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#181 Dawnlight

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Posted 11 October 2011 - 08:11 PM

I'm playing 9 Hours 9 Persons 9 Doors for DS. This game is EPIC!

#182 Ventus

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Posted 11 October 2011 - 08:22 PM

I'm been playing Lunar 2 eternal Blue
Man this game has one of the worst Ppl in it
"lucia" Is so useless
I mean you can not control her at all. I really hope after disk one You can give her battle
Commands Or something...

#183 SpacemanDan

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Posted 12 October 2011 - 12:37 AM

Been playing Fire Emblem: Shadow Dragon on the DS. I like it so far. :3

Well, I'm having a love/hate relationship with it, honestly.

I'm on chapter 4, and I refuse to lose any characters. At least, not now. I once had a perfect run going, then for some reason when I had one of my units attack a unit, he died instead. (I mean, he walked up to the enemy, slashed him for what should have been a killing blow, but the enemy didn't take the damage. My unit did, killing him. icon_frown.gif )

EDIT: Reading around, people seem to not like this one very much. I'm not finding it bad, though the story and characters are things I'm not caring for. Could it be because I don't really have any prior experience with the FE games?

#184 Nicholas Steel

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Posted 12 October 2011 - 04:41 AM

QUOTE(DavidReinold @ Sep 23 2011, 08:56 AM) View Post
Taking a break from Chrono Trigger because a friend of mine lent me Monster Hunter Tri and basically insisted that I give it a shot. It's okay so far, but...not for me. At least, that's the impression I'm getting. I could be completely wrong about that...I'll keep playing for a while to see if at any point it really hooks me...

If you're playing single player, yes the game will be fairly boring as well as annoying due to your partner being a A.D.H.D sufferer. Play online, the game is totally better paced with notably better challenges etc. in comparison to the single player and you have access to more gear etc. as you rank up! Fighting the bigger monsters is much more satisfying when playing online as there difficulty scales with the number of players participating in the quest and playing with real people is great fun, just make sure you have a keyboard connected for chat, the WiiSpeak thing is s***. There is a lot more variety in monsters and stuff when playing online too!

QUOTE(Prospekt @ Sep 23 2011, 05:11 AM) View Post
On that note, I don't understand the appeal of cover-based shooting. I mean, even Battlefield 3 is supposedly going to it, with a cover-based tank (it heals when it goes behind cover *eye twitch*). It's a tank! It's supposed to eliminate cover-based ANYTHING. It just bothers me because they'll claim it's so realistic, but if it were, nobody would ever get killed in wars because, "Oh, I got shot? Let me run like nothing happened, duck behind this conveniently placed barrier, and five seconds later, the bullet will magically disappear!" Video games don't need to be realistic at all, but don't advertise them like that if they aren't at all. It's sad, because I'll probably get branded as someone who hates shooters, but to be honest, I prefer shooters like Goldeneye 64 and TF2 where you sustain your damage and have to find body armor or med kits to prevent yourself from dying. Halo, I think is actually okay in the regard, but I still don't think it's as good. It's nice, at least, because they put it as science fiction, and it makes sense with the armor's shields regenerating.

I prefer games like Wolfenstein 3D, DOOM, DOOM II, DOOM 3, Quake, Duke Nukem 3D, BLOOD, Unreal Tournament 99 etc. both for single player and online deathmatch. The vast majority of games that feature regenerative health tend to be focused on realism... regenerative health isn't realistic guys!

QUOTE(Ebola Zaire @ Sep 23 2011, 07:42 AM) View Post
Regenerating/cover-based shooters work better for deathmatch gametypes in my opinion, and if it's a low-health shooter I think that regenerating health is the only way to have any semblance of game balance. If you look at a game like Call of Duty, where you're dying in 3-4 bullets in most situations and there's a high degree of randomness in gunfights, a static health system is frustrating and slows the game down. The regenerating health balances the game in a sense, because it rewards players that win gunfights with the opportunity to win more gunfights instead of having to go into situations where they can't even take a single bullet without dying. It effectively enables aggressive play and is really the only way that the game doesn't turn into a camping contest (which is enough of a problem already).

Halo is a bit of an oddball because it's a so-called "high-health" shooter that still uses that mechanic, but I actually like it a lot because it allows the game to have weapons like the BR or DMR that are capable of headshots (thus using aiming skill as a way to reward good players) and forcing players to hit multiple shots (further rewarding good players). Theoretically you could do this without the regenerating system, but I think it does benefit from it in similar ways to Call of Duty.

Realism is just a dumb concept in shooter design in general.

I know regenerative health can work but I tend to hate it in competitive FPS games, co-op games like borderlands I'm totally fine with however. The worst kind of regenerative health is the kind where it's just a visual effect like the screen getting bloody, this is featured most often in FPS war games.


Edit: Whew, got the quote tags working.

Edited by franpa, 12 October 2011 - 04:51 AM.


#185 Eddard McHorn Van-Schnuder

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Posted 12 October 2011 - 04:54 AM

QUOTE(Prospekt @ Sep 22 2011, 09:11 PM) View Post
You should try a shooter that isn't regeneration/cover-based. Just saying. It makes a cartoony game like TF2 more realistic than the game that's supposed to be about the US Military in OH SO SERIOUS SITUATIONS.

On that note, I don't understand the appeal of cover-based shooting. I mean, even Battlefield 3 is supposedly going to it, with a cover-based tank (it heals when it goes behind cover *eye twitch*). It's a tank! It's supposed to eliminate cover-based ANYTHING. It just bothers me because they'll claim it's so realistic, but if it were, nobody would ever get killed in wars because, "Oh, I got shot? Let me run like nothing happened, duck behind this conveniently placed barrier, and five seconds later, the bullet will magically disappear!" Video games don't need to be realistic at all, but don't advertise them like that if they aren't at all. It's sad, because I'll probably get branded as someone who hates shooters, but to be honest, I prefer shooters like Goldeneye 64 and TF2 where you sustain your damage and have to find body armor or med kits to prevent yourself from dying. Halo, I think is actually okay in the regard, but I still don't think it's as good. It's nice, at least, because they put it as science fiction, and it makes sense with the armor's shields regenerating.
When did they say that it's the most realistic shooter ever? It clearly is not.

Operation Flashpoint is way more realistic, and even that isn't completely realistic.

No, Prospekt, Battlefield 3 isn't a game that's supposed to be realistic, and the regenerating health on a tank only makes the game more enjoyable.

In Battlefield 2, the only way you could fix a tank was to jump outside of the tank and start fixing it. The problem was that the tank couldn't take a lot of hits before it blew up, so jumping out of the tank only made it much more likely to explode. To add to the problems, all vehicles in battlefield explode after a certain time left alone, so that players waiting back at the base for them to spawn won't be sitting there for hours because someone left the tank in a ditch somewhere.

This fix pretty much solves those problems, by A) making it so that as long as it has most of its health left, the player will automatically begin doing maintenance without having to step outside and B) makes it so that while tanks can take a little more beating, as long as a player is in it. If he's not, the tank will explode as usual, and then proceed to respawn back at home base.

I think it's utterly ridicolus to complain about this when the game clearly isn't trying to be an army simulator. It's a game. Games also have Italian plumbers jumping on living mushrooms that wants to kill you. And to keep in mind, if the tank gets hurt enough, it won't regenerate its health..


#186 Giggidy

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Posted 12 October 2011 - 06:36 AM

QUOTE(Dawnlight @ Oct 11 2011, 07:11 PM) View Post

I'm playing 9 Hours 9 Persons 9 Doors for DS. This game is EPIC!


Eh, I enjoyed that game up until the true ending which
Spoiler


As for regenerating health... Exactly how is it much different from retreating back to get a medkit?

Edited by Giggidy, 12 October 2011 - 06:37 AM.


#187 Eddard McHorn Van-Schnuder

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Posted 12 October 2011 - 07:18 AM

QUOTE(Giggidy @ Oct 12 2011, 01:36 PM) View Post


Eh, I enjoyed that game up until the true ending which
Spoiler


As for regenerating health... Exactly how is it much different from retreating back to get a medkit?
In Battlefield, a medkit will do squat to heal your tank. It's not an arcade singleplayer game, it's a competitive 64x64 player multiplayer game with huge maps and gameplay that rewards players using tactics, rather than CoD's 'run around and shoot people'. It's a surprisingly deep game once you get into it.

Either way, what people seem to be b****ing about is how the tanks in the game will regenerate health as long as they haven't taken too much damage. I really don't see the problem with this, because all it does is make the gameplay slightly more balanced. Their argument is that it's not realistic enough, but Battlefield never was supposed to be some ultra-realistic game so their arguments fall completely flat. It's like arguing that Turok is a stupid game because dinosaurs never coexisted with humans, or that Mario sucks because he can shoot fireballs. icon_shrug.gif

Anyway; seriously guys, check out Aliens Infestation on the DS. Holy crap it's a good game!


#188 Ventus

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Posted 12 October 2011 - 08:46 AM

QUOTE(SpacemanDan @ Oct 12 2011, 12:37 AM) View Post

Been playing Fire Emblem: Shadow Dragon on the DS. I like it so far. :3

Well, I'm having a love/hate relationship with it, honestly.

I'm on chapter 4, and I refuse to lose any characters. At least, not now. I once had a perfect run going, then for some reason when I had one of my units attack a unit, he died instead. (I mean, he walked up to the enemy, slashed him for what should have been a killing blow, but the enemy didn't take the damage. My unit did, killing him. icon_frown.gif )

EDIT: Reading around, people seem to not like this one very much. I'm not finding it bad, though the story and characters are things I'm not caring for. Could it be because I don't really have any prior experience with the FE games?

I have that game Too. the game is Pretty good but very long icon_lol.gif
And trying to go for a perfect game is a real pain in the ass
Last time i tried. Around Chapter 13 I failed Miserable Lost 4/5 Units
Then ' tried over and over Still to no avail. I Finally had give up And move on
With out those 4/5 Units.

#189 Nicholas Steel

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Posted 12 October 2011 - 09:00 AM

QUOTE(Giggidy @ Oct 12 2011, 09:36 PM) View Post

As for regenerating health... Exactly how is it much different from retreating back to get a medkit?
You have to FIND health kits and ALWAYS avoid being shot where as with regenerating health you can simply stand behind anything anywhere or not engage anyone or be engaged by anyone to recover health allowing you to take pot shots behind any form of cover with no way to be killed unless the enemy literally runs up to you to get a constant stream of bullets into you or snipes you, they can't slowly dwindle your health down while you take pot shots because you'll just recover it.

I like that there is a risk involved with engaging someone, regenerative health defeats that risk.

Edited by franpa, 12 October 2011 - 09:05 AM.


#190 Moosh

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Posted 12 October 2011 - 09:37 AM

So I'm currently playing Super Mario Land 2 and MMDWR (the REAL one) which I just downloaded from the 3ds shop. Sure to be a hoot and a half! icon_biggrin.gif

#191 Eddard McHorn Van-Schnuder

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Posted 12 October 2011 - 10:37 AM

QUOTE(franpa @ Oct 12 2011, 04:00 PM) View Post
You have to FIND health kits and ALWAYS avoid being shot where as with regenerating health you can simply stand behind anything anywhere or not engage anyone or be engaged by anyone to recover health allowing you to take pot shots behind any form of cover with no way to be killed unless the enemy literally runs up to you to get a constant stream of bullets into you or snipes you, they can't slowly dwindle your health down while you take pot shots because you'll just recover it.

I like that there is a risk involved with engaging someone, regenerative health defeats that risk.
It does, but that's not a problem with Battlefield 3, because you only have regenerating health when your health is above 60% or so. Plus, it goes up slowly, so you can in fact do what you described without any issues whatsoever.

I know this, because I did so in the beta, and I will do it again when the game ships. There are also healthpacks to get your health up faster, but that requires you either having one (if you're playing the Assault class, you have one), or one of your teammates slapping one down next to you. Either way, I'm pretty sure that as long as you're being suppressed, your health won't regenerate, so there's that as well. That means you can't just jump down behind a rock, wait a few seconds then jump back into the action, because A) the health doesn't regenerate quickly enough and B) if the enemy is smart he's also suppressing you. If he's not he doesn't know how to play the game period icon_razz.gif

It's really not something to complain about, especially if one haven't tried the game yet... and most people who do complain about it have not, because they always say stuff like 'I'll never play this game because it's not realistic enough'. I've already said that's a horrible, horrible argument, but whatever. Battlefield 3 is one heck of a game, and it not being realistic enough has nothing to do with how much fun it is icon_smile.gif

Aaanyway I suppose I've helped steer us off course. Lets' remedy that by getting back on course, and it should all be well.

Sadly I've got nothing new to report, I'm still shooting aliens in the face with my flamethrower. Which really isn't sad at all but pretty damn awesome! TRUE STORY! I've already decided, Aliens Infestation is getting a 9/10 from me, unless the game suddenly goes really bad, but I doubt it'll do that.


#192 Zacron

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Posted 12 October 2011 - 10:47 PM

I am currently, when I can get on with no parents creeping in every five minutes, playing through Oblivion again... Awaiting with bated breath the arrival of the amazing Skyrim.

Also, I am playing thru Fallout 3 and New Vegas as well... I pretty much Mastered FO3, but New Vegas has just not really caught my attention...

Also... Terraria and Minecraft are both amazing games. They just did not keep my attention for more than a fortnight.

#193 Giggidy

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Posted 13 October 2011 - 07:57 AM

Never played Terraria but unless you have the patience (even with an external level editor) to build massive projects to make youtube videos of you'll see everything there is to see in Minecraft within an hour of starting.

#194 SpacemanDan

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Posted 13 October 2011 - 11:07 AM

Persona 4 right now. I'm liking the direction it's going, but why did it take 4-5 hours for me to get to the first dungeon? D:

#195 Dawnlight

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Posted 13 October 2011 - 01:12 PM

It starts out slow, but gets stream when you go further into the game. icon_wink.gif


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