QUOTE(HylianGlaceon @ Sep 30 2012, 05:53 PM)

EDIT3: Also, you remember that Armos bug I mentioned with the Walkthrough walls? I got rid of the Armos combos on the other side and the room still crashes when I walk through that wall at times which makes me think something else is the problem with it.. I can give pictures or send a quest file if that helps. It's being a real pain..
Yeah, let me take a look at that. Is that the same one with the Gleeok problem? I could check that out at the same time.
QUOTE(Moosh @ Oct 3 2012, 09:10 PM)

Why's there a GetDMapScreenD() function but no GetDMapScreenState() function in ZScript? Just curious.
Screen states are handled by map rather than DMap, so GetScreenState is the closest you're going to get.
Functions to get a DMap's map and offset shouldn't be difficult to add, come to think of it.