QUOTE(Pokemonmaster64 @ Jan 28 2011, 09:50 PM)

So does the script use only strings or does it combine shop types or something? This is looking really good! You should work for Nintendo and show them a thing or two!

QUOTE(Midnight_King @ Jan 28 2011, 09:59 PM)

The way I see it if nintendo saw that they worship him everyday or something! You must be god or something to do such scripting

.
Absolutely not. I got these techniques FROM Nintendo, not the other way around. I learned how to operate Byte and Word Tables while I was in on the Super Mario World ROM hacking scene, coding custom sprites in Assembly code.
Look closely at the ZQuest shots. In the second one, notice the ID# of the String? Can you see where that's written in the first one with all the numbers?
That's right. All I did was turn a String into raw Pointer data (to other Strings), then draw the pointed-to String on the screen as a text primitive. The syntax took some figuring out, and it also took "string.zh" which I had to import just for this.
Anyway.
NEW STUFF.Been working on some of the game's important items! Here's the Bomb!

Custom explosion animations! They are EXTREMELY powerful in battle-- a dead-on hit delivers 12 damage, however they have a fuse duration of 4 full seconds, making them difficult to hit with. They're excellent during chaotic skirmishes, but not so well-suited for dogfights.
And the other one: I went ahead with the Boomerang after all!

You can buy it in the shop, but it WILL break after enough use (and a use only counts as striking an enemy or stopping a missile, so if you miss, it won't age). After it breaks, you gotta buy another one, and fortunately the Wooden Boomerang is a commonly-seen item in many Shops. It is completely optional to play with the Boomerang, and while it may be useful, you can play through the entire game without it and win.
The Boomerang stuns most enemies without harming them, but against less-armored foes such as the Boon, you'll stun
and harm it. This makes the Boomerang EXTREMELY effective in the forest regions to combat all the beehive areas (beehives are stationary Summoners, in case you've forgotten).
You can use it to protect yourself, too:

The Boomerang destroys all the same missile attacks the Level 1 Shield normally blocks: Rocks, Arrows and Boomerangs. Sadly you're out of luck against sword-throwers and magic-users (and the little dude in the first few shots of the Bomb
throwing a dagger at me).
I've also designed some new sword graphics for the Level 2 (the Steel Sword, shown in my inventory) and Level 3 (the Salamander) swords. Nice to have that out of the way.

In other words, production's coming along very nicely! I want to take some time to
answer questions if anyone is curious about something, so fire away if you're wondering about something.