ZQuest Classic →
General ZC Discussion →
Poll Type B Quest Contest EntriesStarted by coolgamer012345 , 19 Aug 2021 |
|
|
||
ZQuest Classic →
General ZC Discussion →
What are the absolutely "must play" quests that you know?Started by orlandoalmario , 19 Jan 2021 |
|
|
||
ZQuest Classic →
General ZC Discussion →
Poll December 2Week Contest poll of interestStarted by Mani Kanina , 14 Nov 2020 |
|
|
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users

