The Legend of Zelda: Skyward Sword
#181
Posted 12 December 2010 - 08:34 AM
#182
Posted 30 January 2011 - 09:14 PM
#184
Posted 30 January 2011 - 09:32 PM
See, GameStop, and other large chain-stores often get the release dates a lot sooner than most people think. In fact, most of the time when release-info is leaked, it's actually from GameStop. Now, I'm not saying that it's going to be released that day, but chances are GameStop is right
#185
Posted 30 January 2011 - 09:39 PM
Or it could be because of OoT 3DS coming out also, and I would die for Ocarina of Time, my childhood. What do you guys think and feel about it?
#186
Posted 30 January 2011 - 09:42 PM
I'm not right-handed Link's biggest fan either, but look at the game itself, not the dexterity of the character (although I'll still refuse to consider him anything but left-handed officially). The game is what matters in the end, and I have reservations about the game, mostly because we're not seeing much about it, but it still looks fun. So yeah.
#187
Posted 30 January 2011 - 09:53 PM
We can't judge just about anything if we have almost nothing on it
And I only had the GC version of TP, as I didn't have a Wii until a year later.
The only reason I'm so worried about it is because i'm a lefty, so the controls will be awkward to me. Link will swing the same way as me, but it won't feel as natural as Nintendo wants it to be. Know what I mean? They want it to simulate that you're actually playing it. But how can I if they don't make it an option? And Nintendo even said (Or someone from the company) that they want left-handed player to play as a righty to get the feeling.
I mean, really?!
Edited by Lynker, 30 January 2011 - 09:57 PM.
#188
Posted 31 January 2011 - 04:25 PM
Also just for the record, not very many people are left-handed, I know of like...2. My guitarist in my band is a lefty, and so is Radien. Normally we should cater to these people, but I mean... if they're not going to cater to veterans of the Zelda series either, why cater to those useless lefties? (Note: I'm somewhat left-handed, so I'm insulting myself too
#189
Posted 31 January 2011 - 04:32 PM
#190
Posted 31 January 2011 - 07:03 PM
As a lefty, I didn't find the flicking of the Wiimote in the right hand for TP to be hard or anything. I just didn't like doing it in the first place, whether in my left or right hand. Motion controls are fine with me for small party games, but if I'm playing a 10+ hour game I don't want to be constantly flicking my wrist just to swing the sword. It's uncomfortable and frankly annoying.
#191
Posted 02 March 2011 - 06:37 PM
And I've already noticed a few things about the trailer:
1. Notice the Zelda logo. It's not the usual gold color, but rather stone-like and covered in moss. Could this be significant? Probably not, but still, nice touch.
2. Magic meter!
3. Mysterious new character. Calling it now, he will be to Ganondorf what the sword-girl is to Link.
4. Epic looking desert area. I've only seen a few seconds of it, and I'm predicting it will be the best area in the game.
Anyways, hellz yea, new trailer!
#192
Posted 02 March 2011 - 06:40 PM
Anyways to be honest, I'm not sure I like what I see. They seem to be wanting to focus too much on all the motion and precision stuff, and it's coming off as gimmicky to me. Let's hope I'm wrong. Also, the blue girl seems to be either equipped to the D-pad or is just there as a similar Midna role, and is that the magic meter I see back? Or, since it's next to a shield, maybe some kind of "shield meter" for some sort of special ability? Interesting stuff to be seen, but the focus on all that precision junk still worries me. We'll see. Maybe it'll turn out.
And that mystery figure... I can't help but wonder... I saw a comment on an article saying he speculated it was Vaati, but I highly doubt that. Doesn't look like him, except maybe the hair, but Vaati's eyes were red. If it is Vaati, well, interesting, but again I doubt it. Unless that means the Minish tie into this story somehow but I hope not.
#193
Posted 03 March 2011 - 12:34 AM
Through I notice that's no magic meter it's like a shield meter seeing how there is a shield next to the meter... This could be useful feature seeing how many use it to defend themselves nearly all the time rather then having more combat....
This could mean you got to have more tactic when it comes to this possible feature...
#194
Posted 03 March 2011 - 09:01 AM
But it's coming pretty soon. Any word on preorder bonuses? So far Google hasn't turned up any answers for me.
No, it's probably not significant, unless you care about stylistic significance.
But I do care about stylistic significance, and I would note that this title harkens back to the original Legend of Zelda!
Are you sure, though?...
You see, I saw something that I find infinitely more interesting: notice that there's a Hylian shield next to the meter. I propose that it's a shield strength meter.
Remember how they had the fancy text "SHIELDS WILL SHATTER" in the very first Twilight Princess trailer, probably before its title was even revealed?... I suspect they planned on working breakable shields into the game, but it never got implemented (which disappointed me since I liked the realistic idea of breakable shields). So perhaps they went back to the less interesting idea of "wooden shields are flammable."
Personally, I would prefer if only wooden shields were breakable, though. The Hylian Shield seems like its main advantage should be that it doesn't break.
Or perhaps it's not a meter for how long before the shield breaks, but how long Link can continue to block before he fatigues. That would be a great implementation that doesn't involve buying replacement shields, which can admittedly become annoying.
Or maybe they're using BOTH of the above ideas.
#195
Posted 03 March 2011 - 09:21 AM
Also, I think the antagonist (or what appears to be) is a guy, just from what he's wearing, how he acts, and his eyes. Although... I could be wrong. It's too early to tell again.
Though, I can tell that he is an antagonist in the first place (as if his eyes weren't enough) because he is sitting on the golden statue-esque boss Link fights at the end.
And, while the desert area does look pretty awesome, I think the factory-ish place looks like a lotta fun (magnets return?!?), as well as the cliff-like area (that guy with the shield looks like fun to fight, if ya ask me).
I don't think it looks too gimmicky at all-- if ya ask me, this is how Zelda was supposed to be played since the beginning! Instead of just blindly pressing the A button, you have to calculate timing and angle (and maybe even power?) to get a hit. Also, that Training clip (Link must hate bamboo) looks like sweetness on a bee's knees.
...
And, one final thing I notice, is the lack of a sword beam. Am I missing it, or maybe they just didn't want to show it in the trailer? But, honestly, that's alright with me if they took it out-- sword-beams are the cheaps. It also seems kinda cumbersome, holding your sword skyward to gain power. As long as that isn't needed, I figure I'll be able to look relatively sane while playing this game.
Edited by AgentLym, 03 March 2011 - 09:23 AM.
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